捡起丢下

This commit is contained in:
杨号敬 2024-12-24 21:06:44 +08:00
parent d93d109f6f
commit 8945231d61
6 changed files with 625 additions and 56 deletions

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@ -58,6 +58,29 @@ public class UseSkill : MonoBehaviour
}
}
public void Pick()
{
if (currentItem != null)
{
currentItem = _skill_Pick.Drop(currentItem);
currentItem = null;
}
currentItem = _skill_Pick.Pick();
if (currentItem.transform.name == "NoFire")
{
currentItem.transform.Rotate(180f, -80f, -30f);
}
if (currentItem.transform.name == "gun")
{
currentItem.transform.rotation = new Quaternion(61.7036781f, 186.325302f, 348.049622f, 0);
}
}
public void Drop()
{
currentItem = _skill_Pick.Drop(currentItem);
}
//ʰȡ
void Skill_Pick()
{

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@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InitPlayer : MonoBehaviour
{
public JSONReader JSONReader;
public CharacterAin Character;
public Skill_Pick SkillPick;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void Init(string id)
{
foreach (var npcData in JSONReader.npcDictionary.Values)
{
if (npcData.ID == int.Parse(id))
{
GameObject ob = Resources.Load<GameObject>(npcData.ResPath);
Character.ain = ob.GetComponent<Animator>();
SkillPick.CharacterAnimator= ob.GetComponent<Animator>();
Instantiate(ob, transform);
}
}
}
}

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PLayerBTn : MonoBehaviour
{
public Button PickButton;
public Button DropButton;
public UseSkill UseSkill;
// Start is called before the first frame update
void Start()
{
UseSkill=this.gameObject.GetComponent<UseSkill>();
DropButton.onClick.AddListener(() =>
{
UseSkill.Drop();
});
PickButton.onClick.AddListener(() =>
{
UseSkill.Pick();
});
}
// Update is called once per frame
void Update()
{
}
}

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