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a/xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs +++ b/xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs @@ -14,7 +14,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler public Camera mainCamera; - private Rigidbody rb; + public Rigidbody rb; // 定义相机 FOV 相关变量 public float normalFOV = 60f; // 正常行走时的FOV public float sprintFOV = 120f; // 奔跑时的FOV @@ -39,6 +39,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler characterControl = GetComponent(); Characterain = GetComponent(); rb = GetComponent(); + Debug.Log("------------------"+rb); } public void OnDrag(PointerEventData eventData) @@ -80,6 +81,8 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler // 5. 应用移动 if (moveDirection.magnitude > 0.1f) { + + // 使用速度移动角色 Vector3 newPosition = rb.position + moveDirection * moveSpeed * Time.deltaTime; rb.MovePosition(newPosition); diff --git a/xiaofang/Assets/comm/test.cs b/xiaofang/Assets/comm/test.cs index 39b9089c..16b11f68 100644 --- a/xiaofang/Assets/comm/test.cs +++ b/xiaofang/Assets/comm/test.cs @@ -278,7 +278,7 @@ public class test : MonoBehaviour wEBScriptListener.OnCallback += callback; if (wEBScriptListener != null) { - //lodingWebSocket(); + lodingWebSocket(); //JoinRoom(); //Heartbeat(); //BroadcastMessage(); @@ -291,64 +291,64 @@ public class test : MonoBehaviour } int index = 0; - while (true) - { - index++; - NpcData moveData = new NpcData(); - moveData.X = index; - moveData.Y = 1; - moveData.Z = 1; + //while (true) + //{ + // index++; + // NpcData moveData = new NpcData(); + // moveData.X = index; + // moveData.Y = 1; + // moveData.Z = 1; - MoveResponse data = new MoveResponse(); - data.MoveData.Add(moveData); + // MoveResponse data = new MoveResponse(); + // data.MoveData.Add(moveData); - WSResponse ws = new WSResponse(); - ws.MessageType = "move.Location"; - ws.Data = ByteString.CopyFrom(data.ToByteArray()); + // WSResponse ws = new WSResponse(); + // ws.MessageType = "move.Location"; + // ws.Data = ByteString.CopyFrom(data.ToByteArray()); - callback(ProtoBufffer.Serialize(ws)); + // callback(ProtoBufffer.Serialize(ws)); - //PlayerJoinResponse pj = new PlayerJoinResponse(); - //pj.UserName = "abc"; - //pj.RoomId = "2"; - //pj.Status = 0; - //pj.RoleName = "ABC"; - //pj.IsLeadingNPC = 5; - //pj.Online = true; - //pj.RoleId = 7; - //pj.GroupLeader = 0; - //pj.ActionMode = 2; - //pj.Group = -1; - //pj.X = 11; - //pj.Y = 12; - //pj.Z = 13; - //pj.OverseeCond = "14"; - //pj.SendFrameCount = 15; - //pj.MoveSpeedFirst = 16; - //pj.MoveSpeedSecond = 17; - //pj.MoveSpeedThird = 18; - //pj.BearLoad = 19; - //pj.Protection = 20; - //pj.Health = 21; - //pj.RoleStatus = 22; - //pj.UserId = 23; + // //PlayerJoinResponse pj = new PlayerJoinResponse(); + // //pj.UserName = "abc"; + // //pj.RoomId = "2"; + // //pj.Status = 0; + // //pj.RoleName = "ABC"; + // //pj.IsLeadingNPC = 5; + // //pj.Online = true; + // //pj.RoleId = 7; + // //pj.GroupLeader = 0; + // //pj.ActionMode = 2; + // //pj.Group = -1; + // //pj.X = 11; + // //pj.Y = 12; + // //pj.Z = 13; + // //pj.OverseeCond = "14"; + // //pj.SendFrameCount = 15; + // //pj.MoveSpeedFirst = 16; + // //pj.MoveSpeedSecond = 17; + // //pj.MoveSpeedThird = 18; + // //pj.BearLoad = 19; + // //pj.Protection = 20; + // //pj.Health = 21; + // //pj.RoleStatus = 22; + // //pj.UserId = 23; - //JoinRoomResponse data = new JoinRoomResponse(); - //data.Data = pj; + // //JoinRoomResponse data = new JoinRoomResponse(); + // //data.Data = pj; - //WSResponse ws = new WSResponse(); - //ws.MessageType = "hall.JoinRoom"; - //ws.Data = ByteString.CopyFrom(data.ToByteArray()); + // //WSResponse ws = new WSResponse(); + // //ws.MessageType = "hall.JoinRoom"; + // //ws.Data = ByteString.CopyFrom(data.ToByteArray()); - //callback(ProtoBufffer.Serialize(ws)); + // //callback(ProtoBufffer.Serialize(ws)); - await Task.Delay(1000); - } + // await Task.Delay(1000); + //} } void callback(byte[] data) @@ -363,7 +363,7 @@ public class test : MonoBehaviour case "hall.Login": Debug.Log("-=====--"); LoginResponse user = ProtoBufffer.DeSerialize(bytes); - Debug.Log(user.Message); + Debug.Log(user); break; //加入房间 @@ -414,18 +414,18 @@ public class test : MonoBehaviour Debug.Log(moveResponse.MoveData); NpcData npcData = new NpcData(); npcData = moveResponse.MoveData[0]; - RecuseNpc rn = GetComponent(); + RecuseNpc rn = GetComponent(); float x = npcData.X; float y = npcData.Y; float z = npcData.Z; - rn.target.transform.position = new Vector3(x,y,z); + //rn.target.transform.position = new Vector3(x,y,z); break; - //case "prop.CreateNpc": - // MoveResponse moveResponse = ProtoBufffer.DeSerialize(bytes); - // Debug.Log("UserId:" + moveResponse.UserId + ",RoomId:" + moveResponse.RoomId + ",x:" + moveResponse.MoveData); - // break; + //case "prop.CreateNpc": + // MoveResponse moveResponse = ProtoBufffer.DeSerialize(bytes); + // Debug.Log("UserId:" + moveResponse.UserId + ",RoomId:" + moveResponse.RoomId + ",x:" + moveResponse.MoveData); + // break;