玩家位置
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@ -233,10 +233,10 @@ public class test : MonoBehaviour
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//11.开始计时
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void RoomStartTime()
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void RoomStartTime(string rooid)
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{
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JoinRoomRequest data = new JoinRoomRequest();
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data.RoomId = "168888";
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data.RoomId = rooid;
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WSMessage msg = new WSMessage();
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msg.Module = "hall";
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msg.ServiceName = "RoomStartTime";
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@ -644,7 +644,8 @@ public class test : MonoBehaviour
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byte[] joinByte = joinRoomResponse.Data.ToByteArray();
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PlayerJoinResponse playerJoinResponse = ProtoBufffer.DeSerialize<PlayerJoinResponse>(joinByte);
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Debug.Log("玩家:" + playerJoinResponse.UserName + "加入房间:" + playerJoinResponse.RoomId.ToString());
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GameObject.Find("Player").transform.position = new Vector3((float)playerJoinResponse.X, (float)playerJoinResponse.Y, (float)playerJoinResponse.Z);
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Debug.Log("鯤소貫零");
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break;
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@ -76,6 +76,7 @@ public class ReadRoom : MonoBehaviour
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//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
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Debug.Log("可以直接进入房间");
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SceneManager.LoadScene("Tmap 1");
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Debug.Log(room.RoomId);
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test.JoinRoom(room.RoomId);
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//if,(GlobalData.ServerData.data.openId==)
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//isenter = true;
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@ -182,6 +183,7 @@ public class ReadRoom : MonoBehaviour
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//传人物职业ID
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//Player.CSZS.SetPlayerID(room.PlayerList[i].RoleId);
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Debug.Log("可以直接进入房间");
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test.JoinRoom(room.RoomId);
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SceneManager.LoadScene("Tmap 1");
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//if(GlobalData.ServerData.data.openId==)
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//.isenter = true;
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@ -4908,7 +4908,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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token:
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wEBScriptListener: {fileID: 0}
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wEBScriptListener: {fileID: 7695717545649794845}
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--- !u!222 &7801660036457041520
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CanvasRenderer:
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m_ObjectHideFlags: 0
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