diff --git a/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab b/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab
index d24c7cf8..a17bb02a 100644
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propertyPath: m_Pivot.x
@@ -856,40 +890,132 @@ PrefabInstance:
propertyPath: m_Name
value: Command_End
objectReference: {fileID: 0}
+ - target: {fileID: 1986279549173157415, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 1986279549232645831, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 1986279549238718699, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_IsActive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 1986279549241408532, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_AnchorMax.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 1986279549241408532, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_AnchorMin.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 1986279549241408532, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 0
+ value: 50
objectReference: {fileID: 0}
- target: {fileID: 1986279549241408532, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
propertyPath: m_AnchoredPosition.y
+ value: -304.6667
+ objectReference: {fileID: 0}
+ - target: {fileID: 5824380172705816005, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 1986279549438857641, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
- propertyPath: m_IsActive
+ - target: {fileID: 5824380172705816005, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 6389238419783627009, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
- propertyPath: m_IsActive
+ - target: {fileID: 5824380172705816005, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 6852673806710748770, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
- propertyPath: m_IsActive
+ - target: {fileID: 5824380172705816005, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- - target: {fileID: 8231224075310808718, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
- propertyPath: m_IsActive
+ - target: {fileID: 5824380172705816005, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 5824380172705816005, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 6164110187781327643, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_Text
+ value: "1-2\u73ED\u5DF2\u7ECF\u5F00\u59CB\u758F\u6563"
+ objectReference: {fileID: 0}
+ - target: {fileID: 6164110187781327644, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchorMax.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 6164110187781327644, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchorMin.y
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_SizeDelta.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 6164110187781327644, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_SizeDelta.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 6164110187781327644, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 6164110187781327644, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8544101838369953969, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchorMax.y
+ value: 0
+ objectReference: {fileID: 0}
