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diff --git a/xiaofang/Assets/Scenes/HylScene/Test.unity b/xiaofang/Assets/Scenes/HylScene/Test.unity
index 73740af9..78f4fa64 100644
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objectReference: {fileID: 0}
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- objectReference: {fileID: 0}
- - target: {fileID: 1986279548795827112, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
@@ -33650,129 +33495,105 @@ PrefabInstance:
propertyPath: m_Name
value: Command_End
objectReference: {fileID: 0}
- - target: {fileID: 1986279549173157415, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMin.y
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+ value: 1
objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.x
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+ value: 220
objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
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+ value: 70
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.y
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m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
@@ -34007,6 +33828,52 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: -6030086789198283598, guid: 00003e04dc9a2534eb207f108c7b0cd3, type: 3}
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+ m_PrefabAsset: {fileID: 0}
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+ m_Name: BurstCollisionWorld
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &2079273704
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: f1a161c4294214a4fbcb7e9e94800494, type: 3}
+ m_Name:
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+ cellSpans:
+ m_AlignBytes: 16
+--- !u!4 &2079273705
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+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &2081431309
MeshCollider:
m_ObjectHideFlags: 0
diff --git a/xiaofang/Assets/Script/JSONReader/JSONReader.cs b/xiaofang/Assets/Script/JSONReader/JSONReader.cs
index 1af07ebc..d89194d9 100644
--- a/xiaofang/Assets/Script/JSONReader/JSONReader.cs
+++ b/xiaofang/Assets/Script/JSONReader/JSONReader.cs
@@ -455,7 +455,19 @@ public class JSONReader : MonoBehaviour
return null;
}
}
-
+ public string GetOcpID(int id)
+ {
+ Task_ info = null;
+ if (TaskDictionary.TryGetValue(id.ToString(), out info))
+ {
+ return info.Role;
+ }
+ else
+ {
+ Debug.Log($"No Select found with ID: {id}");
+ return null;
+ }
+ }
}
// 帮助类,用于解析 JSON 数组
diff --git a/xiaofang/Assets/Script/PlayerTask.cs b/xiaofang/Assets/Script/PlayerTask.cs
index eafe9e04..563ef19a 100644
--- a/xiaofang/Assets/Script/PlayerTask.cs
+++ b/xiaofang/Assets/Script/PlayerTask.cs
@@ -25,7 +25,7 @@ public class PlayerTask : MonoBehaviour
Debug.Log(1111111111111111111);
Debug.Log(id);
TaskPanel.instance.displaytask(id);
-
+ Player.CSZS.SetPlayerID(id.ToString());
}
}
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
index 4885555a..d9aeaea4 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
@@ -25,6 +25,9 @@ public class FreePanelManager : MonoBehaviour
public GameObject EvacuateSurePanel;
//疏散顺序面板
public GameObject EvacuatePanel;
+ //职业介绍面板
+ public GameObject OpcPanel1;
+ public GameObject OpcPanelTime;
[Header("图像")]
//特殊情况弹窗背景图
public Image TipBg;
@@ -92,12 +95,6 @@ public class FreePanelManager : MonoBehaviour
public void Start()
{
Z = this;
- ContainsValue(11002);
- //
- Chooselitem8.Instance.CreateItem(10800);
- Chooselitem8.Instance.CreateItem(10060);
- Chooselitem8.Instance.ColorText();
- //
if (DirectChildren.Count>=5)
{
OpcRight.gameObject.SetActive(true);
@@ -614,4 +611,16 @@ public class FreePanelManager : MonoBehaviour
}
}
+ ///
+ /// 打开关闭职业任务面板
+ ///
+ public void OpenOpcPanel()
+ {
+ OpenOpcPanel(OpcPanel1, OpcPanelTime);
+ }
+ public void OpenOpcPanel(GameObject a,GameObject b)
+ {
+ a.SetActive(!OpcPanel1.activeSelf);
+ b.SetActive(!OpcPanelTime.activeSelf);
+ }
}
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs
index 908933d1..fed15fc2 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs
@@ -6,40 +6,37 @@ public class Player : MonoBehaviour
{
public static Player CSZS;
+ public JSONReader jSONReader;
public Dictionary> PlayerID = new Dictionary>()
{
- { "主持人", new List() },
- { "总指挥", new List() },
- { "抢险救援组", new List() },
- { "(组长)抢险救援组", new List() },
- { "医疗救护组", new List() },
- { "(组长)医疗救护", new List() },
- { "疏散引导组1", new List() },
- { "疏散引导组2", new List() },
- { "后勤保障组", new List() },
- { "(组长)后期保障", new List() },
- { "搜寻组", new List() },
- { "学生寝室长", new List() }
+ { "8000", new List() },
+ { "8001", new List() },
+ { "8002", new List() },
+ { "8003", new List() },
+ { "8004", new List() },
+ { "8005", new List() },
+ { "8006", new List() },
+ { "8007", new List() },
+ { "8008", new List() },
+ { "8009", new List() },
+ { "8010", new List() },
+ { "8011", new List() }
};
private void Awake()
{
CSZS = this;
}
-
///
/// 接收玩家接受的任务
///
- public void SetPlayerID(string ID, string Task)
+ public void SetPlayerID(string TaskID)
{
- if (PlayerID.ContainsKey(ID))
+ var a=ParseString(jSONReader.GetOcpID(int.Parse(TaskID)));
+ for (int i=0;i(); // 返回空列表
}
}
+ ///
+ /// 解析以 "|" 分隔的字符串并返回一个 List
+ ///
+ /// 输入的字符串
+ /// 解析后的 List,如果输入为空则返回空列表
+ public static List ParseString(string input)
+ {
+ // 如果输入为空或 null,返回空列表
+ if (string.IsNullOrEmpty(input))
+ {
+ return new List();
+ }
+
+ // 按 "|" 分割字符串,并返回结果列表
+ return new List(input.Split('|'));
+ }
+
+ public void Start()
+ {
+ SetPlayerID("11007");
+ ////遍历字典
+ //foreach (KeyValuePair> kvp in PlayerID)
+ //{
+ // Debug.Log($"职业: {kvp.Key}");
+
+ // // 遍历值(List)
+ // foreach (string task in kvp.Value)
+ // {
+ // Debug.Log($"任务: {task}");
+ // }
+ //}
+
+ }
}
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs
index 049d8519..0d13f530 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs
@@ -7,7 +7,7 @@ public class Test : MonoBehaviour
// Start is called before the first frame update
void Start()
{
- Player.CSZS.SetPlayerID("主持人", "123");
+ //Player.CSZS.SetPlayerID("主持人", "123");
List strings = Player.CSZS.GetPlayerID("主持人");
Debug.Log("aaaaa"+strings[0]);
diff --git a/xiaofang/Assets/Script/hylScripts/PlayerState.cs b/xiaofang/Assets/Script/hylScripts/PlayerState.cs
index 0ffb3153..f31f701c 100644
--- a/xiaofang/Assets/Script/hylScripts/PlayerState.cs
+++ b/xiaofang/Assets/Script/hylScripts/PlayerState.cs
@@ -6,10 +6,6 @@ using UnityEngine;
public class PlayerState : MonoBehaviour
{
-
-
-
-
[Header("玩家总血量")]
public float totalHp = 100;
[Header("玩家当前血量")]