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cellSpans:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -455,7 +455,19 @@ public class JSONReader : MonoBehaviour
|
||||
return null;
|
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}
|
||||
}
|
||||
|
||||
public string GetOcpID(int id)
|
||||
{
|
||||
Task_ info = null;
|
||||
if (TaskDictionary.TryGetValue(id.ToString(), out info))
|
||||
{
|
||||
return info.Role;
|
||||
}
|
||||
else
|
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{
|
||||
Debug.Log($"No Select found with ID: {id}");
|
||||
return null;
|
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}
|
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}
|
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}
|
||||
|
||||
// 帮助类,用于解析 JSON 数组
|
||||
|
@ -25,7 +25,7 @@ public class PlayerTask : MonoBehaviour
|
||||
Debug.Log(1111111111111111111);
|
||||
Debug.Log(id);
|
||||
TaskPanel.instance.displaytask(id);
|
||||
|
||||
Player.CSZS.SetPlayerID(id.ToString());
|
||||
}
|
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}
|
||||
|
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|
@ -25,6 +25,9 @@ public class FreePanelManager : MonoBehaviour
|
||||
public GameObject EvacuateSurePanel;
|
||||
//Êèɢ˳ÐòÃæ°å
|
||||
public GameObject EvacuatePanel;
|
||||
//职业介绍面板
|
||||
public GameObject OpcPanel1;
|
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public GameObject OpcPanelTime;
|
||||
[Header("ͼÏñ")]
|
||||
//ÌØÊâÇé¿öµ¯´°±³¾°Í¼
|
||||
public Image TipBg;
|
||||
@ -92,12 +95,6 @@ public class FreePanelManager : MonoBehaviour
|
||||
public void Start()
|
||||
{
|
||||
Z = this;
|
||||
ContainsValue(11002);
|
||||
//
|
||||
Chooselitem8.Instance.CreateItem(10800);
|
||||
Chooselitem8.Instance.CreateItem(10060);
|
||||
Chooselitem8.Instance.ColorText();
|
||||
//
|
||||
if (DirectChildren.Count>=5)
|
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{
|
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OpcRight.gameObject.SetActive(true);
|
||||
@ -614,4 +611,16 @@ public class FreePanelManager : MonoBehaviour
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 打开关闭职业任务面板
|
||||
/// </summary>
|
||||
public void OpenOpcPanel()
|
||||
{
|
||||
OpenOpcPanel(OpcPanel1, OpcPanelTime);
|
||||
}
|
||||
public void OpenOpcPanel(GameObject a,GameObject b)
|
||||
{
|
||||
a.SetActive(!OpcPanel1.activeSelf);
|
||||
b.SetActive(!OpcPanelTime.activeSelf);
|
||||
}
|
||||
}
|
||||
|
@ -6,40 +6,37 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
|
||||
public static Player CSZS;
|
||||
public JSONReader jSONReader;
|
||||
|
||||
public Dictionary<string, List<string>> PlayerID = new Dictionary<string, List<string>>()
|
||||
{
|
||||
{ "主持人", new List<string>() },
|
||||
{ "总指挥", new List<string>() },
|
||||
{ "抢险救援组", new List<string>() },
|
||||
{ "(组长)抢险救援组", new List<string>() },
|
||||
{ "医疗救护组", new List<string>() },
|
||||
{ "(组长)医疗救护", new List<string>() },
|
||||
{ "疏散引导组1", new List<string>() },
|
||||
{ "疏散引导组2", new List<string>() },
|
||||
{ "后勤保障组", new List<string>() },
|
||||
{ "(组长)后期保障", new List<string>() },
|
||||
{ "搜寻组", new List<string>() },
|
||||
{ "学生寝室长", new List<string>() }
|
||||
{ "8000", new List<string>() },
|
||||
{ "8001", new List<string>() },
|
||||
{ "8002", new List<string>() },
|
||||
{ "8003", new List<string>() },
|
||||
{ "8004", new List<string>() },
|
||||
{ "8005", new List<string>() },
|
||||
{ "8006", new List<string>() },
|
||||
{ "8007", new List<string>() },
|
||||
{ "8008", new List<string>() },
|
||||
{ "8009", new List<string>() },
|
||||
{ "8010", new List<string>() },
|
||||
{ "8011", new List<string>() }
|
||||
};
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CSZS = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接收玩家接受的任务
|
||||
/// </summary>
|
||||
public void SetPlayerID(string ID, string Task)
|
||||
public void SetPlayerID(string TaskID)
|
||||
{
|
||||
if (PlayerID.ContainsKey(ID))
|
||||
var a=ParseString(jSONReader.GetOcpID(int.Parse(TaskID)));
|
||||
for (int i=0;i<a.Count;i++)
|
||||
{
|
||||
PlayerID[ID].Add(Task); // 添加任务
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("颠仔没有这个职业");
|
||||
PlayerID[a[i]].Add(TaskID);
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,4 +55,37 @@ public class Player : MonoBehaviour
|
||||
return new List<string>(); // 返回空列表
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 解析以 "|" 分隔的字符串并返回一个 List
|
||||
/// </summary>
|
||||
/// <param name="input">输入的字符串</param>
|
||||
/// <returns>解析后的 List,如果输入为空则返回空列表</returns>
|
||||
public static List<string> ParseString(string input)
|
||||
{
|
||||
// 如果输入为空或 null,返回空列表
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
return new List<string>();
|
||||
}
|
||||
|
||||
// 按 "|" 分割字符串,并返回结果列表
|
||||
return new List<string>(input.Split('|'));
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
SetPlayerID("11007");
|
||||
////遍历字典
|
||||
//foreach (KeyValuePair<string, List<string>> kvp in PlayerID)
|
||||
//{
|
||||
// Debug.Log($"职业: {kvp.Key}");
|
||||
|
||||
// // 遍历值(List<string>)
|
||||
// foreach (string task in kvp.Value)
|
||||
// {
|
||||
// Debug.Log($"任务: {task}");
|
||||
// }
|
||||
//}
|
||||
|
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}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ public class Test : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Player.CSZS.SetPlayerID("主持人", "123");
|
||||
//Player.CSZS.SetPlayerID("主持人", "123");
|
||||
List<string> strings = Player.CSZS.GetPlayerID("主持人");
|
||||
Debug.Log("aaaaa"+strings[0]);
|
||||
|
||||
|
@ -6,10 +6,6 @@ using UnityEngine;
|
||||
public class PlayerState : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[Header("鯤소悧沂좆")]
|
||||
public float totalHp = 100;
|
||||
[Header("鯤소뎠품沂좆")]
|
||||
|
Loading…
Reference in New Issue
Block a user