bug修改
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Before Width: | Height: | Size: 828 B After Width: | Height: | Size: 828 B |
@ -6,6 +6,7 @@ using UnityEngine.UI;
|
||||
using System.Threading.Tasks;
|
||||
public class Panel2 : MonoBehaviour
|
||||
{
|
||||
public static Panel2 instance;
|
||||
private Toggle toggle;//角色名是否出现
|
||||
private Button follow;//跟随查按钮
|
||||
private Button end;//结束按钮
|
||||
@ -16,11 +17,14 @@ public class Panel2 : MonoBehaviour
|
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private GameObject peopleposition;
|
||||
|
||||
public Camera godView; // 上帝视角的位置
|
||||
|
||||
public List<Camera> playerCameras = new List<Camera>(); // 存储每个角色的摄像机
|
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private bool isGodView = true; // 是否为上帝视角
|
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public int currentCameraIndex = -1;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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instance = this;
|
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godView=GameObject.Find("TopCamera").GetComponent<Camera>();
|
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toggle =transform.Find("right/under/Toggle").GetComponent<Toggle>();
|
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toggle.onValueChanged.AddListener(OnToggleValueChanged);
|
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@ -30,7 +34,7 @@ public class Panel2 : MonoBehaviour
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follow.onClick.AddListener(FollowBtn);
|
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end = transform.Find("left/btn_enddrill").GetComponent<Button>();
|
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end.onClick.AddListener(EndBtn);
|
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|
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peopleposition = GameObject.Find("peopleposition").gameObject;
|
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//获取所有子物体中的 Button 组件
|
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nameImage = new List<GameObject>();
|
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@ -43,9 +47,46 @@ public class Panel2 : MonoBehaviour
|
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nameImage.Add(bgTransform.gameObject);
|
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}
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}
|
||||
// 默认执行一次切换
|
||||
OnToggleValueChanged(toggle.isOn);
|
||||
// 获取所有标签为 "People" 的物体
|
||||
GameObject[] players = GameObject.FindGameObjectsWithTag("People");
|
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// 遍历每个 Player,找到子物体中的摄像机
|
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foreach (GameObject player in players)
|
||||
{
|
||||
// 在 Player 的子物体中查找摄像机组件
|
||||
Camera camera = player.GetComponentInChildren<Camera>();
|
||||
if (camera != null)
|
||||
{
|
||||
playerCameras.Add(camera);
|
||||
camera.enabled = false; // 初始化时禁用所有摄像机
|
||||
}
|
||||
}
|
||||
// 默认执行一次切换
|
||||
OnToggleValueChanged(toggle.isOn);
|
||||
|
||||
}
|
||||
// 切换到指定索引的摄像机
|
||||
public void SwitchToCamera(int index)
|
||||
{
|
||||
var index2=index;
|
||||
if (index < 0 || index >= playerCameras.Count)
|
||||
{
|
||||
Debug.LogWarning("无效的摄像机索引:" + index);
|
||||
return;
|
||||
}
|
||||
// 关闭上帝视角摄像机
|
||||
godView.enabled=false;
|
||||
isGodView = false;
|
||||
|
||||
// 禁用当前激活的摄像机(如果在角色视角)
|
||||
if (currentCameraIndex >= 0)
|
||||
{
|
||||
playerCameras[index2].enabled=false;
|
||||
}
|
||||
|
||||
// 激活指定索引的摄像机
|
||||
currentCameraIndex = index;
|
||||
playerCameras[currentCameraIndex].enabled=true;
|
||||
}
|
||||
// 用于外部传入参数来设置Dropdown选项数量的方法
|
||||
public void SetOptionCount(int count)
|
||||
@ -80,8 +121,9 @@ public class Panel2 : MonoBehaviour
|
||||
//peopleposition.SetActive(false);
|
||||
int selectedIndex = dropdown.value;
|
||||
Debug.Log("进入角色" + (selectedIndex+1) + "视角");
|
||||
godView.enabled = false;
|
||||
|
||||
|
||||
SwitchToCamera(selectedIndex);//转入视角
|
||||
Game.uiManager.CloseUI("Panel1_2");
|
||||
Game.uiManager.ShowUI<Image>("Panel1_3");
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Experimental.GraphView.GraphView;
|
||||
|
||||
public class Panel3 : MonoBehaviour
|
||||
{
|
||||
