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foreach (var npc in sceneDictionary) + foreach (var npc in npcDictionary) { - // Debug.Log(npc.Value.ID); + //Debug.Log(npc.Value.ID); //Debug.Log(npc.Value.Name); } GetNpcDataByID(8001); @@ -271,6 +271,16 @@ public class JSONReader : MonoBehaviour else return null; } + public NPCData GetRoleDateById(int id) + { + NPCData info = null; + if (npcDictionary.TryGetValue(id, out info)) + { + return info; + } + else return null; + } + //设置UI文本的方法 public void SetUIText(Text text, int id) { @@ -356,7 +366,7 @@ public class MatialData public class SceneData { public int ID; - public int Name; + public string Name; public int Type; public string IncidentType; public string ObjList; @@ -374,6 +384,8 @@ public class IncidentSite public int Volume; public string Difficulty; public string SpecialEvent; + public string Role; + public string GeneralRole; } [System.Serializable] diff --git a/xiaofang/Assets/Script/Scheduled_03/Panel.cs b/xiaofang/Assets/Script/Scheduled_03/Panel.cs index 84730b00..a2d83040 100644 --- a/xiaofang/Assets/Script/Scheduled_03/Panel.cs +++ b/xiaofang/Assets/Script/Scheduled_03/Panel.cs @@ -4,6 +4,7 @@ using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; +using System.Threading; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Events; @@ -88,16 +89,11 @@ public class Panel : MonoBehaviour // Start is called before the first frame update void Start() - { - selectedInfo = new SelectedInfo(); - DynamicLoadingPeople(); - DynamicLoadingDuty(); - DynamicLoadingScene(); - for (int i = 1; i < panelToggle.Length; i++) - { - panelToggle[i].interactable = false; - panelToggle[i].gameObject.transform.GetComponent().sprite = toggleImage[0]; - } + { + selectedInfo = new SelectedInfo(); + DynamicLoadingPeople(); + DynamicLoadingScene(); + InstantiateToggle(); } // Update is called once per frame @@ -124,71 +120,84 @@ public class Panel : MonoBehaviour } //动态加载职责 - public void DynamicLoadingDuty() + public void DynamicLoadingDuty(int id) { - foreach (var npcData in jsonReader1.npcDictionary) + if (selectScenePanel.difficultyToRoles.ContainsKey(id)) { - string[] nameSections = npcData.Value.Name.Split('|'); - foreach (var section in nameSections) - { - string[] sectionParts = section.Split(','); + List rolesForSelectedDifficulty = selectScenePanel.difficultyToRoles[id]; - //判断事件然后确定有哪些职责 - if (int.Parse(sectionParts[0]) == 2001) + // 遍历角色并做相关处理 + foreach (var role in rolesForSelectedDifficulty) + { + int roleId = int.Parse(role); + NPCData npcData = jsonReader1.GetRoleDateById(roleId); + if (jsonReader1.npcDictionary.ContainsKey(roleId)) { - int key = int.Parse(sectionParts[1]); - if (jsonReader1.npcDictionary.ContainsKey(key)) + var npcInfo = jsonReader1.npcDictionary[roleId]; + // 创建DutyItem实例 + GameObject item = GameObject.Instantiate(dutyPrefab, dutyCount); + DutyItem dutyItem = item.GetComponent(); + Button dutuybutton = item.transform.Find("TextBtn").GetComponent