打包第一版

This commit is contained in:
huyulong 2024-12-24 19:28:00 +08:00
parent dc780717c3
commit c6133bdfd3
13 changed files with 19 additions and 132 deletions

View File

@ -7939,6 +7939,7 @@ MonoBehaviour:
_skill_Pick: {fileID: 0}
_skill_Jump: {fileID: 0}
_skill_Watering: {fileID: 0}
IsWater: 0
--- !u!114 &382802818
MonoBehaviour:
m_ObjectHideFlags: 0
@ -26150,6 +26151,8 @@ MonoBehaviour:
firedis: 4
ps: {fileID: 0}
us: {fileID: 0}
UseSkill: {fileID: 0}
characterControl: {fileID: 0}
--- !u!135 &1629676688
SphereCollider:
m_ObjectHideFlags: 0
@ -26843,7 +26846,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!81 &1707678917
AudioListener:
m_ObjectHideFlags: 0

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@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor.MemoryProfiler;
using UnityEngine;
using UnityEngine.UI;
public class CharacterInturn : MonoBehaviour

View File

@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEditor.PackageManager;
using UnityEngine;
public class getTemplateList : MonoBehaviour

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@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DatePanel : MonoBehaviour
@ -60,6 +61,7 @@ public class DatePanel : MonoBehaviour
panel.UploadData();
Debug.LogError("+++++++++");
createTemplateInterface.createTemplate(dataText.text);
SceneManager.LoadScene(5);
}
//Ä£°åÃæ°åÈ·¶¨°´Å¥

View File

@ -2,7 +2,6 @@ using Newtonsoft.Json.Schema;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Search.Providers;
using UnityEngine;
using UnityEngine.UI;

View File

@ -4,12 +4,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Xml.Serialization;
using Unity.VisualScripting;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.Networking.Types;
using UnityEngine.UI;
using static System.Collections.Specialized.BitVector32;
using static UnityEditor.Progress;
public class EvacuationPanel : MonoBehaviour
{

View File

@ -2,7 +2,6 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;
public class PersonnelPanel : MonoBehaviour
{

View File

@ -6,7 +6,6 @@ using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static Unity.VisualScripting.FlowStateWidget;
public class SelectScenePanel : Base
{

View File

@ -6,7 +6,6 @@ using JetBrains.Annotations;
using Newtonsoft.Json;
using TMPro;
using Unity.VisualScripting;
using UnityEditor.Rendering.LookDev;
using UnityEngine;
using UnityEngine.UI;

View File

@ -7,14 +7,14 @@ public class CameraSmoothMove : MonoBehaviour
{
public Transform target; // 相机围绕的目标(建筑物)
public Vector3 offset = new Vector3(0f, 2f, -5f); // 相机初始偏移量
private float orbitSpeed = 0.5f; // 绕目标旋转的速度(度/秒)
public float smoothSpeed = 0.5f; // 平滑移动的速度
private float orbitSpeed = 1f; // 绕目标旋转的速度(度/秒)
public float smoothSpeed = 1f; // 平滑移动的速度
public float minDistance = 70f; // 最小距离
public float maxDistance = 80f; // 最大距离
public float scrollSpeed = 2f; // 鼠标滚轮控制距离的速度
private bool isOrbiting = true; // 是否正在绕建筑物旋转
private float orbitDuration = 10f; // 绕建筑物转一圈所需的时间
private float orbitDuration = 7f; // 绕建筑物转一圈所需的时间
private Vector3 fixedPosition; // 相机停留的固定位置
private Quaternion fixedRotation; // 相机停留时的旋转
private float currentDistance; // 当前与目标的距离

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using System.Threading.Tasks;
using UnityEditor.PackageManager;
using JetBrains.Annotations;
using System.Data;
public class auth_login

View File

@ -2,7 +2,6 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.Assertions.Must;
using UnityEngine.Networking.Types;