部分Bug修改
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BIN
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BIN
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crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -52,6 +52,8 @@ public class Panel : Base
|
|||||||
public Sprite[] toggleImage;//面板选择图片
|
public Sprite[] toggleImage;//面板选择图片
|
||||||
[Header("UI面板名")]
|
[Header("UI面板名")]
|
||||||
public Text titleText;
|
public Text titleText;
|
||||||
|
[Header("应急人员配置Toggle")]
|
||||||
|
public Toggle sceneToggle;
|
||||||
|
|
||||||
|
|
||||||
[Header("物体")]
|
[Header("物体")]
|
||||||
@ -539,7 +541,7 @@ public class Panel : Base
|
|||||||
//UploadData(selectedInfo.peopleId, selectedInfo.dutyId.ToString(), selectedInfo.sceneId.ToString());
|
//UploadData(selectedInfo.peopleId, selectedInfo.dutyId.ToString(), selectedInfo.sceneId.ToString());
|
||||||
|
|
||||||
// 更新已添加人员的显示颜色
|
// 更新已添加人员的显示颜色
|
||||||
UpdatePeopleListVisual();
|
//UpdatePeopleListVisual();
|
||||||
|
|
||||||
Debug.Log($"Added new person: {newSelectedInfo.name} to scene: {sceneName}");
|
Debug.Log($"Added new person: {newSelectedInfo.name} to scene: {sceneName}");
|
||||||
}
|
}
|
||||||
@ -705,8 +707,8 @@ public class Panel : Base
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//==========================================================点击变色============================================================
|
||||||
|
|
||||||
// 点击选中角色,改变视觉效果
|
|
||||||
public void OnPeopleItemClicked(GameObject clickedItem, Color color, GameObject select)
|
public void OnPeopleItemClicked(GameObject clickedItem, Color color, GameObject select)
|
||||||
{
|
{
|
||||||
// 如果有之前选中的角色,重置其视觉效果
|
// 如果有之前选中的角色,重置其视觉效果
|
||||||
|
@ -71,7 +71,6 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
CheckInput(StuCountInputField.text);
|
CheckInput(StuCountInputField.text);
|
||||||
//IsRedistribution();
|
|
||||||
IsOpen(selectScene.difficultyId);
|
IsOpen(selectScene.difficultyId);
|
||||||
}
|
}
|
||||||
//上传数据
|
//上传数据
|
||||||
@ -271,6 +270,7 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 判断重新分配按钮是否可以点击
|
// 判断重新分配按钮是否可以点击
|
||||||
public void IsRedistribution()
|
public void IsRedistribution()
|
||||||
{
|
{
|
||||||
@ -432,6 +432,7 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (selectScene.difficultyId > 3)
|
if (selectScene.difficultyId > 3)
|
||||||
{
|
{
|
||||||
|
Debug.LogError("+++++++++++++++++++++¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·¡·");
|
||||||
classCount.gameObject.SetActive(true);
|
classCount.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -47,6 +47,7 @@ public class SelectScenePanel : Base
|
|||||||
[Header("Êý¾Ý")]
|
[Header("Êý¾Ý")]
|
||||||
public DatePanel datePanel;
|
public DatePanel datePanel;
|
||||||
public Panel panel;
|
public Panel panel;
|
||||||
|
public SelectToggle selectToggle;
|
||||||
public int schoolId { get; set; }
|
public int schoolId { get; set; }
|
||||||
public string schoolName { get; set; }
|
public string schoolName { get; set; }
|
||||||
public int scnenId { get; set; }
|
public int scnenId { get; set; }
|
||||||
@ -440,6 +441,7 @@ public class SelectScenePanel : Base
|
|||||||
SetDataPanelInfo();
|
SetDataPanelInfo();
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
panel.gameObject.SetActive(true);
|
panel.gameObject.SetActive(true);
|
||||||
|
selectToggle.DefaultToggle();
|
||||||
DisableUIInteraction();
|
DisableUIInteraction();
|
||||||
panel.DynamicLoadingPeople();
|
panel.DynamicLoadingPeople();
|
||||||
panel.DynamicLoadingScene();
|
panel.DynamicLoadingScene();
|
||||||
|
34
xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SelectToggle : Base
|
||||||
|
{
|
||||||
|
[Header("选择剧本")]
|
||||||
|
public Toggle choseJuBenToggle;
|
||||||
|
[Header("应急人员配置")]
|
||||||
|
public Toggle emergencyToggle;
|
||||||
|
[Header("疏散人群公布")]
|
||||||
|
public Toggle peoplepublishToggle;
|
||||||
|
[Header("应急物资储备")]
|
||||||
|
public Toggle materialToggle;
|
||||||
|
[Header("选择演练日期")]
|
||||||
|
public Toggle dateSelectionToggle;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
//场景界面选择后,默认选中应急人员配置Toggle
|
||||||
|
public void DefaultToggle()
|
||||||
|
{
|
||||||
|
emergencyToggle.isOn = true;
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/PanelUI/SelectToggle.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: f56dbd3e455597045b4a1eff59946832
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|