LogError删除
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@ -788,7 +788,7 @@ public class Panel : MonoBehaviour
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Text personText = personItem.GetComponentInChildren<Text>();
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Text personText = personItem.GetComponentInChildren<Text>();
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if (personText != null)
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if (personText != null)
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{Debug.LogError("INININNIININININININININININININININININININI");
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{
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// 检查该人员是否已经添加到当前场景
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// 检查该人员是否已经添加到当前场景
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bool isPersonAdded = sceneDataDictionary[selectedInfo.scene].Any(info => info.name == personText.text);
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bool isPersonAdded = sceneDataDictionary[selectedInfo.scene].Any(info => info.name == personText.text);
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@ -81,7 +81,6 @@ public class EvacuationPanel : MonoBehaviour
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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foreach(var npcInfo in personnelItems)
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foreach(var npcInfo in personnelItems)
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{
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{
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Debug.LogError("+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
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NpcList nPC = new NpcList();
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NpcList nPC = new NpcList();
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nPC.npcId = npcInfo.npcId.ToString();
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nPC.npcId = npcInfo.npcId.ToString();
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nPC.areaId = npcInfo.sceneId.ToString();
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nPC.areaId = npcInfo.sceneId.ToString();
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