1230bug
This commit is contained in:
parent
8a1991e948
commit
b273996793
@ -39,8 +39,8 @@ public class test : MonoBehaviour
|
|||||||
void lodingWebSocket()
|
void lodingWebSocket()
|
||||||
{
|
{
|
||||||
LoginRequest data = new LoginRequest();
|
LoginRequest data = new LoginRequest();
|
||||||
data.UserId = "1845037177556934657";
|
data.UserId = GlobalData.ServerData.data.userId ;
|
||||||
data.Account = "17311259169";
|
data.Account = GlobalData.ServerData.data.openId;
|
||||||
|
|
||||||
|
|
||||||
WSMessage msg = new WSMessage();
|
WSMessage msg = new WSMessage();
|
||||||
@ -574,9 +574,27 @@ public class test : MonoBehaviour
|
|||||||
|
|
||||||
wEBScriptListener.SendMessageByte(sendData);
|
wEBScriptListener.SendMessageByte(sendData);
|
||||||
}
|
}
|
||||||
|
public void PlayerSituation(string roomId)
|
||||||
|
{
|
||||||
|
JoinRoomRequest data = new JoinRoomRequest();
|
||||||
|
data.RoomId = roomId;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
WSMessage msg = new WSMessage();
|
||||||
|
msg.Module = "hall";
|
||||||
|
msg.ServiceName = "PlayerSituation";
|
||||||
|
msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
|
||||||
|
byte[] sendData = ProtoBufffer.Serialize(msg);
|
||||||
|
WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
|
||||||
|
JoinRoomRequest login = ProtoBufffer.DeSerialize<JoinRoomRequest>(deinfo.Data.ToByteArray());
|
||||||
|
Debug.Log("==========消息转发函数调用");
|
||||||
|
//BroadcastFrameMsg.FramesFieldNumber
|
||||||
|
|
||||||
|
wEBScriptListener.SendMessageByte(sendData);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
async void Start()
|
async void Start()
|
||||||
@ -920,7 +938,7 @@ public class test : MonoBehaviour
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//17.ÓïÒôƵµÀ
|
//17.语音频道v
|
||||||
case "voice.RtcTokenHandler":
|
case "voice.RtcTokenHandler":
|
||||||
Debug.Log("-----------move.MoveNpc");
|
Debug.Log("-----------move.MoveNpc");
|
||||||
VoiceResponse voiceResponse = ProtoBufffer.DeSerialize<VoiceResponse>(bytes);
|
VoiceResponse voiceResponse = ProtoBufffer.DeSerialize<VoiceResponse>(bytes);
|
||||||
@ -971,8 +989,18 @@ public class test : MonoBehaviour
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
case "move.PlayerSituation":
|
||||||
|
Debug.LogError("玩家状态11111111111111111");
|
||||||
|
PlayerStatisticsResponse playerStatisticsResponse = ProtoBufffer.DeSerialize<PlayerStatisticsResponse>(bytes);
|
||||||
|
foreach(var item in playerStatisticsResponse.Data)
|
||||||
|
{
|
||||||
|
Debug.Log(item.RoleId);
|
||||||
|
Debug.Log(item.IsReady);
|
||||||
|
}
|
||||||
|
Personnelpreparation.instance.playerStatisticsResponse = playerStatisticsResponse;
|
||||||
|
Personnelpreparation.instance.UpdateSubObjectList();
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
//case "prop.CreateNpc":
|
//case "prop.CreateNpc":
|
||||||
|
@ -6,15 +6,19 @@ using System.Linq;
|
|||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
public class Personnelpreparation : MonoBehaviour
|
public class Personnelpreparation : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static Personnelpreparation instance;
|
||||||
private Button closeBtn;
|
private Button closeBtn;
|
||||||
private ScrollRect scrollView;
|
private ScrollRect scrollView;
|
||||||
|
public GameObject item;
|
||||||
private List<Transform> subObjects; // 用于存储Scroll View的Content下的子物体Transform列表
|
private List<Transform> subObjects; // 用于存储Scroll View的Content下的子物体Transform列表
|
||||||
// 定义一个事件,用于在子物体状态变化时触发重新排序
|
// 定义一个事件,用于在子物体状态变化时触发重新排序
|
||||||
public UnityEvent onStatusChanged;
|
public UnityEvent onStatusChanged;
|
||||||
|
public PlayerStatisticsResponse playerStatisticsResponse;
|
||||||
|
public getPlayerList userInfo;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
instance = this;
|
||||||
closeBtn=transform.Find("bg/top/closeBtn").GetComponent<Button>();
|
closeBtn=transform.Find("bg/top/closeBtn").GetComponent<Button>();
|
||||||
closeBtn.onClick.AddListener(OnClickCloseBtn);
|
closeBtn.onClick.AddListener(OnClickCloseBtn);
|
||||||
scrollView=transform.Find("bg/mid/Scroll View").GetComponent<ScrollRect>();
|
scrollView=transform.Find("bg/mid/Scroll View").GetComponent<ScrollRect>();
|
||||||
@ -42,15 +46,29 @@ public class Personnelpreparation : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
private void UpdateSubObjectList()
|
public async void UpdateSubObjectList()
|
||||||
{
|
{
|
||||||
