整理的同步代码
This commit is contained in:
parent
40c41e091a
commit
ae3f0e4b32
@ -488,7 +488,25 @@ public class test : MonoBehaviour
|
||||
wEBScriptListener.SendMessageByte(sendData);
|
||||
}
|
||||
|
||||
|
||||
//推送玩家信息
|
||||
public void ThatUser(PlayerJoinResponse player)
|
||||
{
|
||||
PlayerJoinResponse data = new PlayerJoinResponse();
|
||||
data = player;
|
||||
|
||||
|
||||
WSMessage msg = new WSMessage();
|
||||
msg.Module = "select";
|
||||
msg.ServiceName = "GetSelectHistoryList";
|
||||
msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
|
||||
byte[] sendData = ProtoBufffer.Serialize(msg);
|
||||
WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
|
||||
PlayerJoinResponse login = ProtoBufffer.DeSerialize<PlayerJoinResponse>(deinfo.Data.ToByteArray());
|
||||
Debug.Log("==========消息转发函数调用");
|
||||
//BroadcastFrameMsg.FramesFieldNumber
|
||||
|
||||
wEBScriptListener.SendMessageByte(sendData);
|
||||
}
|
||||
public void TriggerNpcArrive()
|
||||
{
|
||||
MoveRoomAoiRequest data = new MoveRoomAoiRequest();
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
@ -6,6 +7,32 @@ using UnityEngine;
|
||||
public class PlayerState : MonoBehaviour
|
||||
{
|
||||
|
||||
PlayerJoinResponse playerJoinResponse;
|
||||
string UserName;// 用户名
|
||||
string RoomId;// 房间Id
|
||||
int Status;//扶态日特加入 1进行中 2已结束
|
||||
string RoleName;// 角色名
|
||||
int IsLeadingNPC;//1=此职业有分管NPC的功
|
||||
bool Online;// 判断是否在线 true 在线 false 离线
|
||||
int RoleId =7;// 角色id
|
||||
int GroupLeader = 8;// 是否是组长 0 组员 1 组长 2 总指挥 3 主持人
|
||||
int ActionHode;//0=主持人1=指令式行动2=自由行动
|
||||
int Group =10;//小组归属 -1 无归属 有值有归属
|
||||
double X = 11;// 坚标X
|
||||
double Y = 12;// 坚标Y
|
||||
double Z = 13;// 坚标Z
|
||||
string OverseeCond;// 分管区域ID
|
||||
int SendFraneCount=15;//玩家发送的帧数
|
||||
int HovespeedFirst;//移动速度1
|
||||
int Movespeedsecond = 17;//移动速度2
|
||||
int MoveSpeedThird = 18;//移动速度3
|
||||
int BearLoad = 19;// 负重
|
||||
int Protection = 20;//防护值
|
||||
int Health = 100;//健康值 100
|
||||
int Rolestatus = 22;//角色扶态 0正常 1行动受限 2负伤 3昏速 4手变伤
|
||||
int UserId = 23;// 用户id
|
||||
|
||||
|
||||
[Header("鯤소悧沂좆")]
|
||||
public float totalHp = 100;
|
||||
[Header("鯤소뎠품沂좆")]
|
||||
@ -17,6 +44,7 @@ public class PlayerState : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
currentHp = totalHp;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user