Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
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personItemPrefab: {fileID: 8573669611114071623, guid: d1942d5ee12cbec428172f221efb03cc, type: 3}
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peopleWindowsPrefab: {fileID: 0}
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sceneText: {fileID: 0}
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scrollRect: {fileID: 1435623615}
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@ -16532,6 +16533,7 @@ MonoBehaviour:
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personnelPrefabs: {fileID: 6013369223040019574, guid: f04ec64a2be229743b6f9e94c0082cea, type: 3}
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@ -9,9 +9,11 @@ public class ManagerPanel : MonoBehaviour
|
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public Panel panelScript; // 引用Panel类的实例
|
||||
public Transform managerPanelContent; // 管理面板中用于显示人员的UI容器
|
||||
public Transform panelContent;
|
||||
public Transform personnelPanelCount;//不包含职责的容器
|
||||
public GameObject personItemPrefab; // 用于显示人员信息的UI项
|
||||
public GameObject scenePanelPrefab;
|
||||
public GameObject peopleWindowsPrefab;//人员弹窗
|
||||
public GameObject personnelPanel;//不包含职责的区域信息面板
|
||||
|
||||
|
||||
[Header("组件")]
|
||||
@ -21,6 +23,8 @@ public class ManagerPanel : MonoBehaviour
|
||||
[Header("数据")]
|
||||
private GameObject currentSelectedItem = null; // 当前选中的项
|
||||
private Vector3 originalScale; // 记录选中项的原始大小
|
||||
public Panel panelInfo;
|
||||
public PersonnelPanel personnelPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -110,14 +114,37 @@ public class ManagerPanel : MonoBehaviour
|
||||
//人员弹窗
|
||||
public void OnClickPeopleWindows()
|
||||
{
|
||||
Debug.Log("000000000000000000000000");
|
||||
peopleWindowsPrefab.gameObject.SetActive(true);
|
||||
|
||||
foreach (Transform child in personnelPanelCount)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
|
||||
{
|
||||
Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
|
||||
GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
|
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Text scenetext = managerPanelInstance.transform.Find("top/Image/scene").GetComponent<Text>();
|
||||
Text numtext = managerPanelInstance.transform.Find("top/Image (1)/count").GetComponent<Text>();
|
||||
scenetext.text = sceneEntry.Key;
|
||||
numtext.text = sceneEntry.Value.Count.ToString();
|
||||
|
||||
|
||||
}
|
||||
//CreatePeopleItem();
|
||||
}
|
||||
|
||||
//加载人员弹窗的子物体
|
||||
public void CreatePeopleItem(string sceneName, List<SelectedInfo> peopleList, GameObject parentTransform)
|
||||
{
|
||||
|
||||
foreach (Transform child in personnelPanelCount)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
|
||||
{
|
||||
Debug.Log($"场景: {sceneEntry.Key},人数: {sceneEntry.Value.Count}");
|
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GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
|
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}
|
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}
|
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}
|
26
xiaofang/Assets/Script/UI/PanelUI/PersonnelPanel.cs
Normal file
26
xiaofang/Assets/Script/UI/PanelUI/PersonnelPanel.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PersonnelPanel : MonoBehaviour
|
||||
{
|
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public GameObject personnelItem;
|
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public Text personelPanelText;
|
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public Text personelNumText;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
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}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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public void CreatePersonelItem(string sceneName, List<SelectedInfo> peopleList, GameObject parentTransform)
|
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{
|
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|
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}
|
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}
|
11
xiaofang/Assets/Script/UI/PanelUI/PersonnelPanel.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/PanelUI/PersonnelPanel.cs.meta
Normal file
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@ -3,7 +3,6 @@ using System;
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using System.Collections;
|
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using System.Collections.Generic;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEditor.PackageManager;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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@ -48,7 +47,7 @@ public class LoginPanel : MonoBehaviour
|
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
|
||||
Debug.Log("登录" + response);
|
||||
// 解析服务器返回的数据
|
||||
server serverData = JsonConvert.DeserializeObject<server>(response);
|
||||
loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
|
||||
//token = serverData.data.access_token;
|
||||
Debug.Log(serverData.data.access_token);
|
||||
|
||||
|
@ -12,9 +12,10 @@ using UnityWebSocket;
|
||||
/// </summary>
|
||||
public class WEBScriptListener: MonoBehaviour
|
||||
{
|
||||
public string serverIP = "ws://192.168.3.110";
|
||||
