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林小智丶 2024-12-27 17:45:19 +08:00
parent 7dacbff46c
commit c742aa03e0
10 changed files with 952 additions and 2412 deletions

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@ -455,7 +455,19 @@ public class JSONReader : MonoBehaviour
return null;
}
}
public string GetOcpID(int id)
{
Task_ info = null;
if (TaskDictionary.TryGetValue(id.ToString(), out info))
{
return info.Role;
}
else
{
Debug.Log($"No Select found with ID: {id}");
return null;
}
}
}
// 帮助类,用于解析 JSON 数组

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@ -25,7 +25,7 @@ public class PlayerTask : MonoBehaviour
Debug.Log(1111111111111111111);
Debug.Log(id);
TaskPanel.instance.displaytask(id);
Player.CSZS.SetPlayerID(id.ToString());
}
}

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@ -25,6 +25,9 @@ public class FreePanelManager : MonoBehaviour
public GameObject EvacuateSurePanel;
//Êèɢ˳ÐòÃæ°å
public GameObject EvacuatePanel;
//职业介绍面板
public GameObject OpcPanel1;
public GameObject OpcPanelTime;
[Header("ͼÏñ")]
//ÌØÊâÇé¿öµ¯´°±³¾°Í¼
public Image TipBg;
@ -92,12 +95,6 @@ public class FreePanelManager : MonoBehaviour
public void Start()
{
Z = this;
ContainsValue(11002);
//
Chooselitem8.Instance.CreateItem(10800);
Chooselitem8.Instance.CreateItem(10060);
Chooselitem8.Instance.ColorText();
//
if (DirectChildren.Count>=5)
{
OpcRight.gameObject.SetActive(true);
@ -614,4 +611,16 @@ public class FreePanelManager : MonoBehaviour
}
}
/// <summary>
/// 打开关闭职业任务面板
/// </summary>
public void OpenOpcPanel()
{
OpenOpcPanel(OpcPanel1, OpcPanelTime);
}
public void OpenOpcPanel(GameObject a,GameObject b)
{
a.SetActive(!OpcPanel1.activeSelf);
b.SetActive(!OpcPanelTime.activeSelf);
}
}

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@ -6,40 +6,37 @@ public class Player : MonoBehaviour
{
public static Player CSZS;
public JSONReader jSONReader;
public Dictionary<string, List<string>> PlayerID = new Dictionary<string, List<string>>()
{
{ "主持人", new List<string>() },
{ "总指挥", new List<string>() },
{ "抢险救援组", new List<string>() },
{ "(组长)抢险救援组", new List<string>() },
{ "医疗救护组", new List<string>() },
{ "(组长)医疗救护", new List<string>() },
{ "疏散引导组1", new List<string>() },
{ "疏散引导组2", new List<string>() },
{ "后勤保障组", new List<string>() },
{ "(组长)后期保障", new List<string>() },
{ "搜寻组", new List<string>() },
{ "学生寝室长", new List<string>() }
{ "8000", new List<string>() },
{ "8001", new List<string>() },
{ "8002", new List<string>() },
{ "8003", new List<string>() },
{ "8004", new List<string>() },
{ "8005", new List<string>() },
{ "8006", new List<string>() },
{ "8007", new List<string>() },
{ "8008", new List<string>() },
{ "8009", new List<string>() },
{ "8010", new List<string>() },
{ "8011", new List<string>() }
};
private void Awake()
{
CSZS = this;
}
/// <summary>
/// 接收玩家接受的任务
/// </summary>
public void SetPlayerID(string ID, string Task)
public void SetPlayerID(string TaskID)
{
if (PlayerID.ContainsKey(ID))
var a=ParseString(jSONReader.GetOcpID(int.Parse(TaskID)));
for (int i=0;i<a.Count;i++)
{
PlayerID[ID].Add(Task); // 添加任务
}
else
{
Debug.Log("颠仔没有这个职业");
PlayerID[a[i]].Add(TaskID);
}
}
@ -58,4 +55,37 @@ public class Player : MonoBehaviour
return new List<string>(); // 返回空列表
}
}
/// <summary>
/// 解析以 "|" 分隔的字符串并返回一个 List
/// </summary>
/// <param name="input">输入的字符串</param>
/// <returns>解析后的 List如果输入为空则返回空列表</returns>
public static List<string> ParseString(string input)
{
// 如果输入为空或 null返回空列表
if (string.IsNullOrEmpty(input))
{
return new List<string>();
}
// 按 "|" 分割字符串,并返回结果列表
return new List<string>(input.Split('|'));
}
public void Start()
{
SetPlayerID("11007");
////遍历字典
//foreach (KeyValuePair<string, List<string>> kvp in PlayerID)
//{
// Debug.Log($"职业: {kvp.Key}");
// // 遍历值List<string>
// foreach (string task in kvp.Value)
// {
// Debug.Log($"任务: {task}");
// }
//}
}
}

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@ -7,7 +7,7 @@ public class Test : MonoBehaviour
// Start is called before the first frame update
void Start()
{
Player.CSZS.SetPlayerID("主持人", "123");
//Player.CSZS.SetPlayerID("主持人", "123");
List<string> strings = Player.CSZS.GetPlayerID("主持人");
Debug.Log("aaaaa"+strings[0]);

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@ -6,10 +6,6 @@ using UnityEngine;
public class PlayerState : MonoBehaviour
{
[Header("鯤소悧沂좆")]
public float totalHp = 100;
[Header("鯤소뎠품沂좆")]