整体数据上传
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@ -8266,6 +8287,7 @@ MonoBehaviour:
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NPCJosnFile: {fileID: 4900000, guid: 41009f009f0718647a782c7e1aec97dd, type: 3}
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LanguageJsonFile: {fileID: 4900000, guid: 62a41129c4663ee41a06274114d28feb, type: 3}
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--- !u!1 &7468736064937661071
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@ -6,14 +6,27 @@ using UnityEngine;
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public class createTemplateInterface : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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Debug.Log("====5555=====" + GlobalData.ServerData.data.access_token);
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+GlobalData.ServerData.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//新建模板
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public async Task<newTemplateData> createTemplate()
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{
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auth_createTemplate CreateTemplateBody = new auth_createTemplate();
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CreateTemplateBody.templateName="模板名称";
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(CreateTemplateBody));
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//=====================================================================================================================================================
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Debug.Log(JsonConvert.SerializeObject(createTemplateInfo.Instance.auth_CreateTemplate) + "=====================");
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", JsonConvert.SerializeObject(createTemplateInfo.Instance.auth_CreateTemplate), CreateHeaders());
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//string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}";
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//string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders());
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//Debug.Log("======="+body);
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//string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders(serverData));
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Debug.Log("新建模板列表" + response);
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// 解析服务器返回的数据
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newTemplateData newTemplateData = JsonConvert.DeserializeObject<newTemplateData>(response);
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@ -43,8 +56,8 @@ public class PlayerList//
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}
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public class NpcList//NPC列表
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{
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public string userId;//NPC编号-------------------------------必须
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public string roleId;//区域编号------------------------------必须
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public string npcId;//NPC编号-------------------------------必须
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public string areaId;//区域编号------------------------------必须
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public int birthAreaId;//数量--------------------------------必须
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}
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public class MaterialList//设备器材列表
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@ -15,12 +15,14 @@ public class DatePanel : MonoBehaviour
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public Text SchoolText; //事故校区文本
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public Text PlaceText; //事故地点文本
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public Text NumberText; //参与人数文本
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public Toggle isTemplate;
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public InputField submitInputField;
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public Text submitText;
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public Text inputText;
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public Text dataText;
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public int placeId;
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public createTemplateInterface createTemplateInterface=new createTemplateInterface();
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// Start is called before the first frame update
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void Start()
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{
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@ -60,6 +62,15 @@ public class DatePanel : MonoBehaviour
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createTemplateInfo.Instance.auth_CreateTemplate.templateName = inputText.text;
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}
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}
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if(isTemplate.isOn)
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{
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createTemplateInfo.Instance.auth_CreateTemplate.isTemplate = "0";
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}
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else
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{
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createTemplateInfo.Instance.auth_CreateTemplate.isTemplate = "1";
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}
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createTemplateInterface.createTemplate();
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}
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//模板面板确定按钮
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@ -88,8 +88,8 @@ public class EvacuationPanel : MonoBehaviour
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{
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Debug.Log(createTemplateInfo.Instance.auth_CreateTemplate + "===============");
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NpcList nPC = new NpcList();
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nPC.userId = npcType;
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nPC.roleId = roleid;
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nPC.npcId = npcType;
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nPC.areaId = roleid;
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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createTemplateInfo.Instance.auth_CreateTemplate.npcList.Add(nPC);
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panel.panelToggle[3].interactable = true; // ĆôÓĂľÚśţ¸öToggle
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@ -407,7 +407,6 @@ public class SelectScenePanel : MonoBehaviour
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//ÓÎÏ·ÄѶÈÑ¡Ôñ
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public void SelsctDifficulty()
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{
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auth_createTemplate auth_CreateTemplate = new auth_createTemplate();
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foreach (Toggle item in difficultyList)
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{
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if (item.isOn)
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@ -415,7 +414,8 @@ public class SelectScenePanel : MonoBehaviour
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DifficultyInfo difficultyInfo = item.GetComponent<DifficultyInfo>();
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this.difficultyId = difficultyInfo.difficulty;
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this.difficulty = item.transform.parent.GetComponentInChildren<Text>().text;
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auth_CreateTemplate.mode = this.difficulty;//给结构体“难度”赋值
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Debug.Log("------------++++++++++++" + this.difficulty);
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createTemplateInfo.Instance.auth_CreateTemplate.mode = this.difficulty;
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}
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}
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}
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@ -5,13 +5,7 @@ using UnityEngine.UI;
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public class TemplateInfo : MonoBehaviour
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{
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<<<<<<< HEAD:xiaofang/Assets/Script/hylScripts/Free01/NetPings.cs
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=======
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public Text templateText;
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>>>>>>> e0ef89a8cfb64341378541f16f1e9f5cffbc01eb:xiaofang/Assets/Script/UI/TemplateInfo.cs
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// Start is called before the first frame update
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void Start()
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{
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