//public string serverIP = "ws://192.168.3.110";
|
||||
public string serverIP = "ws://124.221.149.22";
|
||||
//·þÎñÆ÷¶Ë¿Ú
|
||||
public int serverPort = 8445;
|
||||
public int serverPort = 38445;
|
||||
WebSocket socket;
|
||||
public string type; // ÀàÐÍ
|
||||
public delegate void MyCallback(byte[] data);
|
||||
@ -22,6 +23,7 @@ public class WEBScriptListener: MonoBehaviour
|
||||
public void ConcatWEBSocket()
|
||||
{
|
||||
socket = new WebSocket($"{serverIP}:{serverPort}/safety/cloud");
|
||||
Debug.Log($"{serverIP}:{serverPort}/safety/cloud");
|
||||
socket.OnOpen += Socket_OnOpen;
|
||||
socket.OnMessage += Socket_OnMessage;
|
||||
socket.OnError += Socket_OnError;
|
||||
@ -50,7 +52,7 @@ public class WEBScriptListener: MonoBehaviour
|
||||
{
|
||||
if (socket != null)
|
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{
|
||||
Debug.Log("发送信息");
|
||||
Debug.Log("发送信息");
|
||||
Debug.Log(string.Format("Error: {0}", message));
|
||||
socket.SendAsync(message);
|
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}
|
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|
@ -21,23 +21,23 @@ public class test : MonoBehaviour
|
||||
public string username = "13699802230";
|
||||
public string password = "YYL2230!";
|
||||
}
|
||||
public async void loging()
|
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{
|
||||
auth_login auth_Login = new auth_login();
|
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
|
||||
//public async void loging()
|
||||
//{
|
||||
// auth_login auth_Login = new auth_login();
|
||||
// string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
|
||||
|
||||
// ½âÎö·þÎñÆ÷·µ»ØµÄÊý¾Ý
|
||||
server serverData = JsonConvert.DeserializeObject<server>(response);
|
||||
token = serverData.data.access_token;
|
||||
//Debug.Log(setverData.msg);
|
||||
// // 解析服务器返回的数据
|
||||
// server serverData = JsonConvert.DeserializeObject<server>(response);
|
||||
// token = serverData.data.access_token;
|
||||
// //Debug.Log(setverData.msg);
|
||||
|
||||
}
|
||||
//}
|
||||
//登录
|
||||
void lodingWebSocket()
|
||||
{
|
||||
LoginRequest data = new LoginRequest();
|
||||
data.UserId = "1846032755921199105";
|
||||
data.Account = "13152628999";
|
||||
data.UserId = "1845037177556934657";
|
||||
data.Account = "17311259169";
|
||||
|
||||
|
||||
WSMessage msg = new WSMessage();
|
||||
@ -245,9 +245,26 @@ public class test : MonoBehaviour
|
||||
|
||||
wEBScriptListener.SendMessageByte(sendData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
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void Location()
|
||||
{
|
||||
MoveResponse data = new MoveResponse();
|
||||
data.RoomId = "168888";
|
||||
WSMessage msg = new WSMessage();
|
||||
msg.Module = "move";
|
||||
msg.ServiceName = "Location";
|
||||
msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
|
||||
byte[] sendData = ProtoBufffer.Serialize(msg);
|
||||
WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
|
||||
MoveResponse login = ProtoBufffer.DeSerialize<MoveResponse>(deinfo.Data.ToByteArray());
|
||||
Debug.Log("推送npc和玩家的信息");
|
||||
//BroadcastFrameMsg.FramesFieldNumber
|
||||
|
||||
wEBScriptListener.SendMessageByte(sendData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -262,14 +279,15 @@ public class test : MonoBehaviour
|
||||
if (wEBScriptListener != null)
|
||||
{
|
||||
lodingWebSocket();
|
||||
JoinRoom();
|
||||
//JoinRoom();
|
||||
//Heartbeat();
|
||||
//BroadcastMessage();
|
||||
//UpFps();
|
||||
PickUpProp();
|
||||
StartUseProp();
|
||||
StopUseProp();
|
||||
//PickUpProp();
|
||||
//StartUseProp();
|
||||
//StopUseProp();
|
||||
//RoomStartTime();
|
||||
//Location();
|
||||
|
||||
}
|
||||
}
|
||||
@ -284,6 +302,7 @@ public class test : MonoBehaviour
|
||||
//监听
|
||||
//登录
|
||||
case "hall.Login":
|
||||
Debug.Log("-=====--");
|
||||
LoginResponse user = ProtoBufffer.DeSerialize<LoginResponse>(bytes);
|
||||
Debug.Log(user.Message);
|
||||
break;
|
||||
@ -301,6 +320,7 @@ public class test : MonoBehaviour
|
||||
UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
|
||||
Debug.Log("玩家昵称:" + userJoinResponse.NickName + ",房间:" + userJoinResponse.RoomId.ToString() + ",用户角色"+ userJoinResponse.RoleName);
|
||||
Debug.Log(userJoinResponse.IncidentPosition);
|
||||
Debug.Log(userJoinResponse);
|
||||
break;
|
||||
|
||||
//
|
||||
@ -325,6 +345,12 @@ public class test : MonoBehaviour
|
||||
|
||||
Debug.Log("PropId:" + stopuseProp);
|
||||
break;
|
||||
case "move.Location":
|
||||
Debug.Log("move.Location接受到了");
|
||||
MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
|
||||
Debug.Log(moveResponse.MoveData);
|
||||
|
||||
break;
|
||||
|
||||
//case "prop.CreateNpc":
|
||||
// MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
|
||||
@ -342,6 +368,7 @@ public class test : MonoBehaviour
|
||||
// //Debug.Log("PropId:" + joinRoomRequest.RoomId);
|
||||
// break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using UnityEngine.Networking;
|
||||
public class web : MonoBehaviour
|
||||
{
|
||||
public const string URL = "http://192.168.3.103:8089"; // 被注释掉的服务器地址(常量)
|
||||
//public const string URL = "ws://124.221.149.22:38445/safety/cloud"; // 被注释掉的服务器地址(常量)
|
||||
|
||||
// 存储服务器返回的Cookie
|
||||
private static Dictionary<string, string> cookieJar = new Dictionary<string, string>();
|
||||
|
Loading…
Reference in New Issue
Block a user