部分Bug修改

This commit is contained in:
lq 2024-12-25 15:29:21 +08:00
parent e5a0613584
commit 9f14a4e7d0
21 changed files with 1786 additions and 7 deletions

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@ -52,6 +52,8 @@ public class Panel : Base
public Sprite[] toggleImage;//面板选择图片
[Header("UI面板名")]
public Text titleText;
[Header("应急人员配置Toggle")]
public Toggle sceneToggle;
[Header("物体")]
@ -539,7 +541,7 @@ public class Panel : Base
//UploadData(selectedInfo.peopleId, selectedInfo.dutyId.ToString(), selectedInfo.sceneId.ToString());
// 更新已添加人员的显示颜色
UpdatePeopleListVisual();
//UpdatePeopleListVisual();
Debug.Log($"Added new person: {newSelectedInfo.name} to scene: {sceneName}");
}
@ -705,8 +707,8 @@ public class Panel : Base
}
}
}
//==========================================================点击变色============================================================
// 点击选中角色,改变视觉效果
public void OnPeopleItemClicked(GameObject clickedItem, Color color, GameObject select)
{
// 如果有之前选中的角色,重置其视觉效果

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@ -71,7 +71,6 @@ public class EvacuationPanel : MonoBehaviour
void Update()
{
CheckInput(StuCountInputField.text);
//IsRedistribution();
IsOpen(selectScene.difficultyId);
}
//上传数据
@ -271,6 +270,7 @@ public class EvacuationPanel : MonoBehaviour
}
}
}
// 判断重新分配按钮是否可以点击
public void IsRedistribution()
{
@ -432,6 +432,7 @@ public class EvacuationPanel : MonoBehaviour
{
if (selectScene.difficultyId > 3)
{
Debug.LogError("+++++++++++++++++++++¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·");
classCount.gameObject.SetActive(true);
}
else

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@ -47,6 +47,7 @@ public class SelectScenePanel : Base
[Header("Êý¾Ý")]
public DatePanel datePanel;
public Panel panel;
public SelectToggle selectToggle;
public int schoolId { get; set; }
public string schoolName { get; set; }
public int scnenId { get; set; }
@ -440,6 +441,7 @@ public class SelectScenePanel : Base
SetDataPanelInfo();
this.gameObject.SetActive(false);
panel.gameObject.SetActive(true);
selectToggle.DefaultToggle();
DisableUIInteraction();
panel.DynamicLoadingPeople();
panel.DynamicLoadingScene();

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SelectToggle : Base
{
[Header("选择剧本")]
public Toggle choseJuBenToggle;
[Header("应急人员配置")]
public Toggle emergencyToggle;
[Header("疏散人群公布")]
public Toggle peoplepublishToggle;
[Header("应急物资储备")]
public Toggle materialToggle;
[Header("选择演练日期")]
public Toggle dateSelectionToggle;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//场景界面选择后默认选中应急人员配置Toggle
public void DefaultToggle()
{
emergencyToggle.isOn = true;
}
}

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