场景小修改
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@ -10,14 +10,16 @@ public class Starthost : MonoBehaviour
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// 定义委托事件
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public delegate void BoolValueChanged(bool newValue);
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public static event BoolValueChanged OnBoolValueChanged;
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//定义委托事件是否开始
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public delegate void BoolIsStart(bool newValue);
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public static event BoolIsStart OnBoolStart;
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private bool isRotating = false; // 默认旋转状态
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private GameObject panel;
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private Button posiBtn;//人员到位情况按钮
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private Button start;//开始演练按钮
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public bool isReady;//在线玩家是否准备
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public bool isSatisfy;//人员是否满足
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public bool isStart;//演习是否开始
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public bool isStart=false;//演习是否开始
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private GameObject time;//计时
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private Text timeText;//计时时间
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private bool isTimerRunning=false;//是否开始计时
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@ -170,8 +172,7 @@ public class Starthost : MonoBehaviour
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}
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//开始进行演习
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void OnClickStartBtn()
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{
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isStart = true;
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{
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if (isSatisfy)
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{
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peopleposition.SetActive(false);
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@ -190,7 +191,9 @@ public class Starthost : MonoBehaviour
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//SceneManager.LoadScene(4);
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//开始计时
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isTimerRunning = true;
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time.SetActive(true);
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time.SetActive(true);
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isStart = true;
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OnBoolStart?.Invoke(isStart);
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}
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else
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{
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@ -795,7 +795,7 @@ MonoBehaviour:
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m_Type: 0
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m_FillCenter: 1
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@ -1530,7 +1530,7 @@ MonoBehaviour:
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@ -2494,7 +2494,7 @@ MonoBehaviour:
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@ -30109,52 +30109,6 @@ MonoBehaviour:
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