UI逻辑
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xiaofang/Assets/Scenes/Schedule_03hyl.unity
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26474
xiaofang/Assets/Scenes/Schedule_03hyl.unity
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xiaofang/Assets/Scenes/Schedule_03hyl.unity.meta
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xiaofang/Assets/Scenes/Schedule_03hyl.unity.meta
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fileFormatVersion: 2
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guid: 1c4f14d89cc7d294c8d82609e5bbc592
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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@ -8,6 +8,9 @@ public class EvacuationPanel : MonoBehaviour
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public Transform personnelContent;
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public Transform personnelContent;
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public Panel panel;
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public Panel panel;
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public GameObject personnelPrefabs;
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public GameObject personnelPrefabs;
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public GameObject classPrefab;
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public Transform content;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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