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HuangZiBo 2024-11-29 20:07:12 +08:00
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@ -4488,8 +4488,9 @@ MonoBehaviour:
panelContent: {fileID: 1145997501}
personItemPrefab: {fileID: 8573669611114071623, guid: d1942d5ee12cbec428172f221efb03cc, type: 3}
scenePanelPrefab: {fileID: 6740850324693622957, guid: a15ee694d5f79864d816998fae77116d, type: 3}
scrollRect: {fileID: 1435623615}
peopleWindowsPrefab: {fileID: 0}
sceneText: {fileID: 0}
scrollRect: {fileID: 1435623615}
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@ -16532,6 +16533,7 @@ MonoBehaviour:
panel: {fileID: 618256462}
personnelPrefabs: {fileID: 6013369223040019574, guid: f04ec64a2be229743b6f9e94c0082cea, type: 3}
classPrefab: {fileID: 3487660197001363887, guid: e01c09bf4e995934e9ae95f586ed76e9, type: 3}
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@ -1045,7 +1045,7 @@ PrefabInstance:
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@ -2221,7 +2221,7 @@ PrefabInstance:
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@ -9,9 +9,11 @@ public class ManagerPanel : MonoBehaviour
public Panel panelScript; // 引用Panel类的实例
public Transform managerPanelContent; // 管理面板中用于显示人员的UI容器
public Transform panelContent;
public Transform personnelPanelCount;//不包含职责的容器
public GameObject personItemPrefab; // 用于显示人员信息的UI项
public GameObject scenePanelPrefab;
public GameObject peopleWindowsPrefab;//人员弹窗
public GameObject personnelPanel;//不包含职责的区域信息面板
[Header("组件")]
@ -21,6 +23,8 @@ public class ManagerPanel : MonoBehaviour
[Header("数据")]
private GameObject currentSelectedItem = null; // 当前选中的项
private Vector3 originalScale; // 记录选中项的原始大小
public Panel panelInfo;
public PersonnelPanel personnelPanel;
// Start is called before the first frame update
void Start()
{
@ -110,14 +114,37 @@ public class ManagerPanel : MonoBehaviour
//人员弹窗
public void OnClickPeopleWindows()
{
Debug.Log("000000000000000000000000");
peopleWindowsPrefab.gameObject.SetActive(true);
foreach (Transform child in personnelPanelCount)
{
Destroy(child.gameObject);
}
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
{
Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
Text scenetext = managerPanelInstance.transform.Find("top/Image/scene").GetComponent<Text>();
Text numtext = managerPanelInstance.transform.Find("top/Image (1)/count").GetComponent<Text>();
scenetext.text = sceneEntry.Key;
numtext.text = sceneEntry.Value.Count.ToString();
}
//CreatePeopleItem();
}
//加载人员弹窗的子物体
public void CreatePeopleItem(string sceneName, List<SelectedInfo> peopleList, GameObject parentTransform)
{
foreach (Transform child in personnelPanelCount)
{
Destroy(child.gameObject);
}
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
{
Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
}
}
}

View File

@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PersonnelPanel : MonoBehaviour
{
public GameObject personnelItem;
public Text personelPanelText;
public Text personelNumText;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void CreatePersonelItem(string sceneName, List<SelectedInfo> peopleList, GameObject parentTransform)
{
}
}

View File

@ -0,0 +1,11 @@
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@ -3,7 +3,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEditor.PackageManager;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -48,7 +47,7 @@ public class LoginPanel : MonoBehaviour
string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
Debug.Log("登录" + response);
// 解析服务器返回的数据
server serverData = JsonConvert.DeserializeObject<server>(response);
loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
//token = serverData.data.access_token;
Debug.Log(serverData.data.access_token);

