From c742aa03e0318147f3d54e79211a2aee5b149daf Mon Sep 17 00:00:00 2001 From: LMZ <1477077658@qq.com> Date: Fri, 27 Dec 2024 17:45:19 +0800 Subject: [PATCH] CCCCSSSSSSS --- .../Prefabs/PanelPrefabs/Command_End.prefab | 1428 +---------------- .../Prefabs/PanelPrefabs/FreePanel_End.prefab | 649 +++++++- xiaofang/Assets/Scenes/HylScene/Test.unity | 659 +------- xiaofang/Assets/Scenes/Tmap 1.unity | 515 +++--- .../Assets/Script/JSONReader/JSONReader.cs | 14 +- xiaofang/Assets/Script/PlayerTask.cs | 2 +- .../Script/UI/ZZZZZZ/FreePanelManager.cs | 21 +- xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs | 70 +- xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs | 2 +- .../Assets/Script/hylScripts/PlayerState.cs | 4 - 10 files changed, 952 insertions(+), 2412 deletions(-) diff --git a/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab b/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab index d3803301..1f784280 100644 --- a/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab +++ b/xiaofang/Assets/Prefabs/PanelPrefabs/Command_End.prefab @@ -278,7 +278,7 @@ RectTransform: m_Children: - 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+ public string GetOcpID(int id) + { + Task_ info = null; + if (TaskDictionary.TryGetValue(id.ToString(), out info)) + { + return info.Role; + } + else + { + Debug.Log($"No Select found with ID: {id}"); + return null; + } + } } // 帮助类,用于解析 JSON 数组 diff --git a/xiaofang/Assets/Script/PlayerTask.cs b/xiaofang/Assets/Script/PlayerTask.cs index eafe9e04..563ef19a 100644 --- a/xiaofang/Assets/Script/PlayerTask.cs +++ b/xiaofang/Assets/Script/PlayerTask.cs @@ -25,7 +25,7 @@ public class PlayerTask : MonoBehaviour Debug.Log(1111111111111111111); Debug.Log(id); TaskPanel.instance.displaytask(id); - + Player.CSZS.SetPlayerID(id.ToString()); } } diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs index 4885555a..d9aeaea4 100644 --- a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs +++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs @@ -25,6 +25,9 @@ public class FreePanelManager : MonoBehaviour public GameObject EvacuateSurePanel; //疏散顺序面板 public GameObject EvacuatePanel; + //职业介绍面板 + public GameObject OpcPanel1; + public GameObject OpcPanelTime; [Header("图像")] //特殊情况弹窗背景图 public Image TipBg; @@ -92,12 +95,6 @@ public class FreePanelManager : MonoBehaviour public void Start() { Z = this; - ContainsValue(11002); - // - Chooselitem8.Instance.CreateItem(10800); - Chooselitem8.Instance.CreateItem(10060); - Chooselitem8.Instance.ColorText(); - // if (DirectChildren.Count>=5) { OpcRight.gameObject.SetActive(true); @@ -614,4 +611,16 @@ public class FreePanelManager : MonoBehaviour } } + /// + /// 打开关闭职业任务面板 + /// + public void OpenOpcPanel() + { + OpenOpcPanel(OpcPanel1, OpcPanelTime); + } + public void OpenOpcPanel(GameObject a,GameObject b) + { + a.SetActive(!OpcPanel1.activeSelf); + b.SetActive(!OpcPanelTime.activeSelf); + } } diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs index 908933d1..fed15fc2 100644 --- a/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs +++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs @@ -6,40 +6,37 @@ public class Player : MonoBehaviour { public static Player CSZS; + public JSONReader jSONReader; public Dictionary> PlayerID = new Dictionary>() { - { "主持人", new List() }, - { "总指挥", new List() }, - { "抢险救援组", new List() }, - { "(组长)抢险救援组", new List() }, - { "医疗救护组", new List() }, - { "(组长)医疗救护", new List() }, - { "疏散引导组1", new List() }, - { "疏散引导组2", new List() }, - { "后勤保障组", new List() }, - { "(组长)后期保障", new List() }, - { "搜寻组", new List() }, - { "学生寝室长", new List() } + { "8000", new List() }, + { "8001", new List() }, + { "8002", new List() }, + { "8003", new List() }, + { "8004", new List() }, + { "8005", new List() }, + { "8006", new List() }, + { "8007", new List() }, + { "8008", new List() }, + { "8009", new List() }, + { "8010", new List() }, + { "8011", new List() } }; private void Awake() { CSZS = this; } - /// /// 接收玩家接受的任务 /// - public void SetPlayerID(string ID, string Task) + public void SetPlayerID(string TaskID) { - if (PlayerID.ContainsKey(ID)) + var a=ParseString(jSONReader.GetOcpID(int.Parse(TaskID))); + for (int i=0;i(); // 返回空列表 } } + /// + /// 解析以 "|" 分隔的字符串并返回一个 List + /// + /// 输入的字符串 + /// 解析后的 List,如果输入为空则返回空列表 + public static List ParseString(string input) + { + // 如果输入为空或 null,返回空列表 + if (string.IsNullOrEmpty(input)) + { + return new List(); + } + + // 按 "|" 分割字符串,并返回结果列表 + return new List(input.Split('|')); + } + + public void Start() + { + SetPlayerID("11007"); + ////遍历字典 + //foreach (KeyValuePair> kvp in PlayerID) + //{ + // Debug.Log($"职业: {kvp.Key}"); + + // // 遍历值(List) + // foreach (string task in kvp.Value) + // { + // Debug.Log($"任务: {task}"); + // } + //} + + } } diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs index 049d8519..0d13f530 100644 --- a/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs +++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs @@ -7,7 +7,7 @@ public class Test : MonoBehaviour // Start is called before the first frame update void Start() { - Player.CSZS.SetPlayerID("主持人", "123"); + //Player.CSZS.SetPlayerID("主持人", "123"); List strings = Player.CSZS.GetPlayerID("主持人"); Debug.Log("aaaaa"+strings[0]); diff --git a/xiaofang/Assets/Script/hylScripts/PlayerState.cs b/xiaofang/Assets/Script/hylScripts/PlayerState.cs index 0ffb3153..f31f701c 100644 --- a/xiaofang/Assets/Script/hylScripts/PlayerState.cs +++ b/xiaofang/Assets/Script/hylScripts/PlayerState.cs @@ -6,10 +6,6 @@ using UnityEngine; public class PlayerState : MonoBehaviour { - - - - [Header("玩家总血量")] public float totalHp = 100; [Header("玩家当前血量")]