修改UI逻辑
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--- !u!1001 &2047118982
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@ -13,10 +13,10 @@ using UnityEngine.UI;
|
||||
public class ZZUIManager : MonoBehaviour
|
||||
{
|
||||
[Header("面板")]
|
||||
/// <summary>
|
||||
/// 点击可以弹出右边框
|
||||
/// </summary>
|
||||
public GameObject Right_Box;
|
||||
///// <summary>
|
||||
///// 点击可以弹出右边框
|
||||
///// </summary>
|
||||
//public GameObject Right_Box;
|
||||
/// <summary>
|
||||
/// 总指挥框
|
||||
/// </summary>
|
||||
@ -106,10 +106,10 @@ public class ZZUIManager : MonoBehaviour
|
||||
public Button TP_2;
|
||||
public Button TP_3;
|
||||
public Button TP_4;
|
||||
/// <summary>
|
||||
/// 对讲机
|
||||
/// </summary>
|
||||
public Button Intercom;
|
||||
///// <summary>
|
||||
///// 对讲机
|
||||
///// </summary>
|
||||
//public Button Intercom;
|
||||
/// <summary>
|
||||
/// 撤离方案确定
|
||||
/// </summary>
|
||||
@ -140,7 +140,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
/// <summary>
|
||||
/// 右边的框
|
||||
/// </summary>
|
||||
public Button Right_BoxButton;
|
||||
//public Button Right_BoxButton;
|
||||
//两个叉叉
|
||||
public Button Close1;
|
||||
public Button Close2;
|
||||
@ -218,19 +218,19 @@ public class ZZUIManager : MonoBehaviour
|
||||
/// 时间文本
|
||||
/// </summary>
|
||||
public Text TimeText;
|
||||
/// <summary>
|
||||
/// 道具数量左->右
|
||||
/// </summary>
|
||||
public Text PropText1;
|
||||
public Text PropText2;
|
||||
public Text PropText3;
|
||||
public Text PropText4;
|
||||
public Text PropText5;
|
||||
public Text PropText6;
|
||||
///// <summary>
|
||||
///// 道具数量左->右
|
||||
///// </summary>
|
||||
//public Text PropText1;
|
||||
//public Text PropText2;
|
||||
//public Text PropText3;
|
||||
//public Text PropText4;
|
||||
//public Text PropText5;
|
||||
//public Text PropText6;
|
||||
/// <summary>
|
||||
/// 网络延迟
|
||||
/// </summary>
|
||||
public Text WLYC;
|
||||
//public Text WLYC;
|
||||
/// <summary>
|
||||
/// 标题文本
|
||||
/// </summary>
|
||||
@ -318,14 +318,14 @@ public class ZZUIManager : MonoBehaviour
|
||||
public RectTransform panelA;
|
||||
public float panelAMoveDistance;
|
||||
public float moveDuration = 0.5f; // 动画持续时间
|
||||
public RectTransform buttonRect; // 你的按钮 RectTransform
|
||||
//public RectTransform buttonRect; // 你的按钮 RectTransform
|
||||
public bool isHidden = true;
|
||||
public float showPositionX;
|
||||
public float hidePositionX;
|
||||
#endregion
|
||||
//记录
|
||||
int num = 0;
|
||||
public Image bg;
|
||||
// public Image bg;
|
||||
|
||||
public bool isFrist=false;
|
||||
|
||||
@ -361,16 +361,16 @@ public class ZZUIManager : MonoBehaviour
|
||||
showPositionX = 1.159973f;
|
||||
panelAMoveDistance = 382f;
|
||||
|
||||
//传呼机
|
||||
Intercom.onClick.AddListener(() =>
|
||||
{
|
||||
// //传呼机
|
||||
// Intercom.onClick.AddListener(() =>
|
||||
//{
|
||||
|
||||
});
|
||||
//});
|
||||
//右边框框弹出来
|
||||
Right_BoxButton.onClick.AddListener(() =>
|
||||
{
|
||||
OnClickHideButton();
|
||||
});
|
||||
//Right_BoxButton.onClick.AddListener(() =>
|
||||
//{
|
||||
// OnClickHideButton();
|
||||
//});
|
||||
|
||||
#region 地标点击事件(地图那四个点)
|
||||
TP_1.onClick.AddListener(() =>
|
||||
@ -606,28 +606,28 @@ public class ZZUIManager : MonoBehaviour
|
||||
#endregion
|
||||
|
||||
//动画部分
|
||||
public void OnClickHideButton()
|
||||
{
|
||||
// 如果按钮已隐藏,点击后显示
|
||||
if (isHidden)
|
||||
{
|
||||
// 恢复按钮到原位置
|
||||
buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
|
||||
// 让面板B滑动到显示位置,同时面板A向左移动
|
||||
panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
|
||||
bg.transform.Rotate(0, 0, 180f);
|
||||
isHidden = false; // 更新状态为未隐藏
|
||||
}
|
||||
else
|
||||
{
|
||||
// 隐藏按钮
|
||||
// 让面板B滑动到隐藏位置,同时面板A恢复原位
|
||||
buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
|
||||
panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
|
||||
bg.transform.Rotate(0, 0, 180f);
|
||||
isHidden = true; // 更新状态为隐藏
|
||||
}
|
||||
}
|
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//public void OnClickHideButton()
|
||||
//{
|
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// // 如果按钮已隐藏,点击后显示
|
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// if (isHidden)
|
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// {
|
||||
// // 恢复按钮到原位置
|
||||
// buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
|
||||
// // 让面板B滑动到显示位置,同时面板A向左移动
|
||||
// panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
|
||||
// bg.transform.Rotate(0, 0, 180f);
|
||||
// isHidden = false; // 更新状态为未隐藏
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // 隐藏按钮
|
||||
// // 让面板B滑动到隐藏位置,同时面板A恢复原位
|
||||
// buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
|
||||
// panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
|
||||
// bg.transform.Rotate(0, 0, 180f);
|
||||
// isHidden = true; // 更新状态为隐藏
|
||||
// }
|
||||
//}
|
||||
/// <summary>
|
||||
/// 道具需要执行的
|
||||
/// </summary>
|
||||
@ -1090,14 +1090,14 @@ public class ZZUIManager : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 修改网络延迟
|
||||
/// </summary>
|
||||
/// <param name="str">网络延迟的数字部分</param>
|
||||
public void FixDelay(string str)
|
||||
{
|
||||
WLYC.text = "网络延迟:" + str;
|
||||
}
|
||||
///// <summary>
|
||||
///// 修改网络延迟
|
||||
///// </summary>
|
||||
///// <param name="str">网络延迟的数字部分</param>
|
||||
//public void FixDelay(string str)
|
||||
//{
|
||||
// WLYC.text = "网络延迟:" + str;
|
||||
//}
|
||||
/// <summary>
|
||||
/// 修改疏散班级情况
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user