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+ propertyPath: m_AnchorMin.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8544101838369953969, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_SizeDelta.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8544101838369953969, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_SizeDelta.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8544101838369953969, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8544101838369953969, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8618474577547420637, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchorMax.y
+ value: 0
+ objectReference: {fileID: 0}
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+ objectReference: {fileID: 0}
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+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8618474577547420637, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 8618474577547420637, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
+ propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
index 461ef023..092addf3 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/ZZUIManager.cs
@@ -1,8 +1,10 @@
using DG.Tweening;
+using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
+using System.Text.RegularExpressions;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@@ -59,12 +61,19 @@ public class ZZUIManager : MonoBehaviour
public GameObject content;
//创建的东西
public GameObject TextPrefab;
-
//疏散情况
//创建的任务
public GameObject content2;
//创建的东西
public GameObject TextPrefab2;
+ ///
+ /// 提示疏散时间面板
+ ///
+ public GameObject TipPanel;
+ ///
+ /// 起火点的标题
+ ///
+ public GameObject TipTilte;
///
/// 三个楼梯
@@ -152,14 +161,19 @@ public class ZZUIManager : MonoBehaviour
//两个叉叉
public Button Close1;
public Button Close2;
-
+ ///
+ /// 楼梯口
+ ///
[Header("文本")]
+ public Text icn_stairway_text_1;
+ public Text icn_stairway_text_2;
+ public Text icn_stairway_text_3;
///
/// 右边框框紧急任务
///
public Text Tip_1;
- public Text Tip_2;
+ public Text Tip_2;
public Text Tip_3;
public Text Tip_4;
///
@@ -177,6 +191,8 @@ public class ZZUIManager : MonoBehaviour
public Text Situation_Tip_2;
public Text Situation_Tip_3;
public Text Situation_Tip_4;
+
+
///
/// 撤离方案ABC
///
@@ -237,20 +253,82 @@ public class ZZUIManager : MonoBehaviour
/// 标题文本
///
public Text TileText;
- //起火点按钮文本
+ ///
+ /// 起火点按钮文本
+ ///
public Text FireText;
+ ///
+ /// 提示疏散时间文本
+ ///
+ public Text TipText;
+ ///
+ /// 危险提示按钮文本
+ ///
+ public Text WartipText;
+ ///
+ /// 地图两个不知名的图标文本
+ ///
+ public Text MessageText;
+ public Text MessageText2;
+ ///
+ /// 清点人数的时候
+ ///
+ public Text Area;
+ public Text NPCName;
+ #region 淡入淡出效果
//计时器
private float timeElapsed = 0f;
+ public float fadeInDuration = 1f; // 淡出时间
+ public float fadeOutDuration = 1f; // 淡出持续时间
+ public float displayDuration = 2f; // 2秒后自己淡出
+
+ private bool isFadingIn = true;
+ private bool isFadingOut = false;
+ // 指示文本当前是否正在淡入或淡出
+ private bool isFading = false;
+ // 运行中的淡入淡出协程引用
+ private Coroutine fadeCoroutine;
+ //淡入淡出计时器
+ private float elapsedTime = 0f;
+ #endregion
+
+ #region 图标动效
+ ////计数器
+ //private float ContinueTime = 100000000000f;
+ ////记录
+ //private float tempTime = 0f;
+ //感叹号
+ [Header("图片")]
+ //提示疏散时间的背景图
+ public Image TipBg;
+ public Image HeadImage;
+ public Image Bg;
+ //右边
+ public Image Bg1;
+ //结束标志
+ private bool isEnd;
+ #endregion
+
+
+ #region 弹出的效果(包含推开疏散情况)
