This commit is contained in:
huyulong 2024-12-27 11:36:00 +08:00
commit c2588d6c4f
12 changed files with 1049 additions and 252 deletions

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@ -10,14 +10,16 @@ public class Starthost : MonoBehaviour
// 定义委托事件
public delegate void BoolValueChanged(bool newValue);
public static event BoolValueChanged OnBoolValueChanged;
//定义委托事件是否开始
public delegate void BoolIsStart(bool newValue);
public static event BoolIsStart OnBoolStart;
private bool isRotating = false; // 默认旋转状态
private GameObject panel;
private Button posiBtn;//人员到位情况按钮
private Button start;//开始演练按钮
public bool isReady;//在线玩家是否准备
public bool isSatisfy;//人员是否满足
public bool isStart;//演习是否开始
public bool isStart=false;//演习是否开始
private GameObject time;//计时
private Text timeText;//计时时间
private bool isTimerRunning=false;//是否开始计时
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}
//开始进行演习
void OnClickStartBtn()
{
isStart = true;
{
if (isSatisfy)
{
peopleposition.SetActive(false);
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//SceneManager.LoadScene(4);
//开始计时
isTimerRunning = true;
time.SetActive(true);
time.SetActive(true);
isStart = true;
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@ -136,7 +136,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler
}
public void HandleViewSwipe()
{
if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 270 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 90)
if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 260 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 100)
{
cameraControl.ResetTargetOffsets();
}

View File

@ -10,17 +10,83 @@ public class Chooselitem8 : MonoBehaviour
public Text text;
public static Chooselitem8 Instance;
public JSONReader JSONReader;
public Text Time;// 要改变颜色的Text组件
private bool isRed = false; // 当前颜色是否是红色
private float timeInSeconds; // 当前时间,单位为秒
public GameObject Timeobject;
private bool isRunning = true; // 控制计时是否继续运行
public void Start()
{
Instance = this;
InvokeRepeating(nameof(UpdateTimeDisplay), 0f, 1f);
}
public void CreateItem(int ID)
{
GameObject newitem=Instantiate(prefab,PrefabTransform);
GameObject newitem = Instantiate(prefab, PrefabTransform);
foreach (var item in JSONReader.LanguageDictionary)
{
Language languageData = item.Value;
if (languageData.ID==ID)
if (languageData.ID == ID)
{
text.text=languageData.Text;
text.text = languageData.Text;
}
}
}
private void UpdateTimeDisplay()
{
if (!isRunning) return;
// 将时间格式化为 "MM:SS"
string formattedTime = FormatTime(timeInSeconds);
if (Time != null)
{
Time.text = formattedTime;
}
// 增加时间(每秒)
timeInSeconds++;
// 检查是否达到10秒
if (timeInSeconds >= 12)
{
isRunning = false; // 停止计时
CancelInvoke(nameof(UpdateTimeDisplay)); // 停止Invoke调用
Timeobject.SetActive(false);
}
}
public void ColorText()
{
StartCoroutine(ChangeTextColor());
}
/// <summary>
/// 协程每秒切换Text的颜色
/// </summary>
private IEnumerator ChangeTextColor()
{
while (true)
{
if (Time != null)
{
// 切换颜色
Time.color = isRed ? Color.white : Color.red;
isRed = !isRed;
}
// 等待1秒
yield return new WaitForSeconds(1f);
}
}
/// <summary>
/// 格式化时间为 "MM:SS"
/// </summary>
/// <param name="time">时间(秒)</param>
/// <returns>格式化后的时间字符串</returns>
private string FormatTime(float time)
{
int minutes = Mathf.FloorToInt(time / 60); // 分钟
int seconds = Mathf.FloorToInt(time % 60); // 秒
return $"{minutes:00}:{seconds:00}";
}
}

View File

@ -93,6 +93,11 @@ public class FreePanelManager : MonoBehaviour
{
Z = this;
ContainsValue(11002);
//
Chooselitem8.Instance.CreateItem(10800);
Chooselitem8.Instance.CreateItem(10060);
Chooselitem8.Instance.ColorText();
//
if (DirectChildren.Count>=5)
{
OpcRight.gameObject.SetActive(true);

View File

@ -136,7 +136,7 @@ public class OpcOrder2 : MonoBehaviour
public GameObject itemPrefab; // 用于生成的Item预制体
public Transform contentTransform; // Content的Transform
public JSONReader jsonReader;
List<List<string>> groupedData;
public List<List<string>> groupedData;
public List<GameObject> ItemList;
public string name;
@ -144,16 +144,17 @@ public class OpcOrder2 : MonoBehaviour
int a = 0;
private void Start()
{
GetOpcID(8006);
hylCS = this;
btn.onClick.AddListener(() =>
{
bool isActive = Tip.activeSelf;
Tip.SetActive(!isActive);
if (ItemList.Count == 1)
if (ItemList.Count == 0)
{
Debug.Log("进来了");
CreateItem(2001, 1);
CreateItem(2001, 0);
}
});
}
@ -168,7 +169,7 @@ public class OpcOrder2 : MonoBehaviour
}
public void CreateItem(int ID, int k)
{
if (k >= 3)
if (k > 3)
{
if (k == 4) k = 1;
if (k == 5) k = 2;
@ -185,6 +186,20 @@ public class OpcOrder2 : MonoBehaviour
groupedData = ParseData(select.Role);
}
}
print(groupedData.Count);
// 检查 k 是否有效
if (k < 0 || k >= groupedData.Count)
{
Debug.LogError($"索引 k 超出范围k = {k}, groupedData.Count = {groupedData.Count}");
return;
}
// 检查 groupedData[k] 是否为空或无数据
if (groupedData[k] == null || groupedData[k].Count == 0)
{
Debug.LogError($"groupedData[{k}] 是空或没有数据!");
return;
}
// 动态生成Item并添加到Content
for (int i = 0; i < groupedData[k].Count; i++)
@ -217,6 +232,7 @@ public class OpcOrder2 : MonoBehaviour
// 点击事件处理函数,支持单独管理
private void OnItemClick(GameObject item, int index)
{
Debug.Log("被点击了" + index);
if ( item.GetComponentInChildren<Text>().text==name)
{
@ -240,8 +256,23 @@ public class OpcOrder2 : MonoBehaviour
//设置文本
public void SetItemText(int k)
{
for (int i = 1; i < ItemList.Count; i++)
// 检查 k 是否有效
if (k < 0 || k >= groupedData.Count)
{
Debug.LogError($"索引 k 超出范围k = {k}, groupedData.Count = {groupedData.Count}");
return;
}
for (int i = 1; i < ItemList.Count+1; i++)
{
// 检查 i 是否超出 groupedData[k] 的范围
if (i >= groupedData[k].Count)
{
Debug.LogWarning($"索引 i 超出范围i = {i}, groupedData[{k}].Count = {groupedData[k].Count}");
break;
}
Text itemText = ItemList[i].GetComponentInChildren<Text>();
if (itemText != null)
{