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--- !u!1 &1811662063 stripped
|
||||
GameObject:
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m_CorrespondingSourceObject: {fileID: 46083687645065385, guid: 09ab129ab15635d4482ae5617eb97556, type: 3}
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m_PrefabInstance: {fileID: 1579681314}
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||||
m_PrefabAsset: {fileID: 0}
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||||
--- !u!114 &1916291583 stripped
|
||||
MonoBehaviour:
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||||
m_CorrespondingSourceObject: {fileID: 46083688439670448, guid: 09ab129ab15635d4482ae5617eb97556, type: 3}
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m_PrefabInstance: {fileID: 1579681314}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1946593407
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GameObject:
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m_ObjectHideFlags: 0
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||||
@ -1242,6 +1534,17 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_HorizontalFit: 0
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m_VerticalFit: 2
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--- !u!114 &2009348684 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 3077635298785468485, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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m_PrefabInstance: {fileID: 3077635299975306478}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 13fa0701c49727a4c84282a40243e52d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &2059853627
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GameObject:
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m_ObjectHideFlags: 0
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@ -1363,6 +1666,14 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 1834348371, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_Name
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value: progress
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objectReference: {fileID: 0}
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- target: {fileID: 1834348371, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 750830055985094909, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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@ -1387,6 +1698,42 @@ PrefabInstance:
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 848627416208138492, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: itemPrefab
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value:
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objectReference: {fileID: 1811662063}
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- target: {fileID: 848627416208138492, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: ItemList.Array.size
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721369072280, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721369072280, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721369072280, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721369072280, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721369072280, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721369072280, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1809610721856505750, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_Text
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value: "\u5F15\u5BFC\u758F\u6563"
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objectReference: {fileID: 0}
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- target: {fileID: 2439165017323073229, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_Colors.m_PressedColor.b
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value: 0.09718761
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@ -1399,6 +1746,10 @@ PrefabInstance:
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propertyPath: m_Colors.m_PressedColor.r
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value: 0.9811321
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objectReference: {fileID: 0}
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- target: {fileID: 3032695104010050648, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_Text
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value: "\u4E3B\u6301\u4EBA"
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objectReference: {fileID: 0}
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- target: {fileID: 3032695104264456879, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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@ -1427,6 +1778,10 @@ PrefabInstance:
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propertyPath: m_SizeDelta.y
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value: 226.40001
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objectReference: {fileID: 0}
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- target: {fileID: 3032695105541230308, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_RootOrder
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 3032695105541230308, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_AnchorMax.y
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value: 1
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@ -1451,6 +1806,10 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: -139.02
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objectReference: {fileID: 0}
|
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- target: {fileID: 3032695105541230315, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_IsActive
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value: 0
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 3077635299444999927, guid: 940be89243a038b4090a77556e45a06d, type: 3}
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propertyPath: m_Pivot.x
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value: 0
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|
@ -10,6 +10,10 @@ public class Chooselitem8 : MonoBehaviour
|
||||
public Text text;
|
||||
public static Chooselitem8 Instance;
|
||||
public JSONReader JSONReader;
|
||||
public void Start()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
public void CreateItem(int ID)
|
||||
{
|
||||
GameObject newitem=Instantiate(prefab,PrefabTransform);
|
||||
|
@ -136,7 +136,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
public GameObject itemPrefab; // 用于生成的Item预制体
|
||||
public Transform contentTransform; // Content的Transform
|
||||
public JSONReader jsonReader;
|
||||
List<List<string>> groupedData;
|
||||
public List<List<string>> groupedData;
|
||||
public List<GameObject> ItemList;
|
||||
public string name;
|
||||
|
||||
@ -150,10 +150,10 @@ public class OpcOrder2 : MonoBehaviour
|
||||
{
|
||||
bool isActive = Tip.activeSelf;
|
||||
Tip.SetActive(!isActive);
|
||||
if (ItemList.Count == 1)
|
||||
if (ItemList.Count == 0)
|
||||
{
|
||||
Debug.Log("进来了");
|
||||
CreateItem(2001, 1);
|
||||
CreateItem(2001, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -168,7 +168,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
}
|
||||
public void CreateItem(int ID, int k)
|
||||
{
|
||||
if (k >= 3)
|
||||
if (k > 3)
|
||||
{
|
||||
if (k == 4) k = 1;
|
||||
if (k == 5) k = 2;
|
||||
@ -185,6 +185,20 @@ public class OpcOrder2 : MonoBehaviour
|
||||
groupedData = ParseData(select.Role);
|
||||
}
|
||||
}
|
||||
print(groupedData.Count);
|
||||
// 检查 k 是否有效
|
||||
if (k < 0 || k >= groupedData.Count)
|
||||
{
|
||||
Debug.LogError($"索引 k 超出范围!k = {k}, groupedData.Count = {groupedData.Count}");
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查 groupedData[k] 是否为空或无数据
|
||||
if (groupedData[k] == null || groupedData[k].Count == 0)
|
||||
{
|
||||
Debug.LogError($"groupedData[{k}] 是空或没有数据!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 动态生成Item并添加到Content
|
||||
for (int i = 0; i < groupedData[k].Count; i++)
|
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@ -217,6 +231,7 @@ public class OpcOrder2 : MonoBehaviour
|
||||
// 点击事件处理函数,支持单独管理
|
||||
private void OnItemClick(GameObject item, int index)
|
||||
{
|
||||
Debug.Log("被点击了" + index);
|
||||
if ( item.GetComponentInChildren<Text>().text==name)
|
||||
{
|
||||
|
||||
@ -240,8 +255,23 @@ public class OpcOrder2 : MonoBehaviour
|
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//设置文本
|
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public void SetItemText(int k)
|
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{
|
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for (int i = 1; i < ItemList.Count; i++)
|
||||
// 检查 k 是否有效
|
||||
if (k < 0 || k >= groupedData.Count)
|
||||
{
|
||||
Debug.LogError($"索引 k 超出范围!k = {k}, groupedData.Count = {groupedData.Count}");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 1; i < ItemList.Count+1; i++)
|
||||
{
|
||||
// 检查 i 是否超出 groupedData[k] 的范围
|
||||
if (i >= groupedData[k].Count)
|
||||
{
|
||||
Debug.LogWarning($"索引 i 超出范围!i = {i}, groupedData[{k}].Count = {groupedData[k].Count}");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
Text itemText = ItemList[i].GetComponentInChildren<Text>();
|
||||
if (itemText != null)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user