+ public RectTransform panelA;
+ public float panelAMoveDistance;
+ public float moveDuration = 0.5f; // 动画持续时间
+ public RectTransform buttonRect; // 你的按钮 RectTransform
+ public bool isHidden = true;
+ public float showPositionX;
+ public float hidePositionX;
+ #endregion
//记录
int num = 0;
public Image bg;
- public float moveDuration = 0.5f; // 动画持续时间
- public RectTransform buttonRect; // 你的按钮 RectTransform
- public bool isHidden=true;
- public float showPositionX;
- public float hidePositionX;
+ #region 疏散情况班级排序
+ public GridLayoutGroup gridLayoutGroup;
+ private List textFields = new List();
+ #endregion
+
public ZZUIManager instert;
public void Awake()
@@ -262,15 +340,24 @@ public class ZZUIManager : MonoBehaviour
}
private void Start()
{
-
+ initialized();
+
+ //动画位移位置数据
hidePositionX = 337f;
showPositionX = 1.159973f;
+ panelAMoveDistance = 382f;
+
+ //传呼机
+ Intercom.onClick.AddListener(() =>
+ {
+
+ });
//右边框框弹出来
Right_BoxButton.onClick.AddListener(() =>
{
OnClickHideButton();
});
-
+
#region 道具
Prop1.onClick.AddListener(() =>
{
@@ -317,7 +404,7 @@ public class ZZUIManager : MonoBehaviour
});
#endregion
//关闭总指挥框
- if (Warn_Tip.activeSelf&&(Input.GetMouseButtonDown(0)|| Input.GetMouseButtonDown(1)|| Input.GetMouseButtonDown(2)))
+ if (Warn_Tip.activeSelf && (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2)))
{
Warn_Tip.SetActive(false);
}
@@ -340,7 +427,8 @@ public class ZZUIManager : MonoBehaviour
});
//打开队形
- Flee.onClick.AddListener(() => {
+ Flee.onClick.AddListener(() =>
+ {
DiaLogBox2.SetActive(true);
});
@@ -348,7 +436,8 @@ public class ZZUIManager : MonoBehaviour
Close2.onClick.AddListener(() => { Close(); });
//下拉列表(人物选着)
- dropdwn.onValueChanged.AddListener(delegate {
+ dropdwn.onValueChanged.AddListener(delegate
+ {
DropdownValueChanged(dropdwn);
});
//默认开一次这样开局就能默认第一个选项一次
@@ -386,7 +475,7 @@ public class ZZUIManager : MonoBehaviour
//梯队队形确定
Dialogbox2Sure.onClick.AddListener(() =>
{
- if(num==1)
+ if (num == 1)
{
@@ -394,7 +483,7 @@ public class ZZUIManager : MonoBehaviour
num = 0;
DiaLogBox2.SetActive(false);
}
- if(num==2)
+ if (num == 2)
{
@@ -402,15 +491,36 @@ public class ZZUIManager : MonoBehaviour
DiaLogBox2.SetActive(false);
}
});
- FireButton.onClick.AddListener(() => {
-
+ FireButton.onClick.AddListener(() =>
+ {
+
FireText.color = new Color(0.75f, 0.75f, 0.75f);
});
+ //疏散顺序按钮
+ Warn.onClick.AddListener(() =>
+ {
+ WarnPanel();
+ });
+ #region 数字动效
+ Number(NO_Student);
+ #endregion
}
private void Update()
{
+ //测试面板
+ //if (Input.GetKeyDown("j"))
+ //{
+ // string str = "aaa";
+ // FixWarnPanelText(str);
+ // WarnPanel();
+
+ //}
+ //if (Input.GetKeyDown("k"))
+ //{
+ // FixWarnPanelText("aaaa");
+ //}
// 更新时间
timeElapsed += Time.deltaTime;
@@ -420,8 +530,92 @@ public class ZZUIManager : MonoBehaviour
// 格式化时间为 "00.00" 格式
TimeText.text = string.Format("{0:00}.{1:00}", minutes, seconds);
+
+
}
- //动画部分
+
+ public void Number(Text num)
+ {
+ StartCoroutine(Num(num));
+ }
+ IEnumerator Num(Text num)
+ {
+ while(true)
+ {
+ num.fontSize = 42;
+ yield return new WaitForSeconds(0.5f);
+ num.fontSize = 35;
+ yield return new WaitForSeconds(0.1f);
+ num.fontSize = 30;
+ yield return new WaitForSeconds(0.3f);
+ }
+ }
+
+
+ ///
+ /// 创建疏散情况内容
+ ///
+ /// 文本内容
