玩家准备和主持人开始游戏
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@ -554,10 +554,28 @@ public class test : MonoBehaviour
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wEBScriptListener.SendMessageByte(sendData);
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}
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public void StartGameDrill(string roomId)
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{
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JoinRoomRequest data = new JoinRoomRequest();
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data.RoomId = roomId;
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WSMessage msg = new WSMessage();
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msg.Module = "select";
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msg.ServiceName = "GetSelectHistoryList";
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msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
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byte[] sendData = ProtoBufffer.Serialize(msg);
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WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
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JoinRoomRequest login = ProtoBufffer.DeSerialize<JoinRoomRequest>(deinfo.Data.ToByteArray());
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Debug.Log("==========消息转发函数调用");
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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// Start is called before the first frame update
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@ -782,6 +800,10 @@ public class test : MonoBehaviour
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{
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test111.instance.Oppanel();
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}
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if (userJoinResponse.MessageType == 12)//玩家准备
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{
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GameObject.Find("HostCanvas").GetComponent<Starthost>().isSatisfy=true;
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}
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break;
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.Analytics;
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using UnityEngine.SceneManagement;
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@ -111,6 +112,55 @@ public class ReadRoom : MonoBehaviour
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}
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}
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else
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{
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Debug.LogError("获取房间列表失败!");
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}
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}public async bool roompanmduan()
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{
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var response = await gameRoomListInstance.getGameRoomList();
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if (response != null && response.Data != null)
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{
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if (GlobalData.ServerData.data.isCreater == "Y")
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{
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}
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roomDataList = response.Data;
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Debug.Log($"获取到的房间数量:{roomDataList.Count}");
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// 调用方法,动态生成房间元素
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foreach (var room in roomDataList)
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{
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if (room.Status == "1" || room.Status == "0")
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{
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bool found = false; // 标记是否找到匹配的用户 ID
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if (!isStartRoom)
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{
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for (int i = 0; i < room.PlayerList.Count; i++)
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{
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Debug.LogError(GlobalData.ServerData.data.userId);
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Debug.LogError(1111111111111111111);
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Debug.LogError(room.PlayerList[i].UserId);
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if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && (formattedDate == room.ReserveDate))
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{
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//传人物职业ID
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//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
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Debug.Log("可以直接进入房间");
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SceneManager.LoadScene("Tmap 1");
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Debug.Log(room.RoomId);
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test.JoinRoom(room.RoomId);
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//if,(GlobalData.ServerData.data.openId==)
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//isenter = true;
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found = true; // 找到匹配用户 ID
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break; // 直接跳出循环
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}
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}
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}
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}
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}
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}
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else
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{
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@ -183,6 +183,7 @@ public class Starthost : MonoBehaviour
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peopleposition.SetActive(false);
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right.SetActive(false);
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AnimateUIElementAsync();
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test.StartGameDrill(ReadRoom.instance.roomid);
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start.interactable = false; // 防止点击事件
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//总指挥接警动画
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// 开始对讲机效果流程
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