应急演练图标读取以及三级面板设置

This commit is contained in:
lq 2024-12-18 21:31:25 +08:00
parent 7f82478353
commit bbdd46c6df
24 changed files with 1022 additions and 10 deletions

View File

@ -59,7 +59,7 @@ MonoBehaviour:
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buildTarget: Standalone
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View File

@ -186,6 +186,7 @@ public class Panel : MonoBehaviour
dutyItem.dutyNameText.text = showText;
dutyItem.leader = npcData.GroupLeader;
dutyItem.dutyId = npcData.ID;
//dutyItem.dutyImage.sprite = Resources.Load<Sprite>("UIImage/Vocational/icn_commander");
peopleList.Add(item);
}
}

View File

@ -242,20 +242,27 @@ public class EvacuationPanel : MonoBehaviour
{
// 标记当前选择的区域
OnSceneItemClicked(sceneitem, Color.yellow, selectedScene);
// 如果被点击的区域已经有人员
if (personnelItem.NpcNum > 0)
{
redistributeBtn.interactable=true;
redistributeBtn.interactable = true;
ChangeImage(redistributeBtn.interactable);
redistributeBtn.transform.GetComponent<Image>().sprite = showImage[1];
// 清除所有之前的监听器,确保只有最新的事件被执行
redistributeBtn.onClick.RemoveAllListeners();
// 添加最新的监听器
redistributeBtn.onClick.AddListener(() =>
{
// 清除选定区域的人员数据
RedistributeLogic(personnelItem.sceneId, personnelItem.NpcNum);
redistributeBtn.interactable = false ;
redistributeBtn.interactable = false;
ChangeImage(redistributeBtn.interactable);
});
}
// 清空现有场景下的所有人员UI
foreach (Transform child in sceneCount)
{
@ -414,7 +421,6 @@ public class EvacuationPanel : MonoBehaviour
}
}
//设置文字颜色
public void OnSceneItemClicked(GameObject clickedItem, Color color, GameObject select)
{

View File

@ -114,16 +114,16 @@ public class ManagerPanel : MonoBehaviour
public void OnClickPeopleWindows()
{
peopleWindowsPrefab.gameObject.SetActive(true);
foreach (Transform child in personnelPanelCount)
{
Destroy(child.gameObject);
}
CreateFirstLable();
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
{
GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
foreach(var item in panelInfo.peopleList)
//foreach(var item in panelInfo.peopleList)
scenetext.personelPanelText.text = sceneEntry.Key;
scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
scenetext.CreatePeopleItem(sceneEntry.Value);
@ -136,5 +136,9 @@ public class ManagerPanel : MonoBehaviour
{
peopleWindowsPrefab.gameObject.SetActive(false);
}
public void CreateFirstLable()
{
GameObject fistLable = Instantiate<GameObject>(personnelPanel, personnelPanelCount);
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
}
}

View File

@ -2,14 +2,15 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;
public class PersonnelPanel : MonoBehaviour
{
public Text personelPanelText;
public Text personelNumText;
public Transform personelContent;
public Panel panelInfo;
public GameObject personelItem;
public GameObject firstLablePrefab;
// Start is called before the first frame update
void Start()
{

View File

@ -54,7 +54,7 @@ public class LoginPanel : MonoBehaviour
Debug.Log("登陆入参"+ JsonUtility.ToJson(loginBody));
string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
Debug.Log("登录" + response);
// 解析服务器返回的数据
loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
@ -63,7 +63,6 @@ public class LoginPanel : MonoBehaviour
// 打印 access_token
Debug.Log(serverData.data.access_token);
// 跳转场景
SceneManager.LoadScene(1);
}