From d62effb435ae8c41ed77447ee4b9b036f64275ea Mon Sep 17 00:00:00 2001 From: hyskai <2545507770@qq.com> Date: Thu, 7 Nov 2024 19:13:50 +0800 Subject: [PATCH] add --- xiaofang/Assets/Res.meta | 8 + xiaofang/Assets/{Resources => Res}/login.meta | 2 +- .../{Resources => Res}/login/btn_close.png | Bin .../login/btn_close.png.meta | 14 +- .../login/btn_commongray.png | Bin .../login/btn_commongray.png.meta | 14 +- .../login/frame_commonbox01.png | Bin .../login/frame_commonbox01.png.meta | 14 +- .../login/frame_commontxtbox.png | Bin .../login/frame_commontxtbox.png.meta | 14 +- .../{Resources => Res}/login/icn_warning.png | Bin .../login/icn_warning.png.meta | 14 +- .../login/line_common01.png | Bin .../login/line_common01.png.meta | 14 +- .../login/tab_tc_selected01.png | Bin .../login/tab_tc_selected01.png.meta | 14 +- .../Resources/Ain/CharacterAin.controller | 10 +- xiaofang/Assets/Scenes/Tmap.unity | 23 + xiaofang/Assets/Scenes/logininscene.unity | 5675 +++++++---------- .../Assets/Script/Character/CharacterInfo.cs | 27 + .../Script/Character/CharacterInfo.cs.meta | 11 + .../Script/Character/Skills/Skill_Pick.cs | 8 +- .../Script/Character/Skills/UseSkill.cs | 3 +- xiaofang/Assets/Script/Item/Fire.cs | 17 +- xiaofang/Assets/Script/UI/loginPanel.cs | 18 + xiaofang/Assets/Script/UI/loginPanel.cs.meta | 11 + 26 files changed, 2353 insertions(+), 3558 deletions(-) create mode 100644 xiaofang/Assets/Res.meta rename xiaofang/Assets/{Resources => Res}/login.meta (77%) rename xiaofang/Assets/{Resources => Res}/login/btn_close.png (100%) rename xiaofang/Assets/{Resources => Res}/login/btn_close.png.meta (87%) rename xiaofang/Assets/{Resources => Res}/login/btn_commongray.png (100%) rename xiaofang/Assets/{Resources => Res}/login/btn_commongray.png.meta (87%) rename xiaofang/Assets/{Resources => Res}/login/frame_commonbox01.png (100%) rename xiaofang/Assets/{Resources => Res}/login/frame_commonbox01.png.meta (87%) rename xiaofang/Assets/{Resources => Res}/login/frame_commontxtbox.png (100%) rename xiaofang/Assets/{Resources => Res}/login/frame_commontxtbox.png.meta (87%) rename xiaofang/Assets/{Resources => Res}/login/icn_warning.png (100%) rename xiaofang/Assets/{Resources => Res}/login/icn_warning.png.meta (87%) rename xiaofang/Assets/{Resources => Res}/login/line_common01.png (100%) rename xiaofang/Assets/{Resources => Res}/login/line_common01.png.meta (87%) rename xiaofang/Assets/{Resources => Res}/login/tab_tc_selected01.png (100%) rename xiaofang/Assets/{Resources => Res}/login/tab_tc_selected01.png.meta (87%) create mode 100644 xiaofang/Assets/Script/Character/CharacterInfo.cs create mode 100644 xiaofang/Assets/Script/Character/CharacterInfo.cs.meta create mode 100644 xiaofang/Assets/Script/UI/loginPanel.cs create mode 100644 xiaofang/Assets/Script/UI/loginPanel.cs.meta diff --git a/xiaofang/Assets/Res.meta b/xiaofang/Assets/Res.meta new file mode 100644 index 00000000..c6a4ead6 --- /dev/null +++ b/xiaofang/Assets/Res.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dcbae744de643e849bd59ace4516ac3c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/xiaofang/Assets/Resources/login.meta b/xiaofang/Assets/Res/login.meta similarity index 77% rename from xiaofang/Assets/Resources/login.meta rename to xiaofang/Assets/Res/login.meta index 5c16b147..0378deb4 100644 --- a/xiaofang/Assets/Resources/login.meta +++ b/xiaofang/Assets/Res/login.