diff --git a/xiaofang/Assets/ProtoBuf/test.cs b/xiaofang/Assets/ProtoBuf/test.cs index 11151a54..bda62af0 100644 --- a/xiaofang/Assets/ProtoBuf/test.cs +++ b/xiaofang/Assets/ProtoBuf/test.cs @@ -904,6 +904,7 @@ string HandleButtoncallId=11;// } if (userJoinResponse.MessageType == 11)//房间开始 { + GameObject.Find("HostCanvas").GetComponent().isSatisfy = true; test111.instance.Oppanel(); } if (userJoinResponse.MessageType == 12)//玩家准备 @@ -912,7 +913,6 @@ string HandleButtoncallId=11;// { Debug.Log("服务器给准备好消息"); GameObject.Find("HostCanvas").GetComponent().start.interactable = true; - GameObject.Find("HostCanvas").GetComponent().isSatisfy = true; } } diff --git a/xiaofang/Assets/Res/gsj/scripts/Starthost.cs b/xiaofang/Assets/Res/gsj/scripts/Starthost.cs index 146136a3..33a9e63a 100644 --- a/xiaofang/Assets/Res/gsj/scripts/Starthost.cs +++ b/xiaofang/Assets/Res/gsj/scripts/Starthost.cs @@ -125,14 +125,14 @@ public class Starthost : MonoBehaviour } void Update() { - if(!isReady) - { - start.interactable = false; - } - else - { - start.interactable = true; - } + //if(!isReady) + //{ + // start.interactable = false; + //} + //else + //{ + // start.interactable = true; + //} if (isTimerRunning) { timer += Time.deltaTime;