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UpdatePeopleListVisual(); + //UpdatePeopleListVisual(); Debug.Log($"Added new person: {newSelectedInfo.name} to scene: {sceneName}"); } @@ -705,8 +707,8 @@ public class Panel : Base } } } + //==========================================================点击变色============================================================ - // 点击选中角色,改变视觉效果 public void OnPeopleItemClicked(GameObject clickedItem, Color color, GameObject select) { // 如果有之前选中的角色,重置其视觉效果 diff --git a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs index 1ddd47ea..b2a33a3e 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs @@ -71,7 +71,6 @@ public class EvacuationPanel : MonoBehaviour void Update() { CheckInput(StuCountInputField.text); - //IsRedistribution(); IsOpen(selectScene.difficultyId); } //上传数据 @@ -271,6 +270,7 @@ public class EvacuationPanel : MonoBehaviour } } } + // 判断重新分配按钮是否可以点击 public void IsRedistribution() { @@ -432,6 +432,7 @@ public class EvacuationPanel : MonoBehaviour { if (selectScene.difficultyId > 3) { + Debug.LogError("+++++++++++++++++++++》》》》》》》》》》》》》》》》》》》》》》》"); classCount.gameObject.SetActive(true); } else diff --git a/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs b/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs index ea8e1e53..82334a86 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs @@ -47,6 +47,7 @@ public class SelectScenePanel : Base [Header("数据")] public DatePanel datePanel; public Panel panel; + public SelectToggle selectToggle; public int schoolId { get; set; } public string schoolName { get; set; } public int scnenId { get; set; } @@ -440,6 +441,7 @@ public class SelectScenePanel : Base SetDataPanelInfo(); this.gameObject.SetActive(false); panel.gameObject.SetActive(true); + selectToggle.DefaultToggle(); DisableUIInteraction(); panel.DynamicLoadingPeople(); panel.DynamicLoadingScene(); diff --git a/xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs b/xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs new file mode 100644 index 00000000..cb5d92cc --- /dev/null +++ b/xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class SelectToggle : Base +{ + [Header("选择剧本")] + public Toggle choseJuBenToggle; + [Header("应急人员配置")] + public Toggle emergencyToggle; + [Header("疏散人群公布")] + public Toggle peoplepublishToggle; + [Header("应急物资储备")] + public Toggle materialToggle; + [Header("选择演练日期")] + public Toggle dateSelectionToggle; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + //场景界面选择后,默认选中应急人员配置Toggle + public void DefaultToggle() + { + emergencyToggle.isOn = true; + } +} diff --git a/xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs.meta b/xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs.meta new file mode 100644 index 00000000..fb1fa28b --- /dev/null +++ b/xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f56dbd3e455597045b4a1eff59946832 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: