This commit is contained in:
huyulong 2024-12-29 10:43:27 +08:00
commit c743860080
3 changed files with 88 additions and 4 deletions

View File

@ -36,6 +36,83 @@ public class ReadRoom : MonoBehaviour
// 取消订阅事件
Starthost.OnBoolStart -= HandleRoomControl;
}
public async void adHead()
{
var response = await gameRoomListInstance.getGameRoomList();
if (response != null && response.Data != null)
{
if (GlobalData.ServerData.data.isCreater == "Y")
{
Debug.LogError(2);
isadministrator = true;
}
roomDataList = response.Data;
Debug.Log($"获取到的房间数量:{roomDataList.Count}");
// 获取当前日期
DateTime currentDate = DateTime.Now;
//将当前日期格式化为 "yyyy/MM/dd" 形式
string formattedDate = currentDate.ToString("yyyy/MM/dd");
// 调用方法,动态生成房间元素
foreach (var room in roomDataList)
{
if (room.Status == "1" || room.Status == "0")
{
bool found = false; // 标记是否找到匹配的用户 ID
if (!isStartRoom)
{
for (int i = 0; i < room.PlayerList.Count; i++)
{
Debug.LogError(GlobalData.ServerData.data.userId);
Debug.LogError(1111111111111111111);
Debug.LogError(room.PlayerList[i].UserId);
if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && (formattedDate == room.ReserveDate))
{
//传人物职业ID
//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
Debug.Log("可以直接进入房间");
SceneManager.LoadScene("Tmap 1");
//if(GlobalData.ServerData.data.openId==)
isenter = true;
found = true; // 找到匹配用户 ID
break; // 直接跳出循环
}
}
}
else
{
Debug.Log("主持人点击了开始演练,但没有进入场景,要进入大厅房间");
//SceneManager.LoadScene("yhj");
break;
}
// 如果没有找到匹配的用户 ID跳转到 "yhj" 场景
if (!found)
{
Debug.Log("未找到匹配用户 ID跳转到场景 'yhj'");
//SceneManager.LoadScene("yhj");
break;
}
// 如果找到了匹配房间,不需要再检查其他房间
if (found) break;
}
else
{
Debug.Log("状态不是 '进行中',跳转到场景 'yhj'");
//SceneManager.LoadScene("yhj");
break;
}
}
}
else
{
Debug.LogError("获取房间列表失败!");
}
}
//主持人直接进入房间要获取的数据
public async void head()
{
@ -51,6 +128,7 @@ public class ReadRoom : MonoBehaviour
isadministrator=false;
}else
{
SceneManager.LoadScene("yhj");
isadministrator = true;
}
foreach(var item in response.Data)
@ -94,9 +172,14 @@ public class ReadRoom : MonoBehaviour
bool found = false; // 标记是否找到匹配的用户 ID
if (!isStartRoom)
{
Debug.LogError(room.PlayerList.Count);
for (int i = 0; i < room.PlayerList.Count; i++)
{
Debug.LogError(GlobalData.ServerData.data.userId);
Debug.LogError(room.PlayerList[i].UserId);
Debug.LogError("------------");
Debug.LogError(formattedDate);
Debug.LogError(room.ReserveDate);
if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && (formattedDate == room.ReserveDate))
{
//传人物职业ID
@ -121,7 +204,7 @@ public class ReadRoom : MonoBehaviour
{
Debug.Log("未找到匹配用户 ID跳转到场景 'yhj'");
//SceneManager.LoadScene("yhj");
break;
//break;
}
// 如果找到了匹配房间,不需要再检查其他房间
if (found) break;

View File

@ -102,7 +102,7 @@ public class RoomManager : MonoBehaviour
{
if (GlobalData.ServerData.data.userId== room.PlayerList[i].UserId)
{
Debug.Log("可以直接进入房间");
//Debug.Log("可以直接进入房间");
//SceneManager.LoadScene(2);
}

View File

@ -45,7 +45,7 @@ public class LoginPanel : Base
grantType = "password",
clientId = "e5cd7e4891bf95d1d19206ce24a7b32e",
userType = "company_user",
username = "13699802230",
username = "13699802230",//"ZF16c788632",
password = "YYL5371!"
};
image.gameObject.SetActive (true);
@ -69,6 +69,7 @@ public class LoginPanel : Base
{
Debug.LogError(11);
ReadRoom.instance.isadministrator=true;
//ReadRoom.instance.adHead();
SceneManager.LoadScene("yhj");
}
else if(id.text == "13699802230" && pwd.text == "YYL5371!")