打包第一版
This commit is contained in:
parent
dc780717c3
commit
c6133bdfd3
@ -7939,6 +7939,7 @@ MonoBehaviour:
|
||||
_skill_Pick: {fileID: 0}
|
||||
_skill_Jump: {fileID: 0}
|
||||
_skill_Watering: {fileID: 0}
|
||||
IsWater: 0
|
||||
--- !u!114 &382802818
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -26150,6 +26151,8 @@ MonoBehaviour:
|
||||
firedis: 4
|
||||
ps: {fileID: 0}
|
||||
us: {fileID: 0}
|
||||
UseSkill: {fileID: 0}
|
||||
characterControl: {fileID: 0}
|
||||
--- !u!135 &1629676688
|
||||
SphereCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -26843,7 +26846,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &1707678917
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,6 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.MemoryProfiler;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class CharacterInturn : MonoBehaviour
|
||||
|
@ -3,7 +3,6 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEditor.PackageManager;
|
||||
using UnityEngine;
|
||||
|
||||
public class getTemplateList : MonoBehaviour
|
||||
|
@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DatePanel : MonoBehaviour
|
||||
@ -60,6 +61,7 @@ public class DatePanel : MonoBehaviour
|
||||
panel.UploadData();
|
||||
Debug.LogError("+++++++++");
|
||||
createTemplateInterface.createTemplate(dataText.text);
|
||||
SceneManager.LoadScene(5);
|
||||
}
|
||||
|
||||
//Ä£°åÃæ°åÈ·¶¨°´Å¥
|
||||
|
@ -2,7 +2,6 @@ using Newtonsoft.Json.Schema;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Search.Providers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -4,12 +4,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Serialization;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking.Types;
|
||||
using UnityEngine.UI;
|
||||
using static System.Collections.Specialized.BitVector32;
|
||||
using static UnityEditor.Progress;
|
||||
|
||||
public class EvacuationPanel : MonoBehaviour
|
||||
{
|
||||
|
@ -2,7 +2,6 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Progress;
|
||||
|
||||
public class PersonnelPanel : MonoBehaviour
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using static Unity.VisualScripting.FlowStateWidget;
|
||||
|
||||
public class SelectScenePanel : Base
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.Rendering.LookDev;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -7,14 +7,14 @@ public class CameraSmoothMove : MonoBehaviour
|
||||
{
|
||||
public Transform target; // 相机围绕的目标(建筑物)
|
||||
public Vector3 offset = new Vector3(0f, 2f, -5f); // 相机初始偏移量
|
||||
private float orbitSpeed = 0.5f; // 绕目标旋转的速度(度/秒)
|
||||
public float smoothSpeed = 0.5f; // 平滑移动的速度
|
||||
private float orbitSpeed = 1f; // 绕目标旋转的速度(度/秒)
|
||||
public float smoothSpeed = 1f; // 平滑移动的速度
|
||||
public float minDistance = 70f; // 最小距离
|
||||
public float maxDistance = 80f; // 最大距离
|
||||
public float scrollSpeed = 2f; // 鼠标滚轮控制距离的速度
|
||||
|
||||
private bool isOrbiting = true; // 是否正在绕建筑物旋转
|
||||
private float orbitDuration = 10f; // 绕建筑物转一圈所需的时间
|
||||
private float orbitDuration = 7f; // 绕建筑物转一圈所需的时间
|
||||
private Vector3 fixedPosition; // 相机停留的固定位置
|
||||
private Quaternion fixedRotation; // 相机停留时的旋转
|
||||
private float currentDistance; // 当前与目标的距离
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Newtonsoft.Json;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor.PackageManager;
|
||||
using JetBrains.Annotations;
|
||||
using System.Data;
|
||||
public class auth_login
|
||||
|
File diff suppressed because one or more lines are too long
@ -2,7 +2,6 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions.Must;
|
||||
using UnityEngine.Networking.Types;
|
||||
|
Loading…
Reference in New Issue
Block a user