From bea43936f3e8524bbda682355bd483fa20af2a8c Mon Sep 17 00:00:00 2001
From: LMZ <1477077658@qq.com>
Date: Thu, 26 Dec 2024 23:18:09 +0800
Subject: [PATCH] =?UTF-8?q?=E8=AF=A5=E4=BA=96=E7=9A=84=E5=BC=B5=E5=8F=81?=
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---
.../Prefabs/PanelPrefabs/Command_End.prefab | 270 ++++++++----------
.../Assets/Prefabs/PanelPrefabs/TimeBg.prefab | 159 +++++++++++
.../Prefabs/PanelPrefabs/TimeBg.prefab.meta | 7 +
xiaofang/Assets/Scenes/HylScene/Test.unity | 195 ++++++++++++-
.../Assets/Script/UI/ZZZZZZ/Chooselitem8.cs | 68 ++++-
.../Script/UI/ZZZZZZ/FreePanelManager.cs | 5 +
xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs | 1 +
7 files changed, 544 insertions(+), 161 deletions(-)
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create mode 100644 xiaofang/Assets/Prefabs/PanelPrefabs/TimeBg.prefab.meta
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GameObject:
m_ObjectHideFlags: 0
@@ -617,6 +744,17 @@ MonoBehaviour:
m_Spacing: {x: 0, y: 0}
m_Constraint: 0
m_ConstraintCount: 2
+--- !u!114 &1194367126 stripped
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objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 09ab129ab15635d4482ae5617eb97556, type: 3}
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m_ObjectHideFlags: 0
@@ -1591,6 +1740,29 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2059853627}
m_CullTransparentMesh: 1
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value: -43.38
objectReference: {fileID: 0}
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diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Chooselitem8.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Chooselitem8.cs
index 033dae46..077d0296 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/Chooselitem8.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Chooselitem8.cs
@@ -10,21 +10,83 @@ public class Chooselitem8 : MonoBehaviour
public Text text;
public static Chooselitem8 Instance;
public JSONReader JSONReader;
+
+ public Text Time;// 要改变颜色的Text组件
+ private bool isRed = false; // 当前颜色是否是红色
+ private float timeInSeconds; // 当前时间,单位为秒
+ public GameObject Timeobject;
+ private bool isRunning = true; // 控制计时是否继续运行
public void Start()
{
Instance = this;
+ InvokeRepeating(nameof(UpdateTimeDisplay), 0f, 1f);
}
public void CreateItem(int ID)
{
- GameObject newitem=Instantiate(prefab,PrefabTransform);
+ GameObject newitem = Instantiate(prefab, PrefabTransform);
foreach (var item in JSONReader.LanguageDictionary)
{
Language languageData = item.Value;
- if (languageData.ID==ID)
+ if (languageData.ID == ID)
{
- text.text=languageData.Text;
+ text.text = languageData.Text;
}
}
}
+ private void UpdateTimeDisplay()
+ {
+ if (!isRunning) return;
+ // 将时间格式化为 "MM:SS"
+ string formattedTime = FormatTime(timeInSeconds);
+ if (Time != null)
+ {
+ Time.text = formattedTime;
+ }
+
+ // 增加时间(每秒)
+ timeInSeconds++;
+ // 检查是否达到10秒
+ if (timeInSeconds >= 12)
+ {
+ isRunning = false; // 停止计时
+ CancelInvoke(nameof(UpdateTimeDisplay)); // 停止Invoke调用
+ Timeobject.SetActive(false);
+ }
+
+ }
+ public void ColorText()
+ {
+ StartCoroutine(ChangeTextColor());
+ }
+ ///
+ /// 协程:每秒切换Text的颜色
+ ///
+ private IEnumerator ChangeTextColor()
+ {
+ while (true)
+ {
+ if (Time != null)
+ {
+ // 切换颜色
+ Time.color = isRed ? Color.white : Color.red;
+ isRed = !isRed;
+ }
+
+ // 等待1秒
+ yield return new WaitForSeconds(1f);
+ }
+ }
+ ///
+ /// 格式化时间为 "MM:SS"
+ ///
+ /// 时间(秒)
+ /// 格式化后的时间字符串
+ private string FormatTime(float time)
+ {
+ int minutes = Mathf.FloorToInt(time / 60); // 分钟
+ int seconds = Mathf.FloorToInt(time % 60); // 秒
+ return $"{minutes:00}:{seconds:00}";
+ }
+
}
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
index 33767c09..4885555a 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
@@ -93,6 +93,11 @@ public class FreePanelManager : MonoBehaviour
{
Z = this;
ContainsValue(11002);
+ //
+ Chooselitem8.Instance.CreateItem(10800);
+ Chooselitem8.Instance.CreateItem(10060);
+ Chooselitem8.Instance.ColorText();
+ //
if (DirectChildren.Count>=5)
{
OpcRight.gameObject.SetActive(true);
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs
index 1ea0788c..95c96904 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs
@@ -144,6 +144,7 @@ public class OpcOrder2 : MonoBehaviour
int a = 0;
private void Start()
{
+
GetOpcID(8006);
hylCS = this;
btn.onClick.AddListener(() =>