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a/xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs b/xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs index 25fc3f65..28bc7207 100644 --- a/xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs +++ b/xiaofang/Assets/Script/Character/PlayerMovement_Jpystick.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; +using static UnityEngine.GraphicsBuffer; public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler { @@ -135,13 +136,27 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler } public void HandleViewSwipe() { - cameraControl.CamerMove(); - // // 滑动视角逻辑 - // float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度 - // float verticalSwipe = -touch.deltaPosition.y * 0.1f; + if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 315 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 45) + { + + } + if (Mathf.Abs(mainCamera.transform.eulerAngles.y - transform.eulerAngles.y) < 315 && Mathf.Abs(mainCamera.transform.eulerAngles.y - transform.eulerAngles.y) > 45) + { + + } - // cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World); - // cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self); + else + { + cameraControl.CamerMove(); + } + + + // // 滑动视角逻辑 + // float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度 + // float verticalSwipe = -touch.deltaPosition.y * 0.1f; + + // cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World); + // cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self); } public void MoveState() diff --git a/xiaofang/Assets/Script/hylScripts/JoystickController.cs b/xiaofang/Assets/Script/hylScripts/JoystickController.cs index ceb8cc3c..a2679568 100644 --- a/xiaofang/Assets/Script/hylScripts/JoystickController.cs +++ b/xiaofang/Assets/Script/hylScripts/JoystickController.cs @@ -47,13 +47,16 @@ public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler // 根据摇杆的输入控制摄像机旋转 targetXRotation = joystickInput.x * rotationSpeed * Time.deltaTime; targetYRotation = joystickInput.y * rotationSpeed * Time.deltaTime; - + float angleDifference = Mathf.Abs(playerCamera.transform.eulerAngles.x - target.transform.eulerAngles.x); + float angleDifference2 = Mathf.Abs(playerCamera.transform.eulerAngles.y - target.transform.eulerAngles.y); + Debug.Log(angleDifference); + Debug.Log(angleDifference2); // if (playerCamera.transform.eulerAngles.x<-30) return; - if (playerCamera.transform.eulerAngles.x <330&& playerCamera.transform.eulerAngles.x > 30) + if (Mathf.Abs(playerCamera.transform.eulerAngles.x-target.transform.eulerAngles.x) <330&& Mathf.Abs(playerCamera.transform.eulerAngles.x - target.transform.eulerAngles.x) > 30) { return; } - if (playerCamera.transform.eulerAngles.y < 315 && playerCamera.transform.eulerAngles.y > 45) + if (Mathf.Abs(playerCamera.transform.eulerAngles.y - target.transform.eulerAngles.y) < 315 && Mathf.Abs(playerCamera.transform.eulerAngles.y - target.transform.eulerAngles.y) > 45) { return; }