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a70283aec1aa51a4cb0aecd68f011bb9 +guid: 1c83ee8c0e91717409e75876ac144c11 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/xiaofang/Assets/Resources/login/btn_close.png b/xiaofang/Assets/Res/login/btn_close.png similarity index 100% rename from xiaofang/Assets/Resources/login/btn_close.png rename to xiaofang/Assets/Res/login/btn_close.png diff --git a/xiaofang/Assets/Resources/login/btn_close.png.meta b/xiaofang/Assets/Res/login/btn_close.png.meta similarity index 87% rename from xiaofang/Assets/Resources/login/btn_close.png.meta rename to xiaofang/Assets/Res/login/btn_close.png.meta index 43f323f7..e0a6fc1b 100644 --- a/xiaofang/Assets/Resources/login/btn_close.png.meta +++ b/xiaofang/Assets/Res/login/btn_close.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 15ff0b33a851bf744b7beb9db5ba6ee6 +guid: 08fb38a932d777c45ba07d51cecafd06 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -89,6 +89,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - 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Collider[] itemsInRange = Physics.OverlapSphere(playerPosition, pickUpRange, LayerMask.GetMask("CanPick")); + Collider[] itemsInRange = Physics.OverlapSphere(playerPosition, pickUpRange, LayerMask.GetMask("Default")); // 遍历检测到的物品 foreach (Collider itemCollider in itemsInRange) @@ -71,12 +71,12 @@ public class Skill_Pick : MonoBehaviour } // 丢弃物品 - public void Drop(GameObject currentItem) + public GameObject Drop(GameObject currentItem) { // 检查当前是否有持有的物品 if (currentItem == null) { - return; + return null; } // 将物品从玩家的子对象中移除 Transform itemTransform = currentItem.transform; @@ -97,6 +97,8 @@ public class Skill_Pick : MonoBehaviour // 清除当前持有的物品 currentItem = null; + + return currentItem; } diff --git a/xiaofang/Assets/Script/Character/Skills/UseSkill.cs b/xiaofang/Assets/Script/Character/Skills/UseSkill.cs index 81966950..31a0493e 100644 --- a/xiaofang/Assets/Script/Character/Skills/UseSkill.cs +++ b/xiaofang/Assets/Script/Character/Skills/UseSkill.cs @@ -42,11 +42,12 @@ public class UseSkill : MonoBehaviour { if (Input.GetKeyDown(KeyCode.F)) { + Debug.LogError("F"); currentItem = skill_Pick.Pick(); } if (Input.GetKeyDown(KeyCode.Q)) { - skill_Pick.Drop(currentItem); + currentItem = skill_Pick.Drop(currentItem); } } diff --git a/xiaofang/Assets/Script/Item/Fire.cs b/xiaofang/Assets/Script/Item/Fire.cs index 56bde686..18e89cef 100644 --- a/xiaofang/Assets/Script/Item/Fire.cs +++ b/xiaofang/Assets/Script/Item/Fire.cs @@ -15,6 +15,8 @@ public class Fire : MonoBehaviour private bool isExtinguishing = false; // 是否正在灭火 public float extinguishTime = 3.0f; // 灭火所需的时间 private float holdTime = 0f; // 按住按钮的计时 + + //private Firestate firestate = Firestate.NotExtinguishFire; private CharacterControl characterControl;//玩家控制器 @@ -26,6 +28,14 @@ public class Fire : MonoBehaviour void Update() + { + + } + + + + + void MieFire() { // 检查玩家是否在范围内且按住灭火键 if (isPlayerInRange && Input.GetMouseButton(0)) @@ -43,9 +53,9 @@ public class Fire : MonoBehaviour isExtinguishing = true; // 防止重复触发灭火 } } - else if(isPlayerInRange) + else { - Debug.Log("松开按键"); + //Debug.Log("松开按键"); // 如果玩家松开按键或者离开范围,重置计时 holdTime = 0f; isExtinguishing = false; @@ -54,6 +64,9 @@ public class Fire : MonoBehaviour } } + + + // 开始火焰 public void StartFire() { diff --git a/xiaofang/Assets/Script/UI/loginPanel.cs b/xiaofang/Assets/Script/UI/loginPanel.cs new file mode 100644 index 00000000..7d771312 --- /dev/null +++ b/xiaofang/Assets/Script/UI/loginPanel.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class loginPanel : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/xiaofang/Assets/Script/UI/loginPanel.cs.meta b/xiaofang/Assets/Script/UI/loginPanel.cs.meta new file mode 100644 index 00000000..fa95ff96 --- /dev/null +++ b/xiaofang/Assets/Script/UI/loginPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b75bb6500d750284287f0b3dcbbaf1b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: