打包第一版
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@ -7939,6 +7939,7 @@ MonoBehaviour:
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_skill_Pick: {fileID: 0}
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_skill_Pick: {fileID: 0}
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_skill_Jump: {fileID: 0}
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_skill_Jump: {fileID: 0}
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_skill_Watering: {fileID: 0}
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_skill_Watering: {fileID: 0}
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IsWater: 0
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--- !u!114 &382802818
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--- !u!114 &382802818
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -26150,6 +26151,8 @@ MonoBehaviour:
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firedis: 4
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firedis: 4
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ps: {fileID: 0}
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ps: {fileID: 0}
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us: {fileID: 0}
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us: {fileID: 0}
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UseSkill: {fileID: 0}
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characterControl: {fileID: 0}
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--- !u!135 &1629676688
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--- !u!135 &1629676688
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SphereCollider:
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SphereCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -26843,7 +26846,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!81 &1707678917
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--- !u!81 &1707678917
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AudioListener:
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AudioListener:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,6 +1,5 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor.MemoryProfiler;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class CharacterInturn : MonoBehaviour
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public class CharacterInturn : MonoBehaviour
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@ -3,7 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Unity.VisualScripting.Antlr3.Runtime;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEditor.PackageManager;
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using UnityEngine;
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using UnityEngine;
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public class getTemplateList : MonoBehaviour
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public class getTemplateList : MonoBehaviour
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class DatePanel : MonoBehaviour
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public class DatePanel : MonoBehaviour
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@ -60,6 +61,7 @@ public class DatePanel : MonoBehaviour
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panel.UploadData();
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panel.UploadData();
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Debug.LogError("+++++++++");
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Debug.LogError("+++++++++");
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createTemplateInterface.createTemplate(dataText.text);
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createTemplateInterface.createTemplate(dataText.text);
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SceneManager.LoadScene(5);
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}
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}
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//Ä£°åÃæ°åÈ·¶¨°´Å¥
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//Ä£°åÃæ°åÈ·¶¨°´Å¥
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@ -2,7 +2,6 @@ using Newtonsoft.Json.Schema;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor.Search.Providers;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -4,12 +4,10 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Xml.Serialization;
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using System.Xml.Serialization;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Networking.Types;
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using UnityEngine.Networking.Types;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static System.Collections.Specialized.BitVector32;
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using static System.Collections.Specialized.BitVector32;
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using static UnityEditor.Progress;
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public class EvacuationPanel : MonoBehaviour
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public class EvacuationPanel : MonoBehaviour
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{
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{
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@ -2,7 +2,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static UnityEditor.Progress;
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public class PersonnelPanel : MonoBehaviour
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public class PersonnelPanel : MonoBehaviour
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{
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{
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@ -6,7 +6,6 @@ using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using static Unity.VisualScripting.FlowStateWidget;
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public class SelectScenePanel : Base
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public class SelectScenePanel : Base
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{
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{
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@ -6,7 +6,6 @@ using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEditor.Rendering.LookDev;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -7,14 +7,14 @@ public class CameraSmoothMove : MonoBehaviour
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{
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{
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public Transform target; // 相机围绕的目标(建筑物)
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public Transform target; // 相机围绕的目标(建筑物)
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public Vector3 offset = new Vector3(0f, 2f, -5f); // 相机初始偏移量
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public Vector3 offset = new Vector3(0f, 2f, -5f); // 相机初始偏移量
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private float orbitSpeed = 0.5f; // 绕目标旋转的速度(度/秒)
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private float orbitSpeed = 1f; // 绕目标旋转的速度(度/秒)
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public float smoothSpeed = 0.5f; // 平滑移动的速度
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public float smoothSpeed = 1f; // 平滑移动的速度
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public float minDistance = 70f; // 最小距离
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public float minDistance = 70f; // 最小距离
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public float maxDistance = 80f; // 最大距离
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public float maxDistance = 80f; // 最大距离
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public float scrollSpeed = 2f; // 鼠标滚轮控制距离的速度
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public float scrollSpeed = 2f; // 鼠标滚轮控制距离的速度
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private bool isOrbiting = true; // 是否正在绕建筑物旋转
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private bool isOrbiting = true; // 是否正在绕建筑物旋转
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private float orbitDuration = 10f; // 绕建筑物转一圈所需的时间
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private float orbitDuration = 7f; // 绕建筑物转一圈所需的时间
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private Vector3 fixedPosition; // 相机停留的固定位置
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private Vector3 fixedPosition; // 相机停留的固定位置
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private Quaternion fixedRotation; // 相机停留时的旋转
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private Quaternion fixedRotation; // 相机停留时的旋转
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private float currentDistance; // 当前与目标的距离
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private float currentDistance; // 当前与目标的距离
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEditor.PackageManager;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using System.Data;
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using System.Data;
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public class auth_login
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public class auth_login
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File diff suppressed because one or more lines are too long
@ -2,7 +2,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Assertions.Must;
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using UnityEngine.Assertions.Must;
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using UnityEngine.Networking.Types;
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using UnityEngine.Networking.Types;
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