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b/xiaofang/Assets/Res/gsj/deliver.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5190d8784d9f43e44875d0255c22e69e +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/xiaofang/Assets/Res/gsj/scripts/Drill.cs b/xiaofang/Assets/Res/gsj/scripts/Drill.cs index 483f6397..43889c54 100644 --- a/xiaofang/Assets/Res/gsj/scripts/Drill.cs +++ b/xiaofang/Assets/Res/gsj/scripts/Drill.cs @@ -6,7 +6,7 @@ using UnityEngine.UI; public class Drill : MonoBehaviour { private Button ScheduledBtn; - public bool isadministrator; // ÊÇ·ñΪ¹ÜÀíÔ± + private bool isadministrator=false; // ÊÇ·ñΪ¹ÜÀíÔ± private bool eventAdded = false; // ·ÀÖ¹Öظ´Ìí¼Óʼþ public delegate void BoolChangedHandler(bool value); public event BoolChangedHandler OnBoolAChanged; @@ -26,13 +26,15 @@ public class Drill : MonoBehaviour noRoomText.gameObject.SetActive(false); // ³õʼÒþ²ØÎı¾ content = transform.Find("Mid/Scroll View/Viewport/Content"); + } void Update() { + // ʵʱ¼ì²â·¿¼äÁбíÊÇ·ñΪ¿Õ£¬¿ØÖÆ noRoomText µÄ¿É¼ûÐÔ noRoomText.gameObject.SetActive(content.childCount == 0); - + isadministrator=ReadRoom.instance.isadministrator; // ¼ì²â¹ÜÀíԱ״̬ÊÇ·ñ·¢Éú±ä»¯ if (isadministrator != lastIsAdministratorState) { @@ -67,7 +69,7 @@ public class Drill : MonoBehaviour // ÑÝÁ·¼Æ»®°´Å¥µã»÷ʼþ void OnClickScheduleBtn() { - SceneManager.LoadScene(2); + //SceneManager.LoadScene(2); Debug.Log("µã»÷ÁËÑÝÁ·¼Æ»®°´Å¥£¡"); // ÕâÀï¿ÉÒÔÌí¼Ó¾ßÌåÂß¼­ } diff --git a/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs b/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs index b4aa1b12..046d6325 100644 --- a/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs +++ b/xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs @@ -12,12 +12,25 @@ public class ReadRoom : MonoBehaviour private List roomDataList; public JSONReader js; public bool isenter=false;//Ö÷³ÖÈ˽øÈë + public bool isadministrator = false;//ÊÇ·ñÊǹÜÀíÔ± + private bool isStartRoom = false;//Ö÷³ÖÈËÊÇ·ñÒѾ­µã»÷ÑÝÁ·¿ªÊ¼ // Start is called before the first frame update void Start() { instance = this; gameRoomListInstance = FindObjectOfType(); } + void OnEnable() + { + // ¶©ÔÄʼþ + Starthost.OnBoolStart += HandleRoomControl; + } + + void OnDisable() + { + // È¡Ïû¶©ÔÄʼþ + Starthost.OnBoolStart -= HandleRoomControl; + } //Ö÷³ÖÈËÖ±½Ó½øÈë·¿¼äÒª»ñÈ¡µÄÊý¾Ý public async void head() { @@ -25,6 +38,11 @@ public class ReadRoom : MonoBehaviour if (response != null && response.Data != null) { + if(GlobalData.ServerData.data.isCreater == "Y") + { + SceneManager.LoadScene("yhj"); + isadministrator=true; + } roomDataList = response.Data; Debug.Log($"»ñÈ¡µ½µÄ·¿¼äÊýÁ¿£º{roomDataList.Count}"); // »ñÈ¡µ±Ç°ÈÕÆÚ @@ -36,33 +54,47 @@ public class ReadRoom : MonoBehaviour // µ÷Ó÷½·¨£¬¶¯Ì¬Éú³É·¿¼äÔªËØ foreach (var room in roomDataList) { - if (room.Status == "½øÐÐÖÐ") + if (room.Status == "1"||room.Status=="0") { bool found = false; // ±ê¼ÇÊÇ·ñÕÒµ½Æ¥ÅäµÄÓû§ ID - - for (int i = 0; i < room.PlayerList.Count; i++) + if (!isStartRoom) { - if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && ("2024/12/20" == room.ReserveDate)) + for (int i = 0; i < room.PlayerList.Count; i++) { - Debug.Log("¿ÉÒÔÖ±½Ó½øÈë·¿¼ä"); - SceneManager.LoadScene("Tmap 1"); - isenter = true; - found = true; // ÕÒµ½Æ¥ÅäÓû§ ID - break; // Ö±½ÓÌø³öÑ­»· + + if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId))// && ("2024/12/20" == room.ReserveDate)) + { + //´«ÈËÎïÖ°ÒµID + //Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId); + Debug.Log("¿ÉÒÔÖ±½Ó½øÈë·¿¼ä"); + SceneManager.LoadScene("Tmap 