+ public void CreateSituation(string str)
+ {
+ GameObject newText = Instantiate(TextPrefab2);
+ newText.transform.SetParent(content2.transform, false);
+ Text text = newText.GetComponentInChildren();
+ text.text = str;
+ // 按照班级排序
+ initialized();
+ }
+ #region 疏散情况按班级排序功能实现
+ //数据初始化
+ public void initialized()
+ {
+ foreach (Transform child in gridLayoutGroup.transform)
+ {
+ // 初始化时获取所有子文本框
+ textFields.Clear();
+ Text textComponent = child.GetComponent();
+ if (textComponent != null)
+ {
+ textFields.Add(textComponent);
+ }
+
+ // 按照班级排序
+ SortByClass();
+ }
+ }
+
+ // 按照班级号排序
+ public void SortByClass()
+ {
+ // 排序之前先解析班级数字
+ textFields = textFields.OrderBy(t => ParseClassNumber(t.text)).ToList();
+
+ // 重新排列文本框的位置(GridLayoutGroup 会自动处理)
+ for (int i = 0; i < textFields.Count; i++)
+ {
+ textFields[i].transform.SetSiblingIndex(i); // 更新顺序
+ }
+ }
+ // 解析班级号,例如 "4-1班" 变为 4-1
+ int ParseClassNumber(string classText)
+ {
+ // 使用正则表达式提取类似 "4-1" 的班级号
+ Match match = Regex.Match(classText, @"(\d+)-(\d+)");
+ if (match.Success)
+ {
+ int part1 = int.Parse(match.Groups[1].Value); // 提取第一个数字
+ int part2 = int.Parse(match.Groups[2].Value); // 提取第二个数字
+ return part1 * 100 + part2; // 返回合成数值,用于排序
+ }
+
+ Debug.LogError($"无法解析班级号: {classText}");
+ return 0; // 默认返回 0,表示无法解析
+ }
+
+
+ #endregion
+
+ //动画部分
public void OnClickHideButton()
{
// 如果按钮已隐藏,点击后显示
@@ -429,14 +623,18 @@ public class ZZUIManager : MonoBehaviour
{
// 恢复按钮到原位置
buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
- bg.transform.Rotate(0, 0,180f);
+ // 让面板B滑动到显示位置,同时面板A向左移动
+ panelA.DOAnchorPosX(-panelAMoveDistance, moveDuration).SetEase(Ease.InOutCubic); // 面板A同时移动
+ bg.transform.Rotate(0, 0, 180f);
isHidden = false; // 更新状态为未隐藏
}
else
{
// 隐藏按钮
+ // 让面板B滑动到隐藏位置,同时面板A恢复原位
buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
- bg.transform.Rotate(0, 0,180f);
+ panelA.DOAnchorPosX(-45f, moveDuration).SetEase(Ease.InOutCubic); // 面板A恢复原位
+ bg.transform.Rotate(0, 0, 180f);
isHidden = true; // 更新状态为隐藏
}
}
@@ -458,8 +656,8 @@ public class ZZUIManager : MonoBehaviour
break;
case 5:
break;
- case 6:
- break;
+ case 6:
+ break;
}
}
@@ -469,7 +667,7 @@ public class ZZUIManager : MonoBehaviour
/// 1-操场 2-教室 3-厨房 4-楼道
public void MapTP(int a)
{
- switch(a)
+ switch (a)
{
case 1:
@@ -514,108 +712,31 @@ public class ZZUIManager : MonoBehaviour
// 执行 Option 3 相关的事件
Debug.Log("Option 3 selected");
break;
- case 3:
+ case 3:
break;
- case 4:
+ case 4:
break;
case 5:
break;
}
}
///
- /// 修改右边框框内容
+ /// 打开起火点面板
///
- /// 内容
- /// 从上到下
- public void FixWarn(string str,int a)
+ public void OpenFirePanel()
{
- switch (a)
- {
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- break;
- }
+ TipTilte.SetActive(true);
+ MapTapPanel.SetActive(true);
}
///
- /// 修改网络延迟
+ /// 关闭起火点面板
///
- /// 网络延迟的数字部分
- public void FixDelay(string str)
+ public void CloseFirePanel()
{
- WLYC.text = "网络延迟:" + str;
- }
- ///
- /// 修改疏散班级情况
- ///
- /// 班级撤离情况
- /// 更新第几条消息从上往下
- public void FixSituation(string str,int a)
- {
- switch (a)
- {
- case 1:
- Situation_Tip_1.text = str;
- break;
- case 2:
- Situation_Tip_2.text = str;
- break;
- case 3:
- Situation_Tip_3.text = str;
- break;
- case 4:
- Situation_Tip_4.text = str;
- break;
- }
- }
- ///
- /// 修改成功撤离班级的信息
- ///
- /// 撤离班级的名字
- /// 人数
