调接口
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ace1818331
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@ -1545,7 +1545,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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npcId:
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recusebtn: {fileID: 0}
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nstate: 1
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nstate: 0
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target: {fileID: 0}
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currentTarget: {x: 0, y: 0, z: 0}
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targetPoints: []
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@ -638,13 +638,13 @@ public class test : MonoBehaviour
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break;
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//½øÈë·¿¼ä
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//½øÈë·¿¼ä
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case "hall.JoinRoom":
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JoinRoomResponse joinRoomResponse = ProtoBufffer.DeSerialize<JoinRoomResponse>(bytes);
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byte[] joinByte = joinRoomResponse.Data.ToByteArray();
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PlayerJoinResponse playerJoinResponse = ProtoBufffer.DeSerialize<PlayerJoinResponse>(joinByte);
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Debug.Log("鯤소:" + playerJoinResponse.UserName + "속흙렛쇌:" + playerJoinResponse.RoomId.ToString());
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GameObject.Find("Player").transform.position = new Vector3((float)playerJoinResponse.X, (float)playerJoinResponse.Y, (float)playerJoinResponse.Z);
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GameObject.Find("player").transform.position = new Vector3((float)playerJoinResponse.X, (float)playerJoinResponse.Y, (float)playerJoinResponse.Z);
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Debug.Log("鯤소貫零");
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break;
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@ -11,15 +11,7 @@ public class test111 : MonoBehaviour
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void Start()
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{
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canvas1.gameObject.SetActive(true);
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canvas2.gameObject.SetActive(false);
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camera1.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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if(ReadRoom.instance.isenter)
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if (ReadRoom.instance.isenter)
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{
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Debug.Log(ReadRoom.instance.isenter);
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canvas1.gameObject.SetActive(false);
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@ -28,12 +20,16 @@ public class test111 : MonoBehaviour
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}
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else
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{
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if (!ReadRoom.instance.iszongzhihui)
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{
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canvas1.gameObject.SetActive(true);
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}
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canvas2.gameObject.SetActive(false);
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camera1.gameObject.SetActive(false);
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canvas1.gameObject.SetActive(false);
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canvas2.gameObject.SetActive(true);
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camera1.gameObject.SetActive(true);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -14283,7 +14283,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1a829b8d12d88e14487451b9c601ab85, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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npc: {fileID: 0}
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npc: {fileID: 9144465012532105757, guid: 4bc999dc543a61148a0ba3bb1dd45a4d, type: 3}
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npcposition: []
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--- !u!1 &702643057
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GameObject:
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@ -26953,8 +26953,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 44720823678ca7c42a08f4409ab025ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serverIP: ws://222.212.40.39
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serverPort: 13497
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serverIP: ws://192.168.3.110
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serverPort: 8445
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type:
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--- !u!1 &1528375180 stripped
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GameObject:
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@ -31364,7 +31364,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 44
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m_RootOrder: 43
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1845569623
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PrefabInstance:
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@ -34068,6 +34068,10 @@ PrefabInstance:
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propertyPath: jsonReader
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value:
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objectReference: {fileID: 1039624186}
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- target: {fileID: 2043937647, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1516369156415528768, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_Color.a
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value: 0
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@ -34162,7 +34166,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6852673806710748770, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_IsActive
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value: 0
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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@ -4892,8 +4892,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 44720823678ca7c42a08f4409ab025ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serverIP: ws://222.212.40.39
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serverPort: 13497
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serverIP: ws://192.168.3.110
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serverPort: 8445
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type:
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--- !u!114 &7695717545649794846
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MonoBehaviour:
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@ -23,6 +23,7 @@ public class NPCController : MonoBehaviour
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}
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public void INITNPCMOVE(Vector3 pos)
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{
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Debug.Log("11111111");
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foreach (var npcDict in npcsList)
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{
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foreach (var kvp in npcDict)
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@ -42,10 +42,10 @@ public class LoginPanel : Base
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// 创建登录请求的 body
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auth_login loginBody = new auth_login
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{
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grantType = "password",
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grantType = "password",
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clientId = "e5cd7e4891bf95d1d19206ce24a7b32e",
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userType = "company_user",
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username = "13051628292",//"ZF16c788632",13699802230,13051628292
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username = "13699802230",//"ZF16c788632",13699802230,13051628292
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password = "YYL5371!"
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};
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image.gameObject.SetActive (true);
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