roomId设为全局变量
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parent
0cc4f10ed1
commit
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@ -31,7 +31,10 @@ public class gameRoomReserve : MonoBehaviour
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Debug.Log("预定演练" + response);
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Debug.Log("预定演练" + response);
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// 解析服务器返回的数据
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// 解析服务器返回的数据
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ScheduledDrillResponse scheduledDrillResponse = JsonConvert.DeserializeObject<ScheduledDrillResponse>(response);
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ScheduledDrillResponse scheduledDrillResponse = JsonConvert.DeserializeObject<ScheduledDrillResponse>(response);
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Debug.Log(scheduledDrillResponse.data);
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//存静态
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GlobalData.scheduledDrillResponse = scheduledDrillResponse;
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Debug.Log("这个不是是静态的" + scheduledDrillResponse.data);
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Debug.Log("现在是静态的"+GlobalData.scheduledDrillResponse.data);
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return scheduledDrillResponse;
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return scheduledDrillResponse;
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}
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}
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}
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}
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@ -6,6 +6,7 @@ public class MyGlobal : Global
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{
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{
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public static MyGlobal global;
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public static MyGlobal global;
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public loginResponse loginResponse;
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public loginResponse loginResponse;
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//public ScheduledDrillResponse scheduledDrillResponse;
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private void Start()
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private void Start()
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{
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{
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@ -68,6 +69,7 @@ public static class GlobalData
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{
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{
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// 静态变量用于存储登录响应数据
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// 静态变量用于存储登录响应数据
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public static loginResponse ServerData;
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public static loginResponse ServerData;
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public static ScheduledDrillResponse scheduledDrillResponse;
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}
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}
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//====================================================
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//====================================================
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//public class TemplateListData: Response
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//public class TemplateListData: Response
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