Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
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d3e1749fc2
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@ -115,7 +115,8 @@ public class TaskPanel : Base
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Debug.Log(2222);
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taskItem.gameObject.SetActive(true);
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}
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||||
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//´«ÈÎÎñID
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}
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}
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@ -1134,7 +1134,7 @@
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"PlayerSpawnPoint": "1.2,7.88,6.69,-41.28",
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"Oversee": "8010,1",
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@ -1149,7 +1149,7 @@
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@ -1164,7 +1164,7 @@
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File diff suppressed because it is too large
Load Diff
@ -3795,7 +3795,7 @@ MonoBehaviour:
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m_ReferenceResolution: {x: 1920, y: 1080}
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|
@ -25,6 +25,7 @@ public class PlayerTask : MonoBehaviour
|
||||
Debug.Log(1111111111111111111);
|
||||
Debug.Log(id);
|
||||
TaskPanel.instance.displaytask(id);
|
||||
|
||||
}
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}
|
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|
61
xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs
Normal file
61
xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
|
||||
public static Player CSZS;
|
||||
|
||||
public Dictionary<string, List<string>> PlayerID = new Dictionary<string, List<string>>()
|
||||
{
|
||||
{ "主持人", new List<string>() },
|
||||
{ "总指挥", new List<string>() },
|
||||
{ "抢险救援组", new List<string>() },
|
||||
{ "(组长)抢险救援组", new List<string>() },
|
||||
{ "医疗救护组", new List<string>() },
|
||||
{ "(组长)医疗救护", new List<string>() },
|
||||
{ "疏散引导组1", new List<string>() },
|
||||
{ "疏散引导组2", new List<string>() },
|
||||
{ "后勤保障组", new List<string>() },
|
||||
{ "(组长)后期保障", new List<string>() },
|
||||
{ "搜寻组", new List<string>() },
|
||||
{ "学生寝室长", new List<string>() }
|
||||
};
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
CSZS = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 接收玩家接受的任务
|
||||
/// </summary>
|
||||
public void SetPlayerID(string ID, string Task)
|
||||
{
|
||||
if (PlayerID.ContainsKey(ID))
|
||||
{
|
||||
PlayerID[ID].Add(Task); // 添加任务
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("颠仔没有这个职业");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回一个职业接取的任务
|
||||
/// </summary>
|
||||
public List<string> GetPlayerID(string ID)
|
||||
{
|
||||
if (PlayerID.TryGetValue(ID, out List<string> value))
|
||||
{
|
||||
return value; // 返回对应的 List<string>
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("颠仔找不到");
|
||||
return new List<string>(); // 返回空列表
|
||||
}
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4ed3303e02a8594c8bac0747d38a1b9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
21
xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs
Normal file
21
xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Test : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Player.CSZS.SetPlayerID("主持人", "123");
|
||||
List<string> strings = Player.CSZS.GetPlayerID("主持人");
|
||||
Debug.Log("aaaaa"+strings[0]);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/ZZZZZZ/Test.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81338ca084d869c4e976bdd2a14ecbdd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -24,6 +24,7 @@ public class JueseChoicePop : MonoBehaviour
|
||||
public string s;
|
||||
public JSONReader jsonReader;
|
||||
public Panel panel;
|
||||
public WarningPopPanel WarningPopPanel;
|
||||
//Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -39,6 +40,7 @@ public class JueseChoicePop : MonoBehaviour
|
||||
}
|
||||
void CLosePop()
|
||||
{
|
||||
ClearAll();
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
public void openPop()
|
||||
@ -67,7 +69,8 @@ public class JueseChoicePop : MonoBehaviour
|
||||
foreach(var all in panel.sceneDataDictionary)
|
||||
{
|
||||
foreach (var info in all.Value)
|
||||
{Debug.LogError("-------------------------"+ info.sceneId);
|
||||
{
|
||||
Debug.LogError("-------------------------"+ info.sceneId);
|
||||
LocationData locationData = jsonReader.GetAreaDateById(int.Parse(info.sceneId));
|
||||
if (locationData.Oversee == "-1")
|
||||
{
|
||||
@ -77,7 +80,7 @@ public class JueseChoicePop : MonoBehaviour
|
||||
string[] overseeParts = locationData.Oversee.Split(',');
|
||||
string firstElement = overseeParts[0];
|
||||
string lastElement = overseeParts[1];
|
||||
|
||||
|
||||
if (overseeParts.Length > 0)
|
||||
{
|
||||
|
||||
@ -86,10 +89,10 @@ public class JueseChoicePop : MonoBehaviour
|
||||
GameObject item = GameObject.Instantiate(classmatePrefab, content);
|
||||
ClassMate classMate = item.GetComponent<ClassMate>();
|
||||
Button button = item.GetComponent<Button>();
|
||||
//button.onClick.AddListener(() =>
|
||||
//{
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
// SetClassMate(classMate, scnenName);
|
||||
//});
|
||||
});
|
||||
classMate.name = info.name;
|
||||
classMate.classmatename.text = classMate.name;
|
||||
//classMate.id = info.dutyId;
|
||||
@ -98,6 +101,10 @@ public class JueseChoicePop : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
if(panel.sceneDataDictionary.Count==0)
|
||||
{
|
||||
WarningPopPanel.OpenPanel("请先添加对应的应急人员配置");
|
||||
}
|
||||
}
|
||||
//点击人员后设置位置的方法
|
||||
public void SetClassMate(ClassMate classMate, string a = "")
|
||||
@ -111,4 +118,13 @@ public class JueseChoicePop : MonoBehaviour
|
||||
{
|
||||
this.classItem = classItem;
|
||||
}
|
||||
|
||||
//关闭界面的时候删除子物体
|
||||
public void ClearAll()
|
||||
{
|
||||
foreach(Transform child in content)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user