This commit is contained in:
hyskai 2024-10-23 15:13:58 +08:00
parent 88f758b93a
commit c71184e68d
10 changed files with 359 additions and 3 deletions

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@ -3039,6 +3039,8 @@ GameObject:
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@ -3080,6 +3082,32 @@ MonoBehaviour:
spreadRadius: 3
windDirection: 0
SpreadFireNumber: 3
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@ -13,10 +13,15 @@ public class Fire : MonoBehaviour
private CharacterControl characterControl;//玩家控制器
void Start()
{
FireEffect = transform.Find("FireEffect").gameObject;
//FireEffect = transform.Find("FireEffect").gameObject;
}
public void SetFire(GameObject fire)
{
FireEffect = fire;
}
void Update()
{
// 检查玩家是否在范围内且按住灭火键(假设是 "E" 键)

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@ -60,7 +60,8 @@ public class Firelive : MonoBehaviour
isBurning = true;
// 初始在pos位置生成小火焰预制体
currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
transform.GetComponent<Fire>().SetFire(currentFire);
}
}
@ -72,6 +73,7 @@ public class Firelive : MonoBehaviour
Destroy(currentFire);
currentFire=Instantiate(bigfire, transform.position, Quaternion.identity);
Canbig = false;
transform.GetComponent<Fire>().SetFire(currentFire);
StartCoroutine(DelayedSpread());
}

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@ -6,7 +6,7 @@ public class DiStributionbox : MonoBehaviour
{
private Button disbtn;
// Start is called before the first frame update
void Start()
void AWake()
{
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
}