bug修改
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0cbeeaa200
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859886d8b9
@ -122,52 +122,6 @@ NavMeshSettings:
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debug:
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- component: {fileID: 309058}
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m_NavMeshLayer: 0
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--- !u!114 &309058
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cellSpans:
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--- !u!4 &309059
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 309057}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1001 &772510
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@ -2884,6 +2838,52 @@ RectTransform:
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serializedVersion: 6
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- component: {fileID: 88833290}
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- component: {fileID: 88833289}
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m_Name: BurstCollisionWorld
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &88833289
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 88833288}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f1a161c4294214a4fbcb7e9e94800494, type: 3}
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m_EditorClassIdentifier:
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cellSpans:
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m_AlignBytes: 16
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--- !u!4 &88833290
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 88833288}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 38
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!64 &88925463
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MeshCollider:
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m_ObjectHideFlags: 0
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@ -8712,7 +8712,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_Interpolate: 0
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m_CollisionDetection: 0
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--- !u!4 &382802812
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Transform:
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m_ObjectHideFlags: 0
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@ -10324,8 +10324,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_SizeDelta: {x: 160, y: 30}
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m_AnchoredPosition: {x: -80, y: -64.10455}
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m_SizeDelta: {x: 160, y: 39.7909}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &451355456
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MonoBehaviour:
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@ -27381,8 +27381,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -80, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_AnchoredPosition: {x: -80, y: 7.0712}
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m_SizeDelta: {x: 160, y: 44.1425}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1644132868
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MonoBehaviour:
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@ -28065,7 +28065,7 @@ GameObject:
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!81 &1707678917
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AudioListener:
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m_ObjectHideFlags: 0
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