diff --git a/xiaofang/Assets/Script/Scheduled_03/Panel.cs b/xiaofang/Assets/Script/Scheduled_03/Panel.cs index 13388e1a..6c2e8c28 100644 --- a/xiaofang/Assets/Script/Scheduled_03/Panel.cs +++ b/xiaofang/Assets/Script/Scheduled_03/Panel.cs @@ -788,7 +788,7 @@ public class Panel : MonoBehaviour Text personText = personItem.GetComponentInChildren(); if (personText != null) - {Debug.LogError("INININNIININININININININININININININININININI"); + { // 检查该人员是否已经添加到当前场景 bool isPersonAdded = sceneDataDictionary[selectedInfo.scene].Any(info => info.name == personText.text); diff --git a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs index d643d8cc..3a0cc0dc 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs @@ -81,7 +81,6 @@ public class EvacuationPanel : MonoBehaviour createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List(); foreach(var npcInfo in personnelItems) { - Debug.LogError("+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"); NpcList nPC = new NpcList(); nPC.npcId = npcInfo.npcId.ToString(); nPC.areaId = npcInfo.sceneId.ToString();