该亖的張叁
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GameObject newitem = Instantiate(prefab, PrefabTransform);
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{
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if (languageData.ID == ID)
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{
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{
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// 将时间格式化为 "MM:SS"
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string formattedTime = FormatTime(timeInSeconds);
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if (Time != null)
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{
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// 检查是否达到10秒
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if (timeInSeconds >= 12)
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{
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}
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public void ColorText()
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{
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}
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/// <summary>
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/// 协程:每秒切换Text的颜色
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private IEnumerator ChangeTextColor()
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{
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while (true)
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{
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if (Time != null)
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{
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}
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// 等待1秒
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 格式化时间为 "MM:SS"
|
||||
/// </summary>
|
||||
/// <param name="time">时间(秒)</param>
|
||||
/// <returns>格式化后的时间字符串</returns>
|
||||
private string FormatTime(float time)
|
||||
{
|
||||
int minutes = Mathf.FloorToInt(time / 60); // 分钟
|
||||
int seconds = Mathf.FloorToInt(time % 60); // 秒
|
||||
return $"{minutes:00}:{seconds:00}";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -93,6 +93,11 @@ public class FreePanelManager : MonoBehaviour
|
||||
{
|
||||
Z = this;
|
||||
ContainsValue(11002);
|
||||
//
|
||||
Chooselitem8.Instance.CreateItem(10800);
|
||||
Chooselitem8.Instance.CreateItem(10060);
|
||||
Chooselitem8.Instance.ColorText();
|
||||
//
|
||||
if (DirectChildren.Count>=5)
|
||||
{
|
||||
OpcRight.gameObject.SetActive(true);
|
||||
|
@ -144,6 +144,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
int a = 0;
|
||||
private void Start()
|
||||
{
|
||||
|
||||
GetOpcID(8006);
|
||||
hylCS = this;
|
||||
btn.onClick.AddListener(() =>
|
||||
|
Loading…
Reference in New Issue
Block a user