修复prefab丢失bug
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@ -544,11 +544,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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<<<<<<< HEAD
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- {fileID: 5033446575465077021}
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=======
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- {fileID: 7697798338937740108}
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>>>>>>> dba8c4a9750ededdb2198165abaa956cb8527657
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- {fileID: 2368487730631202383}
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- {fileID: 2368487730040724335}
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m_Father: {fileID: 0}
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@ -954,82 +950,6 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 119.558655}
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m_SizeDelta: {x: 1920, y: 687.5455}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &9086276164615348635
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7697798338937740108}
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- component: {fileID: 4744705606949050053}
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- component: {fileID: 2344303043716919252}
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m_Layer: 5
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m_Name: Mask
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7697798338937740108
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9086276164615348635}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2368487730057768969}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1920, y: 1080}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4744705606949050053
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9086276164615348635}
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m_CullTransparentMesh: 1
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--- !u!114 &2344303043716919252
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9086276164615348635}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1001 &522893711962272754
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -10,7 +10,7 @@ public class FreePanel01 : MonoBehaviour
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public Button connectBtn;
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public GameObject FreePanel02;
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//public GameObject FreePanel02;
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//这里是计时器相关变量
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public Text timerText;
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@ -24,7 +24,6 @@ public class FreePanel01 : MonoBehaviour
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{
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timeElapsed = 0f;
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connectBtn.onClick.AddListener(OnClickConnectBtn);
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}
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