@ -11,7 +12,12 @@ public class Panel3 : MonoBehaviour
|
||||
private Dropdown dropdown;
|
||||
private int optionCount; // 用于存储传入的确定Dropdown选项数量的参数
|
||||
private GameObject peopleposition;
|
||||
private Camera godview;
|
||||
private Camera godView;
|
||||
public List<Camera> playerCameras = new List<Camera>(); // 存储每个角色的摄像机
|
||||
private int currentCameraIndex = -1;
|
||||
private bool isGodView = false; // 是否当前为上帝视角
|
||||
private GameObject[] players;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -24,8 +30,66 @@ public class Panel3 : MonoBehaviour
|
||||
follow.onClick.AddListener(FollowBtn);
|
||||
peopleposition = GameObject.Find("peopleposition").gameObject;
|
||||
peopleposition.SetActive(false);
|
||||
godview=GameObject.Find("TopCamera").GetComponent<Camera>();
|
||||
godView=GameObject.Find("TopCamera").GetComponent<Camera>();
|
||||
|
||||
|
||||
// 获取所有标签为 "Player" 的物体
|
||||
GameObject[] players = GameObject.FindGameObjectsWithTag("People");
|
||||
|
||||
foreach (GameObject player in players)
|
||||
{
|
||||
Camera camera = player.GetComponentInChildren<Camera>();
|
||||
if (camera != null)
|
||||
{
|
||||
playerCameras.Add(camera);
|
||||
camera.enabled = true; // 初始化时禁用所有角色摄像机
|
||||
}
|
||||
}
|
||||
currentCameraIndex = Panel2.instance.currentCameraIndex;
|
||||
for(int i = 0; i < playerCameras.Count; i++)
|
||||
{
|
||||
if(i!=currentCameraIndex)
|
||||
{
|
||||
playerCameras[i].enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// 切换到指定索引的摄像机
|
||||
public void SwitchToCamera(int index)
|
||||
{
|
||||
if (index < 0 || index >= playerCameras.Count)
|
||||
{
|
||||
Debug.LogWarning("无效的摄像机索引:" + index);
|
||||
return;
|
||||
}
|
||||
|
||||
// 禁用上帝视角摄像机
|
||||
godView.enabled = false;
|
||||
|
||||
// 禁用所有角色摄像机
|
||||
foreach (var camera in playerCameras)
|
||||
{
|
||||
camera.enabled = false;
|
||||
}
|
||||
|
||||
// 激活目标角色摄像机
|
||||
currentCameraIndex = index;
|
||||
playerCameras[index].enabled = true;
|
||||
isGodView = false; // 标记为非上帝视角
|
||||
}
|
||||
// 切换到上帝视角
|
||||
public void SwitchToGodView()
|
||||
{
|
||||
// 禁用所有角色摄像机
|
||||
foreach (var camera in playerCameras)
|
||||
{
|
||||
camera.enabled=false;
|
||||
}
|
||||
|
||||
// 激活上帝视角摄像机
|
||||
godView.enabled = true;
|
||||
isGodView = true;
|
||||
currentCameraIndex = -1;
|
||||
}
|
||||
// 用于外部传入参数来设置Dropdown选项数量的方法
|
||||
public void SetOptionCount(int count)
|
||||
@ -49,7 +113,8 @@ public class Panel3 : MonoBehaviour
|
||||
{
|
||||
peopleposition.gameObject.SetActive(true);
|
||||
//返回上帝视角界面
|
||||
godview.enabled = true;
|
||||
SwitchToGodView();
|
||||
// Camera.main.enabled = true;
|
||||
Game.uiManager.ShowUI<Image>("Panel1_2");
|
||||
Game.uiManager.CloseUI("Panel1_3");
|
||||
}
|
||||
@ -60,8 +125,11 @@ public class Panel3 : MonoBehaviour
|
||||
}
|
||||
void FollowBtn()
|
||||
{
|
||||
|
||||
//转化角色视角
|
||||
int selectedIndex = dropdown.value;
|
||||
Debug.Log("进入角色" + (selectedIndex+1) + "视角");
|
||||
SwitchToCamera(selectedIndex);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -5576,7 +5576,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1785748703130119632, guid: 6025bf38a7ada134281ba43ad08c154b, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9194197327704083339, guid: 6025bf38a7ada134281ba43ad08c154b, type: 3}
|
||||
propertyPath: m_Animations.Array.size
|
||||
@ -17855,6 +17855,7 @@ MonoBehaviour:
|
||||
firewater: {fileID: 8607906409360804035, guid: b5be25eadef55294691fff85129cc656, type: 3}
|
||||
water: {fileID: 0}
|
||||
IShavewater: 0
|
||||
CharacterControl: {fileID: 0}
|
||||
UseSkill: {fileID: 0}
|
||||
--- !u!1001 &1402705621
|
||||
PrefabInstance:
|
||||
@ -22382,6 +22383,7 @@ MonoBehaviour:
|
||||
scrollSpeed: 2
|
||||
overlookPosition: {x: 0, y: 50, z: 0}
|
||||
overlookRotation: {x: -0.45922917, y: 0.5376882, z: -0.5376882, w: -0.45922917}
|
||||
Canvas: {fileID: 0}
|
||||
--- !u!1001 &1709243970
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -24246,6 +24248,7 @@ MonoBehaviour:
|
||||
firewater: {fileID: 8607906409360804035, guid: b5be25eadef55294691fff85129cc656, type: 3}
|
||||
water: {fileID: 0}
|
||||
IShavewater: 0
|
||||
CharacterControl: {fileID: 0}
|
||||
UseSkill: {fileID: 382802817}
|
||||
--- !u!1001 &1875190416
|
||||
PrefabInstance:
|
||||
|