scene表json数据修改
This commit is contained in:
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@ -7,6 +7,7 @@
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@ -17,6 +18,7 @@
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@ -121,27 +121,27 @@ public class Panel : Base
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//动态加载人员
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public async void DynamicLoadingPeople()
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{
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//for (int i = 0; i < 10; i++)
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//{
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// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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// peopleItem.nameText.text = "角色1";
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// peopleItem.peopleId = "0";
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// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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// peopleList.Add(item);// 将每个实例化的角色添加到列表中
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//}
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PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
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foreach (PlayerListData player in playerListResponse.data)
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for (int i = 0; i < 10; i++)
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{
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GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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peopleItem.nameText.text = player.NickName;
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peopleItem.peopleId = player.UserId;
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peopleItem.nameText.text = "角色1";
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peopleItem.peopleId = "0";
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Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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peopleList.Add(item);// 将每个实例化的角色添加到列表中
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}
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//PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
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//foreach (PlayerListData player in playerListResponse.data)
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//{
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// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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// peopleItem.nameText.text = player.NickName;
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// peopleItem.peopleId = player.UserId;
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// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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// peopleList.Add(item);// 将每个实例化的角色添加到列表中
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//}
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}
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//动态加载职责
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@ -404,67 +404,8 @@ public class Panel : Base
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}
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return count;
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}
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//处理点击确认按钮
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//public void ClickSureBtn()
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//{
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// // 只有在选择了人员、职责和场景的情况下,才会执行后续操作
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// if (isPersonSelected && isDutySelected && isSceneSelected)
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// {
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// // 保存选中的人员信息到场景数据字典中
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// string sceneName = selectedInfo.scene;
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// // 如果场景字典中没有这个场景,先创建一个空列表
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// if (!sceneDataDictionary.ContainsKey(sceneName))
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// {
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// sceneDataDictionary[sceneName] = new List<SelectedInfo>();
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// }
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// // 需要判断是否达到了职责的人员上限
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// bool isLimitReached = false;
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// // 获取当前场景中的所有人员信息
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// List<SelectedInfo> currentSceneInfo = sceneDataDictionary[sceneName];
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// // 如果选中了“主持人”、“各组长”或“总指挥”,则限制数量为1
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// if (selectedInfo.duty == "主持人" || selectedInfo.duty == "组长" || selectedInfo.duty == "总指挥")
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// {
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// int count = currentSceneInfo.Count(info => info.duty == selectedInfo.duty); // 统计当前职责人数
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// if (count >= 1) // 如果已经有1个此职责的人选
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// {
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// isLimitReached = true; // 标记限制已达
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// }
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// }
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// // 如果没有达到上限,则可以添加人员信息
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// if (!isLimitReached)
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// {
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// // 通过创建一个新的 SelectedInfo 实例来避免引用同一个对象
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// SelectedInfo newSelectedInfo = new SelectedInfo
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// {
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// name = selectedInfo.name,
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// duty = selectedInfo.duty,
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// scene = selectedInfo.scene,
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// dutyId = selectedInfo.dutyId,
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// sceneId = selectedInfo.sceneId,
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// peopleId=selectedInfo.peopleId
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// };
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// // 将当前选中的人员信息添加到对应场景的人员列表中
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// currentSceneInfo.Add(newSelectedInfo);
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// // 禁用确认按钮并清空选择标志
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// sureBtn.interactable = false;
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// ChangeImage(sureBtn.interactable);
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// isPersonSelected = false;
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// isDutySelected = false;
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// isSceneSelected = false;
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// UploadData(peopleId = selectedInfo.peopleId, selectedInfo.dutyId.ToString(), selectedInfo.sceneId.ToString());
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// // 改变已添加人员的显示颜色
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// UpdatePeopleListVisual();
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// }
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// }
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// else
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// {
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// Debug.LogError("请确保选择了人员、职责和场景!");
|
||||
// }
|
||||
// datePanel.NumberText.text = "共" + (sceneDataDictionary.Keys.Count * sceneDataDictionary.Values.Count).ToString() + "人参与";
|
||||
//}
|
||||
public void ClickSureBtn()
|
||||
{
|
||||
// 只有在选择了人员、职责和场景的情况下,才会执行后续操作
|
||||
@ -860,6 +801,13 @@ public class Panel : Base
|
||||
public void SetTransfrom()
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
selectScenePanel.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
//判断是否满足最低配置要求
|
||||
public void WhetherToMeet()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -446,8 +446,11 @@ public class SelectScenePanel : Base
|
||||
Debug.LogError("datePanel.disasterLocation" + datePanel.disasterLocation);
|
||||
SelsctDifficulty();
|
||||
SetDataPanelInfo();
|
||||
this.gameObject.SetActive(false);
|
||||
panel.gameObject.SetActive(true);
|
||||
SetPanel();
|
||||
//transform.gameObject.SetActive(false);
|
||||
//Debug.Log("111111111111111111111111111111");
|
||||
//panel.gameObject.SetActive(true);
|
||||
//Debug.Log("2222222222222222222222222222222");
|
||||
selectToggle.DefaultToggle();
|
||||
DisableUIInteraction();
|
||||
panel.DynamicLoadingPeople();
|
||||
@ -692,7 +695,12 @@ public class SelectScenePanel : Base
|
||||
//½çÃæÉèÖÃ
|
||||
public void SetPanel()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
panel.gameObject.SetActive(false);
|
||||
if(!transform.gameObject.activeInHierarchy)
|
||||
{
|
||||
Debug.LogError("++++++++++++++++++++++++++++++");
|
||||
}
|
||||
transform.gameObject.SetActive(false);
|
||||
panel.gameObject.SetActive(true);
|
||||
Debug.Log("111111111111111111111111111111");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user