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@ -64,12 +64,13 @@ public class CameraControl : MonoBehaviour
|
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// 获取鼠标移动来控制相机的旋转。
|
// 获取鼠标移动来控制相机的旋转。
|
||||||
// 鼠标控制:
|
// 鼠标控制:
|
||||||
|
|
||||||
|
|
||||||
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|
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if (Input.GetMouseButton(0))
|
//if (Input.GetMouseButton(0))
|
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{
|
//{
|
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angleH += Mathf.Clamp(Input.GetAxis("Mouse X"), -1, 1) * horizontalAimingSpeed;
|
// angleH += Mathf.Clamp(Input.GetAxis("Mouse X"), -1, 1) * horizontalAimingSpeed;
|
||||||
angleV += Mathf.Clamp(Input.GetAxis("Mouse Y"), -1, 1) * verticalAimingSpeed;
|
// angleV += Mathf.Clamp(Input.GetAxis("Mouse Y"), -1, 1) * verticalAimingSpeed;
|
||||||
}
|
//}
|
||||||
|
|
||||||
|
|
||||||
// 设置垂直移动的限制。
|
// 设置垂直移动的限制。
|
||||||
@ -86,13 +87,13 @@ public class CameraControl : MonoBehaviour
|
|||||||
angleH += deltaH;
|
angleH += deltaH;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 处理相机的水平旋转限制(如果设置了)。
|
// 处理相机的水平旋转限制(如果设置了)
|
||||||
if (forwardHorizontalRef != default(Vector3))
|
if (forwardHorizontalRef != default(Vector3))
|
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{
|
{
|
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ClampHorizontal();
|
ClampHorizontal();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 设置相机的方向。
|
// 设置相机的方向
|
||||||
Quaternion camYRotation = Quaternion.Euler(0, angleH, 0);
|
Quaternion camYRotation = Quaternion.Euler(0, angleH, 0);
|
||||||
Quaternion aimRotation = Quaternion.Euler(-angleV, angleH, 0);
|
Quaternion aimRotation = Quaternion.Euler(-angleV, angleH, 0);
|
||||||
cam.rotation = aimRotation;
|
cam.rotation = aimRotation;
|
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|
@ -46,15 +46,15 @@ public class GodCamera : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
//移动
|
//移动
|
||||||
Move();
|
// Move();
|
||||||
//视野缩放
|
//视野缩放
|
||||||
ScaleView();
|
///ScaleView();
|
||||||
|
|
||||||
}
|
}
|
||||||
private void Move()
|
private void Move()
|
||||||
{
|
{
|
||||||
//当鼠标左键按下的时候,0表示鼠标左键
|
//当鼠标左键按下的时候,0表示鼠标左键
|
||||||
if (Input.GetMouseButton(0))
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
var x = Input.GetAxis("Mouse X");//鼠标在两帧之间的水平偏移量
|
var x = Input.GetAxis("Mouse X");//鼠标在两帧之间的水平偏移量
|
||||||
var y = Input.GetAxis("Mouse Y");//竖直的偏移量
|
var y = Input.GetAxis("Mouse Y");//竖直的偏移量
|
||||||
|
@ -19,7 +19,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
|||||||
public float sprintFOV = 120f; // 奔跑时的FOV
|
public float sprintFOV = 120f; // 奔跑时的FOV
|
||||||
public float fovChangeSpeed = 2f; // FOV改变的速
|
public float fovChangeSpeed = 2f; // FOV改变的速
|
||||||
|
|
||||||
// 触摸ID变量,用于区分左右区域触摸
|
// 触摸ID变量,用于区分左右区域触摸
|
||||||
private int leftFingerId = -1;
|
private int leftFingerId = -1;
|
||||||
private int rightFingerId = -1;
|
private int rightFingerId = -1;
|
||||||
|
|
||||||
@ -72,7 +72,12 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
|||||||
else if (touch.fingerId == rightFingerId)
|
else if (touch.fingerId == rightFingerId)
|
||||||
{
|
{
|
||||||
// 右侧触摸:滑动视角
|
// 右侧触摸:滑动视角
|
||||||
HandleViewSwipe(touch);
|
//HandleViewSwipe(touch);
|
||||||
|
float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度
|
||||||
|
float verticalSwipe = -touch.deltaPosition.y * 0.1f;
|
||||||
|
|
||||||
|
cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World);
|
||||||
|
cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
|
else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
|
||||||
@ -141,11 +146,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour
|
|||||||
void HandleViewSwipe(Touch touch)
|
void HandleViewSwipe(Touch touch)
|
||||||
{
|
{
|
||||||
// 滑动视角逻辑
|
// 滑动视角逻辑
|
||||||
float horizontalSwipe = touch.deltaPosition.x * 0.1f; // 可调整灵敏度
|
|
||||||
float verticalSwipe = -touch.deltaPosition.y * 0.1f;
|
|
||||||
|
|
||||||
cameraTransform.Rotate(0, horizontalSwipe, 0, Space.World);
|
|
||||||
cameraTransform.Rotate(verticalSwipe, 0, 0, Space.Self);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveState()
|
public void MoveState()
|
||||||
|
29
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs
Normal file
29
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ButtonTextColorChange : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Text buttonText; // 按钮的文字
|
||||||
|
public Color targetColor = Color.red; // 点击后的颜色
|
||||||
|
private Color originalColor;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// 保存初始颜色
|
||||||
|
if (buttonText != null)
|
||||||
|
{
|
||||||
|
originalColor = buttonText.color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeTextColor()
|
||||||
|
{
|
||||||
|
// 改变文字颜色
|
||||||
|
if (buttonText != null)
|
||||||
|
{
|
||||||
|
buttonText.color = buttonText.color == originalColor ? targetColor : originalColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/ButtonTextColorChange.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10fced1e0f8a54b43a7c3fe7277fbc42
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user