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@ -3039,6 +3039,8 @@ GameObject:
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@ -13,10 +13,15 @@ public class Fire : MonoBehaviour
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private CharacterControl characterControl;//玩家控制器
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void Start()
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{
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FireEffect = transform.Find("FireEffect").gameObject;
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//FireEffect = transform.Find("FireEffect").gameObject;
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}
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public void SetFire(GameObject fire)
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{
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FireEffect = fire;
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}
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void Update()
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{
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// 检查玩家是否在范围内且按住灭火键(假设是 "E" 键)
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isBurning = true;
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// 初始在pos位置生成小火焰预制体
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currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
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currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
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transform.GetComponent<Fire>().SetFire(currentFire);
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}
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}
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Destroy(currentFire);
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currentFire=Instantiate(bigfire, transform.position, Quaternion.identity);
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Canbig = false;
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transform.GetComponent<Fire>().SetFire(currentFire);
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StartCoroutine(DelayedSpread());
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}
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{
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private Button disbtn;
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// Start is called before the first frame update
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void Start()
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void AWake()
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{
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disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
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}
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||||
|
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