UI代码提交
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@ -40,20 +40,6 @@ public class Panel : MonoBehaviour
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GetData();
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}
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public void SetName()
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{
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}
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public void SetDuty()
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{
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}
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public void SetScene()
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{
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}
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//处理点击选择剧本按钮
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@ -100,7 +86,7 @@ public class Panel : MonoBehaviour
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//获取鼠标点击位置的信息
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public void GetData()
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{
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// 当鼠标左键按下时进行检测
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@ -115,7 +101,7 @@ public class Panel : MonoBehaviour
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// 创建 PointerEventData 来记录点击事件的数据
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PointerEventData pointerData = new PointerEventData(eventSystem);
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pointerData.position = Input.mousePosition;
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pointerData.position = Input.mousePosition;//获取鼠标点击的位置
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// 用于存储射线检测的结果
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List<RaycastResult> results = new List<RaycastResult>();
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@ -132,17 +118,17 @@ public class Panel : MonoBehaviour
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if (clickedButton != null)
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{
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Text buttonText = clickedButton.GetComponentInChildren<Text>();
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if (buttonText != null && buttonText.tag == Tags.people)
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if (buttonText != null && buttonText.tag == Tags.people)//这里可以获取标签为人员的信息
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{
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name = buttonText.text;
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Debug.Log(name);
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}
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else if (buttonText != null && buttonText.tag == Tags.scene)
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else if (buttonText != null && buttonText.tag == Tags.scene)//这里可以获取标签为场景的信息
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{
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scene = buttonText.text;
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Debug.Log(scene);
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}
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else if (buttonText != null && buttonText.tag == Tags.duty)
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else if (buttonText != null && buttonText.tag == Tags.duty)//这里可以获取标签为职责的信息
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{
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duty = buttonText.text;
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Debug.Log(duty);
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@ -8,3 +8,5 @@ public class Tags
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public const string duty = "Duty";
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public const string scene = "Scene";
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}
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