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m_ObjectHideFlags: 0
|
||||
@ -66822,7 +66838,7 @@ RectTransform:
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -0.000091552734}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: -259.1844}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!1 &5723411037200588897
|
||||
GameObject:
|
||||
|
@ -136,7 +136,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler
|
||||
}
|
||||
public void HandleViewSwipe()
|
||||
{
|
||||
if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 270 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 90)
|
||||
if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 260 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 100)
|
||||
{
|
||||
cameraControl.ResetTargetOffsets();
|
||||
}
|
||||
|
@ -10,17 +10,83 @@ public class Chooselitem8 : MonoBehaviour
|
||||
public Text text;
|
||||
public static Chooselitem8 Instance;
|
||||
public JSONReader JSONReader;
|
||||
|
||||
public Text Time;// 要改变颜色的Text组件
|
||||
private bool isRed = false; // 当前颜色是否是红色
|
||||
private float timeInSeconds; // 当前时间,单位为秒
|
||||
public GameObject Timeobject;
|
||||
private bool isRunning = true; // 控制计时是否继续运行
|
||||
public void Start()
|
||||
{
|
||||
Instance = this;
|
||||
InvokeRepeating(nameof(UpdateTimeDisplay), 0f, 1f);
|
||||
}
|
||||
public void CreateItem(int ID)
|
||||
{
|
||||
GameObject newitem=Instantiate(prefab,PrefabTransform);
|
||||
GameObject newitem = Instantiate(prefab, PrefabTransform);
|
||||
foreach (var item in JSONReader.LanguageDictionary)
|
||||
{
|
||||
Language languageData = item.Value;
|
||||
if (languageData.ID==ID)
|
||||
if (languageData.ID == ID)
|
||||
{
|
||||
text.text=languageData.Text;
|
||||
text.text = languageData.Text;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void UpdateTimeDisplay()
|
||||
{
|
||||
if (!isRunning) return;
|
||||
// 将时间格式化为 "MM:SS"
|
||||
string formattedTime = FormatTime(timeInSeconds);
|
||||
if (Time != null)
|
||||
{
|
||||
Time.text = formattedTime;
|
||||
}
|
||||
|
||||
// 增加时间(每秒)
|
||||
timeInSeconds++;
|
||||
// 检查是否达到10秒
|
||||
if (timeInSeconds >= 12)
|
||||
{
|
||||
isRunning = false; // 停止计时
|
||||
CancelInvoke(nameof(UpdateTimeDisplay)); // 停止Invoke调用
|
||||
Timeobject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
public void ColorText()
|
||||
{
|
||||
StartCoroutine(ChangeTextColor());
|
||||
}
|
||||
/// <summary>
|
||||
/// 协程:每秒切换Text的颜色
|
||||
/// </summary>
|
||||
private IEnumerator ChangeTextColor()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (Time != null)
|
||||
{
|
||||
// 切换颜色
|
||||
Time.color = isRed ? Color.white : Color.red;
|
||||
isRed = !isRed;
|
||||
}
|
||||
|
||||
// 等待1秒
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 格式化时间为 "MM:SS"
|
||||
/// </summary>
|
||||
/// <param name="time">时间(秒)</param>
|
||||
/// <returns>格式化后的时间字符串</returns>
|
||||
private string FormatTime(float time)
|
||||
{
|
||||
int minutes = Mathf.FloorToInt(time / 60); // 分钟
|
||||
int seconds = Mathf.FloorToInt(time % 60); // 秒
|
||||
return $"{minutes:00}:{seconds:00}";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -93,6 +93,11 @@ public class FreePanelManager : MonoBehaviour
|
||||
{
|
||||
Z = this;
|
||||
ContainsValue(11002);
|
||||
//
|
||||
Chooselitem8.Instance.CreateItem(10800);
|
||||
Chooselitem8.Instance.CreateItem(10060);
|
||||
Chooselitem8.Instance.ColorText();
|
||||
//
|
||||
if (DirectChildren.Count>=5)
|
||||
{
|
||||
OpcRight.gameObject.SetActive(true);
|
||||
|
@ -136,7 +136,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
public GameObject itemPrefab; // 用于生成的Item预制体
|
||||
public Transform contentTransform; // Content的Transform
|
||||
public JSONReader jsonReader;
|
||||
List<List<string>> groupedData;
|
||||
public List<List<string>> groupedData;
|
||||
public List<GameObject> ItemList;
|
||||
public string name;
|
||||
|
||||
@ -144,16 +144,17 @@ public class OpcOrder2 : MonoBehaviour
|
||||
int a = 0;
|
||||
private void Start()
|
||||
{
|
||||
|
||||
GetOpcID(8006);
|
||||
hylCS = this;
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
bool isActive = Tip.activeSelf;
|
||||
Tip.SetActive(!isActive);
|
||||
if (ItemList.Count == 1)
|
||||
if (ItemList.Count == 0)
|
||||
{
|
||||
Debug.Log("进来了");
|
||||
CreateItem(2001, 1);
|
||||
CreateItem(2001, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -168,7 +169,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
}
|
||||
public void CreateItem(int ID, int k)
|
||||
{
|
||||
if (k >= 3)
|
||||
if (k > 3)
|
||||
{
|
||||
if (k == 4) k = 1;
|
||||
if (k == 5) k = 2;
|
||||
@ -185,6 +186,20 @@ public class OpcOrder2 : MonoBehaviour
|
||||
groupedData = ParseData(select.Role);
|
||||
}
|
||||
}
|
||||
print(groupedData.Count);
|
||||
// 检查 k 是否有效
|
||||
if (k < 0 || k >= groupedData.Count)
|
||||
{
|
||||
Debug.LogError($"索引 k 超出范围!k = {k}, groupedData.Count = {groupedData.Count}");
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查 groupedData[k] 是否为空或无数据
|
||||
if (groupedData[k] == null || groupedData[k].Count == 0)
|
||||
{
|
||||
Debug.LogError($"groupedData[{k}] 是空或没有数据!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 动态生成Item并添加到Content
|
||||
for (int i = 0; i < groupedData[k].Count; i++)
|
||||
@ -217,6 +232,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
// 点击事件处理函数,支持单独管理
|
||||
private void OnItemClick(GameObject item, int index)
|
||||
{
|
||||
Debug.Log("被点击了" + index);
|
||||
if ( item.GetComponentInChildren<Text>().text==name)
|
||||
{
|
||||
|
||||
@ -240,8 +256,23 @@ public class OpcOrder2 : MonoBehaviour
|
||||
//设置文本
|
||||
public void SetItemText(int k)
|
||||
{
|
||||
for (int i = 1; i < ItemList.Count; i++)
|
||||
// 检查 k 是否有效
|
||||
if (k < 0 || k >= groupedData.Count)
|
||||
{
|
||||
Debug.LogError($"索引 k 超出范围!k = {k}, groupedData.Count = {groupedData.Count}");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 1; i < ItemList.Count+1; i++)
|
||||
{
|
||||
// 检查 i 是否超出 groupedData[k] 的范围
|
||||
if (i >= groupedData[k].Count)
|
||||
{
|
||||
Debug.LogWarning($"索引 i 超出范围!i = {i}, groupedData[{k}].Count = {groupedData[k].Count}");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
Text itemText = ItemList[i].GetComponentInChildren<Text>();
|
||||
if (itemText != null)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user