View File

@ -12,9 +12,10 @@ using UnityWebSocket;
/// </summary>
public class WEBScriptListener: MonoBehaviour
{
public string serverIP = "ws://192.168.3.110";
//public string serverIP = "ws://192.168.3.110";
public string serverIP = "ws://124.221.149.22";
//·þÎñÆ÷¶Ë¿Ú
public int serverPort = 8445;
public int serverPort = 38445;
WebSocket socket;
public string type; // ÀàÐÍ
public delegate void MyCallback(byte[] data);
@ -22,6 +23,7 @@ public class WEBScriptListener: MonoBehaviour
public void ConcatWEBSocket()
{
socket = new WebSocket($"{serverIP}:{serverPort}/safety/cloud");
Debug.Log($"{serverIP}:{serverPort}/safety/cloud");
socket.OnOpen += Socket_OnOpen;
socket.OnMessage += Socket_OnMessage;
socket.OnError += Socket_OnError;
@ -50,7 +52,7 @@ public class WEBScriptListener: MonoBehaviour
{
if (socket != null)
{
Debug.Log("发送信息");
Debug.Log("发送信息");
Debug.Log(string.Format("Error: {0}", message));
socket.SendAsync(message);
}

View File

@ -21,23 +21,23 @@ public class test : MonoBehaviour
public string username = "13699802230";
public string password = "YYL2230!";
}
public async void loging()
{
auth_login auth_Login = new auth_login();
string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
//public async void loging()
//{
// auth_login auth_Login = new auth_login();
// string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
// ½âÎö·þÎñÆ÷·µ»ØµÄÊý¾Ý
server serverData = JsonConvert.DeserializeObject<server>(response);
token = serverData.data.access_token;
//Debug.Log(setverData.msg);
// // 解析服务器返回的数据
// server serverData = JsonConvert.DeserializeObject<server>(response);
// token = serverData.data.access_token;
// //Debug.Log(setverData.msg);
}
//}
//登录
void lodingWebSocket()
{
LoginRequest data = new LoginRequest();
data.UserId = "1846032755921199105";
data.Account = "13152628999";
data.UserId = "1845037177556934657";
data.Account = "17311259169";
WSMessage msg = new WSMessage();
@ -245,9 +245,26 @@ public class test : MonoBehaviour
wEBScriptListener.SendMessageByte(sendData);
}
void Location()
{
MoveResponse data = new MoveResponse();
data.RoomId = "168888";
WSMessage msg = new WSMessage();
msg.Module = "move";
msg.ServiceName = "Location";
msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
byte[] sendData = ProtoBufffer.Serialize(msg);
WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
MoveResponse login = ProtoBufffer.DeSerialize<MoveResponse>(deinfo.Data.ToByteArray());
Debug.Log("推送npc和玩家的信息");
//BroadcastFrameMsg.FramesFieldNumber
wEBScriptListener.SendMessageByte(sendData);
}
@ -262,14 +279,15 @@ public class test : MonoBehaviour
if (wEBScriptListener != null)
{
lodingWebSocket();
JoinRoom();
//JoinRoom();
//Heartbeat();
//BroadcastMessage();
//UpFps();
PickUpProp();
StartUseProp();
StopUseProp();
//PickUpProp();
//StartUseProp();
//StopUseProp();
//RoomStartTime();
//Location();
}
}
@ -284,6 +302,7 @@ public class test : MonoBehaviour
//监听
//登录
case "hall.Login":
Debug.Log("-=====--");
LoginResponse user = ProtoBufffer.DeSerialize<LoginResponse>(bytes);
Debug.Log(user.Message);
break;
@ -301,6 +320,7 @@ public class test : MonoBehaviour
UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
Debug.Log("玩家昵称:" + userJoinResponse.NickName + ",房间:" + userJoinResponse.RoomId.ToString() + ",用户角色"+ userJoinResponse.RoleName);
Debug.Log(userJoinResponse.IncidentPosition);
Debug.Log(userJoinResponse);
break;
//
@ -325,6 +345,12 @@ public class test : MonoBehaviour
Debug.Log("PropId:" + stopuseProp);
break;
case "move.Location":
Debug.Log("move.Location接受到了");
MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
Debug.Log(moveResponse.MoveData);
break;
//case "prop.CreateNpc":
// MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
@ -342,6 +368,7 @@ public class test : MonoBehaviour
// //Debug.Log("PropId:" + joinRoomRequest.RoomId);
// break;
}
}

View File

@ -13,6 +13,7 @@ using UnityEngine.Networking;
public class web : MonoBehaviour
{
public const string URL = "http://192.168.3.103:8089"; // 被注释掉的服务器地址(常量)
//public const string URL = "ws://124.221.149.22:38445/safety/cloud"; // 被注释掉的服务器地址(常量)
// 存储服务器返回的Cookie
private static Dictionary<string, string> cookieJar = new Dictionary<string, string>();