Transform contentTransform = scrollView.content;
|
PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
|
||||||
subObjects.Clear();
|
foreach(var iterm in subObjects)
|
||||||
|
{
|
||||||
|
Destroy(iterm.gameObject);
|
||||||
|
}
|
||||||
|
if (playerStatisticsResponse == null) return;
|
||||||
// 重新遍历Content下的所有子物体,更新子物体列表
|
// 重新遍历Content下的所有子物体,更新子物体列表
|
||||||
for (int i = 0; i < contentTransform.childCount; i++)
|
for (int i = 0; i < playerStatisticsResponse.Data.Count; i++)
|
||||||
{
|
{
|
||||||
subObjects.Add(contentTransform.GetChild(i));
|
GameObject ob = Instantiate(item);
|
||||||
}
|
ob.transform.SetParent(scrollView.content.transform, false);
|
||||||
|
subObjects.Add(ob.transform);
|
||||||
|
foreach (var item in playerListResponse.data)
|
||||||
|
{
|
||||||
|
if (playerStatisticsResponse.Data[i].UserId.ToString() == item.UserId)
|
||||||
|
{
|
||||||
|
ob.transform.Find("Text (Legacy)").GetComponent<Text>().text = playerStatisticsResponse.Data[i].UserId.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStatusChanged()
|
private void OnStatusChanged()
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor.SearchService;
|
|
||||||
//using System.Drawing;
|
//using System.Drawing;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -89,7 +89,7 @@ public class RoomManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
// 添加 RoomDataHolder 脚本并存储数据
|
// 添加 RoomDataHolder 脚本并存储数据
|
||||||
Status dataHolder = roomItem.GetComponent<Status>();
|
Status dataHolder = roomItem.GetComponent<Status>();
|
||||||
dataHolder.text.text = $"[{js.SetUIText(room.SceneId)}][{js.SetUIText(room.SubjectId)}]";
|
dataHolder.text.text = $"{js.SetUIText(room.SceneId)} {js.SetUIText(room.SubjectId)}";
|
||||||
Debug.Log(js.SetUIText(room.SceneId));
|
Debug.Log(js.SetUIText(room.SceneId));
|
||||||
Debug.Log(dataHolder.text.text);
|
Debug.Log(dataHolder.text.text);
|
||||||
dataHolder.SetRoomData(room.RoomId, room.SceneId, room.SubjectId, room.TemplateId, room.Status, room.ReserveDate);
|
dataHolder.SetRoomData(room.RoomId, room.SceneId, room.SubjectId, room.TemplateId, room.Status, room.ReserveDate);
|
||||||
|
@ -53,13 +53,22 @@ public class Starthost : MonoBehaviour
|
|||||||
|
|
||||||
private int currentLineIndex = 0; // 当前语音和文本索引
|
private int currentLineIndex = 0; // 当前语音和文本索引
|
||||||
private GameObject right;//右边图标
|
private GameObject right;//右边图标
|
||||||
|
|
||||||
|
|
||||||
|
public Button closeBtn;
|
||||||
|
public GameObject Renyuan;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
audioSource= GetComponent<AudioSource>();
|
closeBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Renyuan.SetActive(false);
|
||||||
|
});
|
||||||
|
Renyuan.SetActive(false);
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
// 确保对讲机图标默认隐藏
|
// 确保对讲机图标默认隐藏
|
||||||
walkieTalkieIcon.SetActive(false);
|
walkieTalkieIcon.SetActive(false);
|
||||||
ishost = ReadRoom.instance.isenter;
|
ishost = ReadRoom.instance.isenter;
|
||||||
@ -168,7 +177,8 @@ public class Starthost : MonoBehaviour
|
|||||||
//{
|
//{
|
||||||
// button.onClick.AddListener(ShowPopupPanel);
|
// button.onClick.AddListener(ShowPopupPanel);
|
||||||
//}
|
//}
|
||||||
Game.uiManager.ShowUI<Image>("Panel");
|
//Game.uiManager.ShowUI<Image>("Panel");
|
||||||
|
Renyuan.SetActive(true);
|
||||||
}
|
}
|
||||||
// 显示弹出界面的方法
|
// 显示弹出界面的方法
|
||||||
void ShowPopupPanel()
|
void ShowPopupPanel()
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -867,6 +867,7 @@ MonoBehaviour:
|
|||||||
isadministrator: 0
|
isadministrator: 0
|
||||||
iszongzhihui: 0
|
iszongzhihui: 0
|
||||||
RoleId: 0
|
RoleId: 0
|
||||||
|
roomid:
|
||||||
test: {fileID: 7695717545649794846}
|
test: {fileID: 7695717545649794846}
|
||||||
--- !u!114 &252707977
|
--- !u!114 &252707977
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -32,6 +32,7 @@ public class getPlayerList : MonoBehaviour
|
|||||||
// 解析服务器返回的数据
|
// 解析服务器返回的数据
|
||||||
PlayerListResponse playerListResponse = JsonConvert.DeserializeObject<PlayerListResponse>(response);
|
PlayerListResponse playerListResponse = JsonConvert.DeserializeObject<PlayerListResponse>(response);
|
||||||
Debug.Log(playerListResponse.data[0].UserId);
|
Debug.Log(playerListResponse.data[0].UserId);
|
||||||
|
Debug.Log(playerListResponse.data[0].UserName);
|
||||||
|
|
||||||
return playerListResponse;
|
return playerListResponse;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user