1"); + isenter = true; + found = true; // ÕÒµ½Æ¥ÅäÓû§ ID + break; // Ö±½ÓÌø³öÑ­»· + } } } - + else + { + Debug.Log("Ö÷³ÖÈ˵ã»÷ÁË¿ªÊ¼ÑÝÁ·,µ«Ã»ÓнøÈ볡¾°,Òª½øÈë´óÌü·¿¼ä"); + SceneManager.LoadScene("yhj"); + break; + } // Èç¹ûûÓÐÕÒµ½Æ¥ÅäµÄÓû§ ID£¬Ìøתµ½ "yhj" ³¡¾° if (!found) { Debug.Log("δÕÒµ½Æ¥ÅäÓû§ ID£¬Ìøתµ½³¡¾° 'yhj'"); SceneManager.LoadScene("yhj"); + break; } + // Èç¹ûÕÒµ½ÁËÆ¥Åä·¿¼ä£¬²»ÐèÒªÔÙ¼ì²éÆäËû·¿¼ä + if (found) break; } else { Debug.Log("״̬²»ÊÇ '½øÐÐÖÐ'£¬Ìøתµ½³¡¾° 'yhj'"); SceneManager.LoadScene("yhj"); + break; } } @@ -78,4 +110,8 @@ public class ReadRoom : MonoBehaviour { } + void HandleRoomControl(bool isStart) + { + isStartRoom = isStart; + } } diff --git a/xiaofang/Assets/Res/gsj/scripts/Status.cs b/xiaofang/Assets/Res/gsj/scripts/Status.cs index fda11a1d..0fc2a439 100644 --- a/xiaofang/Assets/Res/gsj/scripts/Status.cs +++ b/xiaofang/Assets/Res/gsj/scripts/Status.cs @@ -23,7 +23,7 @@ public class Status : MonoBehaviour private Button repair;//ÐÞ¸´°´Å¥ private Button cancelbooking;//È¡ÏûÔ¤¶¨°´Å¥ private bool eventAdded = false; // ·ÀÖ¹Öظ´Ìí¼Óʼþ - public bool isadministrator;//ÊÇ·ñΪ¹ÜÀíÔ± + private bool isadministrator;//ÊÇ·ñΪ¹ÜÀíÔ± public Drill drill; private string scenename;//³¡¾°Ãû @@ -67,7 +67,7 @@ public class Status : MonoBehaviour // ²éÕÒ³¡¾°ÖÐµÄ gameRoomList ½Å±¾ÊµÀý gameRoomListInstance = FindObjectOfType(); - + isadministrator = ReadRoom.instance.isadministrator; } public void SetRoomData(string roomId, string sceneId, string subjectId, string templateId, string statu) { diff --git a/xiaofang/Assets/Res/gsj/scripts/UseObjects.cs b/xiaofang/Assets/Res/gsj/scripts/UseObjects.cs index 28cf3c4c..3cdde2a0 100644 --- a/xiaofang/Assets/Res/gsj/scripts/UseObjects.cs +++ b/xiaofang/Assets/Res/gsj/scripts/UseObjects.cs @@ -11,6 +11,7 @@ public class UseObjects : MonoBehaviour private Transform parentObject; // ¸¸ÎïÌ壨°üº¬ËùÓÐ×ÓÎïÌ壩 private GameObject player;//Íæ¼Ò public JSONReader js; + public List retrievedDataList = new List(); // ´æ´¢¸ù¾Ý ID ²éѯµ½µÄ MatialData Êý¾Ý //¾¯½äÎïƷʹÓà public GameObject warningPrefab; // ¾¯½ä׶µÀ¾ßÄ£ÐÍ public GameObject polePrefab; // ¾¯½ä¸ËµÀ¾ßÄ£ÐÍ @@ -20,7 +21,7 @@ public class UseObjects : MonoBehaviour private List warningObjects = new List(); // ´æ´¢ËùÓо¯½äÀàµÀ¾ß //ÎïÆ·½»¸¶ public List potentialTargets; // ËùÓпÉÄܳÉΪ½»¸¶¶ÔÏóµÄÄ¿±êÁбí - public Button deliverButton; // ½»¸¶°´Å¥ + public Transform deliverButton; // ½»¸¶°´Å¥ public float deliveryRange = 1f; // ½»¸¶·¶Î§°ë¾¶ private GameObject currentTarget; // µ±Ç°×î½üµÄ½»¸¶Ä¿±ê private bool islogistics;//½ÇÉ«ÊÇ·ñΪºóÇÚ±£ÕÏ×é; @@ -38,13 +39,14 @@ public class UseObjects : MonoBehaviour void Start() { - parentObject = GameObject.Find("fireEquip").transform; + parentObject = transform.Find("fireEquip"); player=GameObject.FindGameObjectWithTag("Player"); // ³õʼ»¯Ä£ÄâÎïÆ·Êý¾Ý InitializeItemConfigs(3001); // Òþ²Ø½»¸¶°´Å¥ - deliverButton.gameObject.SetActive(false); - deliverButton.onClick.AddListener(HandleDelivery); + + //deliverButton.gameObject.SetActive(false); + //deliverButton.onClick.AddListener(HandleDelivery); // Ϊÿ¸ö×ÓÎïÌåÌí¼Óµã»÷ʼþ foreach (Transform child in parentObject) @@ -57,8 +59,15 @@ public class UseObjects : MonoBehaviour } // ³õʼ»¯×ÓÎïÌå״̬ Transform buttonPanel = child.Find("informationImage"); + // Òþ²Ø½»¸¶°´Å¥ + deliverButton = child.Find("deliver"); + deliverButton.gameObject.SetActive(false); + Transform highlight = child.Find("Image"); - if 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