修改UI逻辑
This commit is contained in:
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@ -6870,7 +6870,7 @@ MonoBehaviour:
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value: 1
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: RightText1
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value:
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propertyPath: DiaLogBoxTitle
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value:
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMax.y
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value: 0
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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@ -34408,6 +34475,99 @@ PrefabInstance:
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--- !u!114 &2044803815 stripped
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--- !u!114 &2044803816 stripped
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m_EditorClassIdentifier:
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--- !u!114 &2044803817 stripped
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m_CorrespondingSourceObject: {fileID: 1986279548242059622, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &2044803818 stripped
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m_CorrespondingSourceObject: {fileID: 915210169, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_PrefabInstance: {fileID: 2044803814}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &2044803819 stripped
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m_CorrespondingSourceObject: {fileID: 219625523, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2044803820 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1986279548508686091, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2044803821 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1986279548059942951, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2044803822 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1986279549135873188, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_PrefabInstance: {fileID: 2044803814}
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2044803823 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1986279548902953524, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1001 &2047118982
|
--- !u!1001 &2047118982
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -13,10 +13,10 @@ using UnityEngine.UI;
|
|||||||
public class ZZUIManager : MonoBehaviour
|
public class ZZUIManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("面板")]
|
[Header("面板")]
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 点击可以弹出右边框
|
///// 点击可以弹出右边框
|
||||||
/// </summary>
|
///// </summary>
|
||||||
public GameObject Right_Box;
|
//public GameObject Right_Box;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 总指挥框
|
/// 总指挥框
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -106,10 +106,10 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
public Button TP_2;
|
public Button TP_2;
|
||||||
public Button TP_3;
|
public Button TP_3;
|
||||||
public Button TP_4;
|
public Button TP_4;
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 对讲机
|
///// 对讲机
|
||||||
/// </summary>
|
///// </summary>
|
||||||
public Button Intercom;
|
//public Button Intercom;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 撤离方案确定
|
/// 撤离方案确定
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -140,7 +140,7 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 右边的框
|
/// 右边的框
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Button Right_BoxButton;
|
//public Button Right_BoxButton;
|
||||||
//两个叉叉
|
//两个叉叉
|
||||||
public Button Close1;
|
public Button Close1;
|
||||||
public Button Close2;
|
public Button Close2;
|
||||||
@ -218,19 +218,19 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
/// 时间文本
|
/// 时间文本
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Text TimeText;
|
public Text TimeText;
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 道具数量左->右
|
///// 道具数量左->右
|
||||||
/// </summary>
|
///// </summary>
|
||||||
public Text PropText1;
|
//public Text PropText1;
|
||||||
public Text PropText2;
|
//public Text PropText2;
|
||||||
public Text PropText3;
|
//public Text PropText3;
|
||||||
public Text PropText4;
|
//public Text PropText4;
|
||||||
public Text PropText5;
|
//public Text PropText5;
|
||||||
public Text PropText6;
|
//public Text PropText6;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 网络延迟
|
/// 网络延迟
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Text WLYC;
|
//public Text WLYC;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 标题文本
|
/// 标题文本
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -318,14 +318,14 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
public RectTransform panelA;
|
public RectTransform panelA;
|
||||||
public float panelAMoveDistance;
|
public float panelAMoveDistance;
|
||||||
public float moveDuration = 0.5f; // 动画持续时间
|
public float moveDuration = 0.5f; // 动画持续时间
|
||||||
public RectTransform buttonRect; // 你的按钮 RectTransform
|
//public RectTransform buttonRect; // 你的按钮 RectTransform
|
||||||
public bool isHidden = true;
|
public bool isHidden = true;
|
||||||
public float showPositionX;
|
public float showPositionX;
|
||||||
public float hidePositionX;
|
public float hidePositionX;
|
||||||
#endregion
|
#endregion
|
||||||
//记录
|
//记录
|
||||||
int num = 0;
|
int num = 0;
|
||||||
public Image bg;
|
// public Image bg;
|
||||||
|
|
||||||
public bool isFrist=false;
|
public bool isFrist=false;
|
||||||
|
|
||||||
@ -361,16 +361,16 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
showPositionX = 1.159973f;
|
showPositionX = 1.159973f;
|
||||||
panelAMoveDistance = 382f;
|
panelAMoveDistance = 382f;
|
||||||
|
|
||||||
//传呼机
|
// //传呼机
|
||||||
Intercom.onClick.AddListener(() =>
|
// Intercom.onClick.AddListener(() =>
|
||||||
{
|
//{
|
||||||
|
|
||||||
});
|
//});
|
||||||
//右边框框弹出来
|
//右边框框弹出来
|
||||||
Right_BoxButton.onClick.AddListener(() =>
|
//Right_BoxButton.onClick.AddListener(() =>
|
||||||
{
|
//{
|
||||||
OnClickHideButton();
|
// OnClickHideButton();
|
||||||
});
|
//});
|
||||||
|
|
||||||
#region 地标点击事件(地图那四个点)
|
#region 地标点击事件(地图那四个点)
|
||||||
TP_1.onClick.AddListener(() =>
|
TP_1.onClick.AddListener(() =>
|
||||||
@ -606,28 +606,28 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
//动画部分
|
//动画部分
|
||||||
public void OnClickHideButton()
|
//public void OnClickHideButton()
|
||||||
{
|
//{
|
||||||
// 如果按钮已隐藏,点击后显示
|
// // 如果按钮已隐藏,点击后显示
|
||||||
if (isHidden)
|
// if (isHidden)
|
||||||
{
|
// {
|
||||||
// 恢复按钮到原位置
|
// // 恢复按钮到原位置
|
||||||
buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
|
// buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
|
||||||
// 让面板B滑动到显示位置,同时面板A向左移动
|
// // 让面板B滑动到显示位置,同时面板A向左移动
|
||||||
panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
|
// panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
|
||||||
bg.transform.Rotate(0, 0, 180f);
|
// bg.transform.Rotate(0, 0, 180f);
|
||||||
isHidden = false; // 更新状态为未隐藏
|
// isHidden = false; // 更新状态为未隐藏
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
// 隐藏按钮
|
// // 隐藏按钮
|
||||||
// 让面板B滑动到隐藏位置,同时面板A恢复原位
|
// // 让面板B滑动到隐藏位置,同时面板A恢复原位
|
||||||
buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
|
// buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
|
||||||
panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
|
// panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
|
||||||
bg.transform.Rotate(0, 0, 180f);
|
// bg.transform.Rotate(0, 0, 180f);
|
||||||
isHidden = true; // 更新状态为隐藏
|
// isHidden = true; // 更新状态为隐藏
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 道具需要执行的
|
/// 道具需要执行的
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -1090,14 +1090,14 @@ public class ZZUIManager : MonoBehaviour
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 修改网络延迟
|
///// 修改网络延迟
|
||||||
/// </summary>
|
///// </summary>
|
||||||
/// <param name="str">网络延迟的数字部分</param>
|
///// <param name="str">网络延迟的数字部分</param>
|
||||||
public void FixDelay(string str)
|
//public void FixDelay(string str)
|
||||||
{
|
//{
|
||||||
WLYC.text = "网络延迟:" + str;
|
// WLYC.text = "网络延迟:" + str;
|
||||||
}
|
//}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 修改疏散班级情况
|
/// 修改疏散班级情况
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user