部分Bug修改
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BIN
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BIN
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BIN
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@ -52,6 +52,8 @@ public class Panel : Base
|
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public Sprite[] toggleImage;//面板选择图片
|
||||
[Header("UI面板名")]
|
||||
public Text titleText;
|
||||
[Header("应急人员配置Toggle")]
|
||||
public Toggle sceneToggle;
|
||||
|
||||
|
||||
[Header("物体")]
|
||||
@ -539,7 +541,7 @@ public class Panel : Base
|
||||
//UploadData(selectedInfo.peopleId, selectedInfo.dutyId.ToString(), selectedInfo.sceneId.ToString());
|
||||
|
||||
// 更新已添加人员的显示颜色
|
||||
UpdatePeopleListVisual();
|
||||
//UpdatePeopleListVisual();
|
||||
|
||||
Debug.Log($"Added new person: {newSelectedInfo.name} to scene: {sceneName}");
|
||||
}
|
||||
@ -705,8 +707,8 @@ public class Panel : Base
|
||||
}
|
||||
}
|
||||
}
|
||||
//==========================================================点击变色============================================================
|
||||
|
||||
// 点击选中角色,改变视觉效果
|
||||
public void OnPeopleItemClicked(GameObject clickedItem, Color color, GameObject select)
|
||||
{
|
||||
// 如果有之前选中的角色,重置其视觉效果
|
||||
|
@ -71,7 +71,6 @@ public class EvacuationPanel : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
CheckInput(StuCountInputField.text);
|
||||
//IsRedistribution();
|
||||
IsOpen(selectScene.difficultyId);
|
||||
}
|
||||
//上传数据
|
||||
@ -271,6 +270,7 @@ public class EvacuationPanel : MonoBehaviour
|
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}
|
||||
}
|
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}
|
||||
|
||||
// 判断重新分配按钮是否可以点击
|
||||
public void IsRedistribution()
|
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{
|
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@ -432,6 +432,7 @@ public class EvacuationPanel : MonoBehaviour
|
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{
|
||||
if (selectScene.difficultyId > 3)
|
||||
{
|
||||
Debug.LogError("+++++++++++++++++++++¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·");
|
||||
classCount.gameObject.SetActive(true);
|
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}
|
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else
|
||||
|
@ -47,6 +47,7 @@ public class SelectScenePanel : Base
|
||||
[Header("Êý¾Ý")]
|
||||
public DatePanel datePanel;
|
||||
public Panel panel;
|
||||
public SelectToggle selectToggle;
|
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public int schoolId { get; set; }
|
||||
public string schoolName { get; set; }
|
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public int scnenId { get; set; }
|
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@ -440,6 +441,7 @@ public class SelectScenePanel : Base
|
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SetDataPanelInfo();
|
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this.gameObject.SetActive(false);
|
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panel.gameObject.SetActive(true);
|
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selectToggle.DefaultToggle();
|
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DisableUIInteraction();
|
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panel.DynamicLoadingPeople();
|
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panel.DynamicLoadingScene();
|
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|
34
xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs
Normal file
@ -0,0 +1,34 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
||||
|
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public class SelectToggle : Base
|
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{
|
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[Header("选择剧本")]
|
||||
public Toggle choseJuBenToggle;
|
||||
[Header("应急人员配置")]
|
||||
public Toggle emergencyToggle;
|
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[Header("疏散人群公布")]
|
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public Toggle peoplepublishToggle;
|
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[Header("应急物资储备")]
|
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public Toggle materialToggle;
|
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[Header("选择演练日期")]
|
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public Toggle dateSelectionToggle;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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//场景界面选择后,默认选中应急人员配置Toggle
|
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public void DefaultToggle()
|
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{
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emergencyToggle.isOn = true;
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}
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}
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