场景小修改
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@ -10,14 +10,16 @@ public class Starthost : MonoBehaviour
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// 定义委托事件
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// 定义委托事件
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public delegate void BoolValueChanged(bool newValue);
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public delegate void BoolValueChanged(bool newValue);
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public static event BoolValueChanged OnBoolValueChanged;
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public static event BoolValueChanged OnBoolValueChanged;
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//定义委托事件是否开始
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public delegate void BoolIsStart(bool newValue);
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public static event BoolIsStart OnBoolStart;
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private bool isRotating = false; // 默认旋转状态
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private bool isRotating = false; // 默认旋转状态
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private GameObject panel;
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private GameObject panel;
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private Button posiBtn;//人员到位情况按钮
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private Button posiBtn;//人员到位情况按钮
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private Button start;//开始演练按钮
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private Button start;//开始演练按钮
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public bool isReady;//在线玩家是否准备
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public bool isReady;//在线玩家是否准备
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public bool isSatisfy;//人员是否满足
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public bool isSatisfy;//人员是否满足
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public bool isStart;//演习是否开始
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public bool isStart=false;//演习是否开始
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private GameObject time;//计时
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private GameObject time;//计时
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private Text timeText;//计时时间
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private Text timeText;//计时时间
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private bool isTimerRunning=false;//是否开始计时
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private bool isTimerRunning=false;//是否开始计时
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@ -170,8 +172,7 @@ public class Starthost : MonoBehaviour
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}
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}
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//开始进行演习
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//开始进行演习
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void OnClickStartBtn()
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void OnClickStartBtn()
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{
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{
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isStart = true;
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if (isSatisfy)
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if (isSatisfy)
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{
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{
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peopleposition.SetActive(false);
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peopleposition.SetActive(false);
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@ -190,7 +191,9 @@ public class Starthost : MonoBehaviour
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//SceneManager.LoadScene(4);
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//SceneManager.LoadScene(4);
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//开始计时
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//开始计时
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isTimerRunning = true;
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isTimerRunning = true;
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time.SetActive(true);
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time.SetActive(true);
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isStart = true;
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OnBoolStart?.Invoke(isStart);
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}
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}
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else
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else
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{
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{
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@ -318,9 +318,9 @@ RectTransform:
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m_Father: {fileID: 286532050680097195}
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m_Father: {fileID: 286532050680097195}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 165, y: -54.0782}
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m_SizeDelta: {x: 303.2452, y: 108.1564}
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m_SizeDelta: {x: 303.2452, y: 108.1564}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &286532049526016700
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--- !u!1 &286532049526016700
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@ -795,7 +795,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 121a0c9d8f5a7e946ad99dae6c1203b3, type: 3}
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m_Sprite: {fileID: 21300000, guid: 9fb12da871b1c9844a1ea5ffbd224dc0, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -1530,7 +1530,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 121a0c9d8f5a7e946ad99dae6c1203b3, type: 3}
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m_Sprite: {fileID: 21300000, guid: 1ddcf0d6b99d56e40a2f12a5169cbf81, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -1904,9 +1904,9 @@ RectTransform:
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m_Father: {fileID: 286532050680097195}
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m_Father: {fileID: 286532050680097195}
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m_RootOrder: 3
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 165, y: -378.54742}
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m_SizeDelta: {x: 303.2452, y: 108.1564}
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m_SizeDelta: {x: 303.2452, y: 108.1564}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &286532049992671429
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--- !u!1 &286532049992671429
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@ -2494,7 +2494,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 20d47785dfd86e046ab5ecc39cdf37c6, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -4332,9 +4332,9 @@ RectTransform:
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m_Father: {fileID: 286532050680097195}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 303.2452, y: 108.1564}
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@ -30109,52 +30109,6 @@ MonoBehaviour:
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@ -32222,6 +32176,52 @@ MeshCollider:
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--- !u!222 &837023031586033361
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@ -39617,7 +39617,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
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||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
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||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!222 &837023032196213114
|
--- !u!222 &837023032196213114
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -47610,6 +47610,7 @@ GameObject:
|
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- component: {fileID: 4163391439018457502}
|
- component: {fileID: 4163391439018457502}
|
||||||
- component: {fileID: 4163391439018457568}
|
- component: {fileID: 4163391439018457568}
|
||||||
- component: {fileID: 4163391439018457571}
|
- component: {fileID: 4163391439018457571}
|
||||||
|
- component: {fileID: 4163391439018457572}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: TopCamera
|
m_Name: TopCamera
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -47723,6 +47724,21 @@ MonoBehaviour:
|
|||||||
rotationRadius: 50
|
rotationRadius: 50
|
||||||
rotationHeight: 5
|
rotationHeight: 5
|
||||||
rotationSpeed: 36
|
rotationSpeed: 36
|
||||||
|
--- !u!114 &4163391439018457572
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 4163391439018457500}
|
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|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
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|
m_Script: {fileID: 11500000, guid: 596a3807554d7de459064cbc2d74e1fe, type: 3}
|
||||||
|
m_Name:
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||||||
|
m_EditorClassIdentifier:
|
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|
mainCamera: {fileID: 4163391439018457569}
|
||||||
|
uiCanvas: {fileID: 5640692783290307689}
|
||||||
|
targetIconPrefab: {fileID: 8713418931512314564, guid: 00c7bf087b3a01e4bb5cc113b5d6d5fc, type: 3}
|
||||||
--- !u!4 &4174389542944889711
|
--- !u!4 &4174389542944889711
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -66822,7 +66838,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -0.000091552734}
|
m_AnchoredPosition: {x: 0, y: -0.000091552734}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: -259.1844}
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m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!1 &5723411037200588897
|
--- !u!1 &5723411037200588897
|
||||||
GameObject:
|
GameObject:
|
||||||
|
Loading…
Reference in New Issue
Block a user