- public void FixFledOk(string str,int a)
- {
- Right_MessageText.text = str;
- int currentValue = int.Parse(Student_Number.text);
- currentValue = a;
- // 更新 InputField 的文本
- Student_Number.text = currentValue.ToString();
- }
- ///
- /// 修改未撤离班级
- ///
- /// 未撤离的班级
- /// 未撤离的人数
- public void FixNo(string str,int a)
- {
- NO_Left_MessageText.text = str;
- NO_Right_MessageText.text = str;
- NO_Student.text =a.ToString();
- }
- ///
- /// 修改撤离方案的介绍
- ///
- /// 内容
- /// A=1,B=2,C=3选项
- public void FixFled(string str,int a)
- {
- switch (a)
- {
- case 1:
- RightText1.text = str;
- break;
- case 2:
- RightText2.text = str;
- break;
- case 3:
- RightText3.text = str;
- break;
- }
+ TipTilte.SetActive(false);
+ MapTapPanel.SetActive(false);
}
+
///
/// 撤离方案选择
///
@@ -667,26 +788,51 @@ public class ZZUIManager : MonoBehaviour
MapTapPanel.SetActive(true);
}
}
- ///
- /// 疏散提示
- ///
+ ///
+ /// 疏散提示
+ ///
public void WarnPanel()
{
- if(Command02.activeSelf)
+ if (Command02.activeSelf)
{
Command02.SetActive(false);
+ isEnd = false;
+ StopCoroutine(Flicker());
}
else
{
Command02.SetActive(true);
+ isEnd = true;
+ StartCoroutine(Flicker());
}
}
///
+ /// 动效的携程
+ ///
+ ///
+ IEnumerator Flicker()
+ {
+ while (isEnd)
+ {
+ Bg1.color = new Color(1f, 1f, 1f);
+ Bg.color = new Color(1f, 0f, 0f);
+ yield return new WaitForSeconds(0.6f);
+ Bg.color = new Color(1f, 1f, 1f);
+ Bg1.color = new Color(1f, 0f, 0f);
+ yield return new WaitForSeconds(0.5f);
+ }
+
+ }
+ public void FixWarnPanelText(string str)
+ {
+ WartipText.text = str;
+ }
+ ///
/// 撤离方案选着
///
public void DialogboxPanel()
{
- if(DiaLogBox.activeSelf)
+ if (DiaLogBox.activeSelf)
{
DiaLogBox.SetActive(false);
}
@@ -709,28 +855,250 @@ public class ZZUIManager : MonoBehaviour
DiaLogBox2.SetActive(true);
}
}
- ///
- /// 创建紧急通告
- ///
- /// 文本内容
+ ///
+ /// 创建紧急通告
+ ///
+ /// 文本内容
public void CreateWarn(string str)
{
GameObject newText = Instantiate(TextPrefab);
newText.transform.SetParent(content.transform, false);
- Text text=newText.GetComponentInChildren();
- text.text = str;
- }
- ///
- /// 创建疏散情况内容
- ///
- /// 文本内容
- public void CreateSituation(string str)
- {
- GameObject newText = Instantiate(TextPrefab2);
- newText.transform.SetParent(content2.transform, false);
Text text = newText.GetComponentInChildren();
text.text = str;
}
+ ///
+ /// 弹出提示框
+ ///
+ public void PopTip()
+ {
+ TipPanel.SetActive(true);
+ TipText.text = "用时" + TimeText.text + "学生疏散完毕";
+ //从透明开始
+ TipText.color = new Color(TipText.color.r, TipText.color.g, TipText.color.b, 0f);
+ TipBg.color = new Color(TipText.color.r, TipText.color.g, TipText.color.b, 0f);
+ StartCoroutine(FadeInOutRoutine());
+ }
+ ///
+ /// 提示面板淡入淡出的携程
+ ///
+ ///
+ IEnumerator FadeInOutRoutine()
+ {
+ isFading = true; // 设置正在淡入淡出标志
+
+ // 淡入
+ float elapsedTime = 0f;
+ while (elapsedTime < fadeInDuration)
+ {
+ elapsedTime += Time.deltaTime;
+ Color textColor = TipText.color;
+ textColor.a = elapsedTime / fadeInDuration; // 根据时间计算alpha值
+ TipText.color = textColor;
+ TipBg.color = textColor;
+
+ yield return null; // 等待下一帧
+ }
+
+ // 显示文本一段时间
+ yield return new WaitForSeconds(displayDuration);
+
+ // 淡出
+ elapsedTime = 0f;
+ while (elapsedTime < fadeOutDuration)
+ {
+ elapsedTime += Time.deltaTime;
+ Color textColor = TipText.color;
