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@ -15,7 +15,7 @@ public class Fire : MonoBehaviour
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private bool isExtinguishing = false; // 是否正在灭火
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private bool isExtinguishing = false; // 是否正在灭火
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public float extinguishTime = 3.0f; // 灭火所需的时间
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public float extinguishTime = 3.0f; // 灭火所需的时间
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@ -27,7 +27,7 @@ public class Fire : MonoBehaviour
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void Update()
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void Update()
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{
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{
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// 检查玩家是否在范围内且按住灭火键(假设是 "E" 键)
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// 检查玩家是否在范围内且按住灭火键
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isExtinguishing = true; // 防止重复触发灭火
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Debug.Log("松开按键");
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// 如果玩家松开按键或者离开范围,重置计时
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// 如果玩家松开按键或者离开范围,重置计时
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