选房间 yhj
This commit is contained in:
parent
98865a9ca3
commit
9c71a751ba
@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Drill : MonoBehaviour
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{
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public Text username;
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public Text companyName;
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private Button ScheduledBtn;
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private bool isadministrator=false; // 是否为管理员
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private bool eventAdded = false; // 防止重复添加事件
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@ -17,6 +19,9 @@ public class Drill : MonoBehaviour
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// 记录上一次的 isadministrator 状态,用于减少重复执行逻辑
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private bool lastIsAdministratorState;
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void Start()
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{
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ScheduledBtn = transform.Find("down/ScheduledBtn").GetComponent<Button>();
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@ -26,7 +31,12 @@ public class Drill : MonoBehaviour
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noRoomText.gameObject.SetActive(false); // 初始隐藏文本
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content = transform.Find("Mid/Scroll View/Viewport/Content");
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if(GlobalData.ServerData.data.isCreater=="N")
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{
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username.text = $"[{GlobalData.ServerData.data.userId}](管理员)";
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}
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else username.text = $"[{GlobalData.ServerData.data.userId}]";
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companyName.text = "所属机构:[" + GlobalData.ServerData.data.companyName +"]";
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}
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void Update()
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@ -38,9 +38,11 @@ public class ReadRoom : MonoBehaviour
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if (response != null && response.Data != null)
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{
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if(GlobalData.ServerData.data.isCreater == "Y")
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Debug.LogError(GlobalData.ServerData.data.isCreater);
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if(GlobalData.ServerData.data.isCreater == "N")
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{
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SceneManager.LoadScene("yhj");
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Debug.LogError(1);
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SceneManager.LoadScene(1);
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isadministrator=true;
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}
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roomDataList = response.Data;
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@ -67,7 +69,7 @@ public class ReadRoom : MonoBehaviour
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//传人物职业ID
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//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
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Debug.Log("可以直接进入房间");
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SceneManager.LoadScene("Tmap 1");
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//SceneManager.LoadScene("Tmap 1");
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isenter = true;
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found = true; // 找到匹配用户 ID
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break; // 直接跳出循环
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.SearchService;
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//using System.Drawing;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -78,7 +79,10 @@ public class RoomManager : MonoBehaviour
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}
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// 添加 RoomDataHolder 脚本并存储数据
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Status dataHolder = roomItem.GetComponent<Status>();
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dataHolder.SetRoomData(room.RoomId, room.SceneId, room.SubjectId, room.TemplateId, room.Status);
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dataHolder.text.text = $"[{js.SetUIText(room.SceneId)}][{js.SetUIText(room.SubjectId)}]";
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Debug.Log(js.SetUIText(room.SceneId));
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Debug.Log(dataHolder.text.text);
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dataHolder.SetRoomData(room.RoomId, room.SceneId, room.SubjectId, room.TemplateId, room.Status, room.ReserveDate);
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// 获取当前日期
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DateTime currentDate = DateTime.Now;
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@ -4,6 +4,9 @@ using UnityEngine;
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using UnityEngine.UI;
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using System.Threading.Tasks;
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using UnityEngine.SceneManagement;
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using System;
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public class Status : MonoBehaviour
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{
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private Button button;
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@ -28,19 +31,19 @@ public class Status : MonoBehaviour
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private string scenename;//场景名
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private string accidenttype;//事故类型
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private Text text;//场景名加事故类型的文本
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private Text timetext;//房间时间文本
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public Text text;//场景名加事故类型的文本
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public Text timetext;//房间时间文本
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private gameRoomList gameRoomListInstance; // 引用 gameRoomList 脚本实例
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private List<GameRoomListData> roomDataList; // 保存获取到的房间列表
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public JSONReader JSONReader;
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public string RoomId;
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public string status;
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public string TemplateId;
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public string SceneId;
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public string SubjectId;
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// Start is called before the first frame update
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void Start()
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void Awake()
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{
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button=GetComponent<Button>();
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button.onClick.AddListener(OnClickBtn);
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@ -61,7 +64,7 @@ public class Status : MonoBehaviour
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drill=GameObject.Find("Panel").GetComponent<Drill>();
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drill.OnBoolAChanged += OnBoolAChanged;
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text=transform.Find("down/detail").GetComponent<Text>();
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timetext=transform.Find("up/date").GetComponent <Text>();
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// 查找场景中的 gameRoomList 脚本实例
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@ -69,13 +72,19 @@ public class Status : MonoBehaviour
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isadministrator = ReadRoom.instance.isadministrator;
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}
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public void SetRoomData(string roomId, string sceneId, string subjectId, string templateId, string statu)
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public void SetRoomData(string roomId, string sceneId, string subjectId, string templateId, string statu,string time)
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{
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RoomId = roomId;
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SceneId = sceneId;
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SubjectId = subjectId;
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TemplateId = templateId;
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status = statu;
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Debug.Log(sceneId);
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Debug.Log(subjectId);
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DateTime currentDate = Convert.ToDateTime(time);
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timetext.text = $"{currentDate.Month}月{currentDate.Day}日";
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}
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// 调试方法
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@ -1665,8 +1665,8 @@ MonoBehaviour:
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isEnd: 0
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isOngoing: 0
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isScheduled: 0
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isadministrator: 1
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drill: {fileID: 0}
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timetext: {fileID: 6282968326833298297}
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RoomId:
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status:
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TemplateId:
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@ -25,7 +25,7 @@ public class PlayerTask : MonoBehaviour
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Debug.Log(1111111111111111111);
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Debug.Log(id);
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TaskPanel.instance.displaytask(id);
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Player.CSZS.SetPlayerID(id.ToString());
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ZZZPlayer.CSZS.SetPlayerID(id.ToString());
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||||
}
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ public class Test : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
//Player.CSZS.SetPlayerID("主持人", "123");
|
||||
List<string> strings = Player.CSZS.GetPlayerID("主持人");
|
||||
List<string> strings = ZZZPlayer.CSZS.GetPlayerID("主持人");
|
||||
Debug.Log("aaaaa"+strings[0]);
|
||||
|
||||
}
|
||||
|
@ -350,7 +350,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
{
|
||||
isHidden = true;
|
||||
instert = this;
|
||||
TimeText.text = "00.00";
|
||||
//TimeText.text = "00.00";
|
||||
num = 0;
|
||||
}
|
||||
private void Start()
|
||||
|
@ -73,6 +73,8 @@ public class LoginPanel : Base
|
||||
}
|
||||
else if(id.text == "13051628292" && pwd.text == "ZF16c788632")
|
||||
{
|
||||
|
||||
//SceneManager.LoadScene("yhj");
|
||||
ReadRoom.instance.head();
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user