+ textColor.a = 1f - (elapsedTime / fadeOutDuration); // 根据时间计算alpha值
+ TipText.color = textColor;
+ TipBg.color = textColor;
+ yield return null; // 等待下一帧
+ }
+
+ isFading = false; // 重置正在淡入淡出标志
+ fadeCoroutine = null; // 重置协程引用
+ TipPanel.SetActive(false);
+ }
+
+
+ #region 修改文本
+ ///
+ /// 修改楼梯口的三个文本信息
+ ///
+ /// 1-第一个,2第二个,3第三个
+ /// 楼梯口信息
+ public void FixStairway(int a, string str)
+ {
+ switch (a)
+ {
+ case 1:
+ icn_stairway_text_1.text = str;
+ break;
+ case 2:
+ icn_stairway_text_2.text = str;
+ break;
+ case 3:
+ icn_stairway_text_3.text = str;
+ break;
+ }
+ }
+ ///
+ /// 修改总指挥头像,名字,内容
+ ///
+ /// 头像图片
+ /// 名字
+ /// 内容
+ public void FixWarn_Tip(Image headImage, string name, string Message)
+ {
+ HeadImage = headImage;
+ Head_Text.text = name;
+ WarnTip_Text.text = Message;
+ }
+ ///
+ /// 修改总指挥框框 无图像,名字,内容
+ ///
+ /// 名字
+ /// 内容
+ public void FixWarn_Tip(string name, string Message)
+ {
+ Head_Text.text = name;
+ WarnTip_Text.text = Message;
+ }
+ ///
+ /// 修改地图上两个带图标的(骷髅头,电话)
+ ///
+ /// 1-骷髅头,2-电话
+ /// 修改的文本内容
+ public void FixMessage(int a, string Message)
+ {
+ switch (a)
+ {
+ case 1:
+ MessageText.text = Message;
+ break;
+ case 2:
+ MessageText2.text = Message;
+ break;
+ }
+ }
+ ///
+ /// 修改右边框框内容
+ ///
+ /// 内容
+ /// 从上到下
+ public void FixWarn(int a, string str)
+ {
+ switch (a)
+ {
+ case 1:
+ Tip_1.text = str;
+ break;
+ case 2:
+ Tip_2.text = str;
+ break;
+ case 3:
+ Tip_3.text = str;
+ break;
+ case 4:
+ Tip_4.text = str;
+ break;
+ }
+ }
+ ///
+ /// 修改网络延迟
+ ///
+ /// 网络延迟的数字部分
+ public void FixDelay(string str)
+ {
+ WLYC.text = "网络延迟:" + str;
+ }
+ ///
+ /// 修改疏散班级情况
+ ///
+ /// 班级撤离情况
+ /// 更新第几条消息从上往下
+ public void FixSituation(int a, string str)
+ {
+ switch (a)
+ {
+ case 1:
+ Situation_Tip_1.text = str;
+ break;
+ case 2:
+ Situation_Tip_2.text = str;
+ break;
+ case 3:
+ Situation_Tip_3.text = str;
+ break;
+ case 4:
+ Situation_Tip_4.text = str;
+ break;
+ }
+ }
+ ///
+ /// 修改成功撤离班级的信息
+ ///
+ /// 撤离班级的名字
+ /// 人数
+ public void FixFledOk(int a, string str)
+ {
+ Right_MessageText.text = str;
+ int currentValue = int.Parse(Student_Number.text);
+ currentValue = a;
+ // 更新 InputField 的文本
+ Student_Number.text = currentValue.ToString();
+ }
+ ///
+ /// 修改未撤离成功
+ ///
+ /// 人数
+ /// 班级
+ /// 共多少名学生
+ public void FixNo(int a, string str,string str2)
+ {
+ NO_Left_MessageText.text = str;
+ NO_Right_MessageText.text = str2;
+ NO_Student.text = a.ToString();
+ }
+ ///
+ /// 修改撤离方案的介绍
+ ///
+ /// 内容
+ /// A=1,B=2,C=3选项
+ public void FixFled(int a, string str)
+ {
+ switch (a)
+ {
+ case 1:
+ RightText1.text = str;
+ break;
+ case 2:
+ RightText2.text = str;
+ break;
+ case 3:
+ RightText3.text = str;
+ break;
+ }
+ }
+
+ ///
+ /// 清点人数时 修改管理区域
+ ///
+ /// 区域名
+ public void FixArea(string str)
+ {
+ Area.text = str;
+ }
+ ///
+ /// 清点人数时 修改NPC名
+ ///
+ /// NPC名
+ public void FixNPCName(string str)
+ {
+ NPCName.text = str;
+ }
+
+ #endregion
+
private void Close()
{
DiaLogBox2?.SetActive(false);
diff --git a/xiaofang/Assets/UnityCommon b/xiaofang/Assets/UnityCommon
index 2e42b278..0385375c 160000
--- a/xiaofang/Assets/UnityCommon
+++ b/xiaofang/Assets/UnityCommon
@@ -1 +1 @@
-Subproject commit 2e42b278d4c6ac9e045925dcc6e04896a19cbfd8
+Subproject commit 0385375c1818fc57f42407a6c5301a26ded3a19a