逻辑基本串了一下还差数据没弄
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1986279549173157411, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_Pivot.x
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value: 0
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@ -829,18 +856,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Command_End
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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value: 0
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@ -857,69 +876,21 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1986279549309797586, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1986279549309797586, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_Padding.m_Top
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value: 19
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objectReference: {fileID: 0}
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- target: {fileID: 1986279549445586498, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_Padding.m_Bottom
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value: 85
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- target: {fileID: 8231224075310808718, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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||||
|
@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -45,6 +46,26 @@ public class ZZUIManager : MonoBehaviour
|
||||
/// 撤离方案选择
|
||||
/// </summary>
|
||||
public ToggleGroup Tip123;
|
||||
/// <summary>
|
||||
/// 地图上的四个点
|
||||
/// </summary>
|
||||
public GameObject MapTapPanel;
|
||||
/// <summary>
|
||||
/// 疏散提示
|
||||
/// </summary>
|
||||
public GameObject Command02;
|
||||
//右边框框创建紧急任务
|
||||
//创建的父对象
|
||||
public GameObject content;
|
||||
//创建的东西
|
||||
public GameObject TextPrefab;
|
||||
|
||||
//疏散情况
|
||||
//创建的任务
|
||||
public GameObject content2;
|
||||
//创建的东西
|
||||
public GameObject TextPrefab2;
|
||||
|
||||
/// <summary>
|
||||
/// 三个楼梯
|
||||
/// </summary>
|
||||
@ -128,7 +149,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
/// 右边的框
|
||||
/// </summary>
|
||||
public Button Right_BoxButton;
|
||||
|
||||
//两个叉叉
|
||||
public Button Close1;
|
||||
public Button Close2;
|
||||
|
||||
@ -241,8 +262,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
FireText.color = new Color(113, 113, 113);
|
||||
Debug.Log("ąäÉŤÁË");
|
||||
|
||||
hidePositionX = 337f;
|
||||
showPositionX = 1.159973f;
|
||||
//右边框框弹出来
|
||||
@ -352,7 +372,6 @@ public class ZZUIManager : MonoBehaviour
|
||||
//撤离方案确定
|
||||
DialogboxSure.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
DiaLogBox.SetActive(false);
|
||||
});
|
||||
//梯队选择队形
|
||||
@ -383,7 +402,10 @@ public class ZZUIManager : MonoBehaviour
|
||||
DiaLogBox2.SetActive(false);
|
||||
}
|
||||
});
|
||||
FireButton.onClick.AddListener(() => {
|
||||
|
||||
FireText.color = new Color(0.75f, 0.75f, 0.75f);
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
@ -451,22 +473,22 @@ public class ZZUIManager : MonoBehaviour
|
||||
{
|
||||
case 1:
|
||||
|
||||
FireText.color = new Color(255, 255, 255);
|
||||
FireText.color = new Color(1f, 1f, 1f);
|
||||
TileText.text = "请选择无法用于疏散的楼道";
|
||||
break;
|
||||
case 2:
|
||||
|
||||
FireText.color = new Color(255, 255, 255);
|
||||
FireText.color = new Color(1f, 1f, 1f);
|
||||
TileText.text = "请选择无法用于疏散的楼道";
|
||||
break;
|
||||
case 3:
|
||||
|
||||
FireText.color = new Color(255, 255, 255);
|
||||
FireText.color = new Color(1f, 1f, 1f);
|
||||
TileText.text = "请选择无法用于疏散的楼道";
|
||||
break;
|
||||
case 4:
|
||||
|
||||
FireText.color = new Color(255, 255, 255);
|
||||
FireText.color = new Color(1f, 1f, 1f);
|
||||
TileText.text = "请选择无法用于疏散的楼道";
|
||||
break;
|
||||
}
|
||||
@ -616,7 +638,6 @@ public class ZZUIManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 已经安全撤离的班级 上报总指 按钮事件
|
||||
/// </summary>
|
||||
@ -631,7 +652,85 @@ public class ZZUIManager : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开关闭点火界面
|
||||
/// </summary>
|
||||
public void FirePanel()
|
||||
{
|
||||
FireText.color = new Color(0.75f, 0.75f, 0.75f);
|
||||
if (MapTapPanel.activeSelf)
|
||||
{
|
||||
MapTapPanel.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
MapTapPanel.SetActive(true);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 疏散提示
|
||||
/// </summary>
|
||||
public void WarnPanel()
|
||||
{
|
||||
if(Command02.activeSelf)
|
||||
{
|
||||
Command02.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Command02.SetActive(true);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 撤离方案选着
|
||||
/// </summary>
|
||||
public void DialogboxPanel()
|
||||
{
|
||||
if(DiaLogBox.activeSelf)
|
||||
{
|
||||
DiaLogBox.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
DiaLogBox.SetActive(true);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 下楼梯队形选择
|
||||
/// </summary>
|
||||
public void DialogBoxPanel2Panel()
|
||||
{
|
||||
if (DiaLogBox2.activeSelf)
|
||||
{
|
||||
DiaLogBox2.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
DiaLogBox2.SetActive(true);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 创建紧急通告
|
||||
/// </summary>
|
||||
/// <param name="str">文本内容</param>
|
||||
public void CreateWarn(string str)
|
||||
{
|
||||
GameObject newText = Instantiate(TextPrefab);
|
||||
newText.transform.SetParent(content.transform, false);
|
||||
Text text=newText.GetComponentInChildren<Text>();
|
||||
text.text = str;
|
||||
}
|
||||
/// <summary>
|
||||
/// 创建疏散情况内容
|
||||
/// </summary>
|
||||
/// <param name="str">文本内容</param>
|
||||
public void CreateSituation(string str)
|
||||
{
|
||||
GameObject newText = Instantiate(TextPrefab2);
|
||||
newText.transform.SetParent(content2.transform, false);
|
||||
Text text = newText.GetComponentInChildren<Text>();
|
||||
text.text = str;
|
||||
}
|
||||
private void Close()
|
||||
{
|
||||
DiaLogBox2?.SetActive(false);
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 2e42b278d4c6ac9e045925dcc6e04896a19cbfd8
|
||||
Subproject commit 0385375c1818fc57f42407a6c5301a26ded3a19a
|
Loading…
Reference in New Issue
Block a user