主持人玩家相机修改
This commit is contained in:
parent
4a9233364c
commit
af1bf44833
@ -29,16 +29,16 @@ public class test111 : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Log(ReadRoom.instance.isenter);
|
Debug.Log(ReadRoom.instance.isenter);
|
||||||
canvas1.gameObject.SetActive(false);
|
canvas1.gameObject.SetActive(false);
|
||||||
camera.gameObject.SetActive(true);
|
camera.gameObject.SetActive(false);
|
||||||
canvas2.gameObject.SetActive(false);
|
canvas2.gameObject.SetActive(false);
|
||||||
camera1.gameObject.SetActive(false);
|
camera1.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
canvas1.gameObject.SetActive(false);
|
canvas1.gameObject.SetActive(false);
|
||||||
camera.gameObject.SetActive(false);
|
camera.gameObject.SetActive(true);
|
||||||
canvas2.gameObject.SetActive(true);
|
canvas2.gameObject.SetActive(false);
|
||||||
camera1.gameObject.SetActive(true);
|
camera1.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
Loading…
Reference in New Issue
Block a user