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@ -13,10 +13,15 @@ public class Fire : MonoBehaviour
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private CharacterControl characterControl;//玩家控制器
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private CharacterControl characterControl;//玩家控制器
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void Start()
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void Start()
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{
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{
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void Update()
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void Update()
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{
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{
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// 检查玩家是否在范围内且按住灭火键(假设是 "E" 键)
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// 检查玩家是否在范围内且按住灭火键(假设是 "E" 键)
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@ -60,7 +60,8 @@ public class Firelive : MonoBehaviour
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// 初始在pos位置生成小火焰预制体
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// 初始在pos位置生成小火焰预制体
|
||||||
currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
|
currentFire = Instantiate(minfire, transform.position, Quaternion.identity);
|
||||||
|
transform.GetComponent<Fire>().SetFire(currentFire);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -72,6 +73,7 @@ public class Firelive : MonoBehaviour
|
|||||||
Destroy(currentFire);
|
Destroy(currentFire);
|
||||||
currentFire=Instantiate(bigfire, transform.position, Quaternion.identity);
|
currentFire=Instantiate(bigfire, transform.position, Quaternion.identity);
|
||||||
Canbig = false;
|
Canbig = false;
|
||||||
|
transform.GetComponent<Fire>().SetFire(currentFire);
|
||||||
StartCoroutine(DelayedSpread());
|
StartCoroutine(DelayedSpread());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,7 @@ public class DiStributionbox : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private Button disbtn;
|
private Button disbtn;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void AWake()
|
||||||
{
|
{
|
||||||
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
|
disbtn = GameObject.Find("Canvas/Distribution box").GetComponent<Button>();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user